
Bluemagetim |

Cleric looks like it would be a fun chassis to build on.
I would probably make a cleric of Ranginori getting lighting for cloistered cleric or at some point freedom for warpriest.I am torn between these two combinations though and would want to try out each at some point.
Cloistered Cleric with Sorcerer Archtype
0 1 1 0 4 3
For me picking a diety with the lighting domain and getting a sorcerer bloodline that adds more lighting to the mix blue dragon maybe, but elemental is a bit of a let down for this idea because it doesn't have a lightning option. I am very happy with the remaster spell casting proficiency change. I also like the added bonus of being decent with cha skills with this one.
Warpriest Cleric with Barbarian Archtype
3 0 3 1 2 0
This one I was thinking of avoiding offensive magic entirely but getting the elemental or dragon barbarian archtype to theme in lightning damage to strikes. With picking up heavy armor with a class feat I felt dex could stay at 0 and the extra point went into Int just to have an extra skill trained (there goes all my arguments for int being less useful than 1 more point elsewhere). kinda giving up the talking for a shield and some heavy armor, giving up being good with spell DCs to swing a weapon a bit better. More of a front line support build.
What combinations do you still want to try out?
Very much interested in seeing the remaster changes for sorcerer and barbarian.

Master Han Del of the Web |
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Ruffian Rogue and Wrestler.
I'm already playing a Thief Rogue in a game with a Wrestler/Fighter and the two of them have been deadly together. Every round the two of us aren't separated and occupied, a mook dies, interesting enemies tend to last two rounds. Rolling that into one character would be a wonderful nightmare for enemies to face.

Perpdepog |
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Ruffian Rogue and Wrestler.
I'm already playing a Thief Rogue in a game with a Wrestler/Fighter and the two of them have been deadly together. Every round the two of us aren't separated and occupied, a mook dies, interesting enemies tend to last two rounds. Rolling that into one character would be a wonderful nightmare for enemies to face.
On a similar note, wrestler monk is great fun. Someone in a Kingmaker game I'm in is that, turning himself into a professional wrestler, and it's always fun watching him run across an entire battlefield and then suplex a bear.
I'm also a big fan of rogue with either monk or martial artist as an archetype to let them take advantage of Stumbling Style and be the sneak attacking drunken master.

Dragonchess Player |
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For some values of "fun," at least...
Goblin/dhampir (Cel Rau) wizard with the Runelord class archetype (Illusion/Pride) and later Shadowcaster, wielding a horsechopper (merged with a staff using Fused Polearm after 10th).

Ravingdork |
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I've been playing an ancient elf champion in Agents of Edgewatch, a campaign focused on law enforcement, for a couple of years now. Despite champions not being traditional spellcasters, I opted for Sorcerer Dedication and Basic Sorcerer Spellcasting early on. Now at 17th level, I've found tremendous utility in my three low-rank spells and two cantrips.
The narrative-shaping power of spellcasters, even in the balanced 2nd Edition, is incredibly potent. I can't fathom those who consider spellcasters weak; while they may not match previous editions, they are far from weak. But I digress...
At 1st level, my champion had bullhorn for crowd control and message for discreet communication among officers.
By 4th level, I acquired fleet step for chasing suspects and escaping dire situations, proving invaluable in apprehensions and evasions.
At 6th level, invisibility became a key asset, facilitating infiltration and gathering crucial intel while remaining unseen.
At 8th level, I obtained illusory disguise, a 3rd-rank spell that became our ultimate control tool. It allowed us to manipulate situations within criminal strongholds, gain access to guarded areas, and turn enemies against each other.
Through strategic use of these spells and my abilities, I've infiltrated gangs, misled criminals, protected identities, and outmaneuvered adversaries. Now, at 17th level with enhanced capabilities and supporting items, navigating challenges has become remarkably easier.
The Sorcerer archetype has proven to be incredibly effective in my adventures. I highly recommend it!

Riddlyn |
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Riddlyn wrote:Barbarian (fire instinct elemental or dragon) and Oracle flame mysteryThis would probably be fun to roleplay. Would the flame curse make it hard to tell friend from foe, especially while raging?
Not really, things are only concealed past 30'. And there are quite a few nifty tricks and combos you can pull off. And persistent fire damage with no save is nice

Bluemagetim |

I've been playing an ancient elf champion in Agents of Edgewatch, a campaign focused on law enforcement, for a couple of years now. Despite champions not being traditional spellcasters, I opted for Sorcerer Dedication and Basic Sorcerer Spellcasting early on. Now at 17th level, I've found tremendous utility in my three low-rank spells and two cantrips.
The narrative-shaping power of spellcasters, even in the balanced 2nd Edition, is incredibly potent. I can't fathom those who consider spellcasters weak; while they may not match previous editions, they are far from weak. But I digress...
At 1st level, my champion had bullhorn for crowd control and message for discreet communication among officers.
By 4th level, I acquired fleet step for chasing suspects and escaping dire situations, proving invaluable in apprehensions and evasions.
At 6th level, invisibility became a key asset, facilitating infiltration and gathering crucial intel while remaining unseen.
At 8th level, I obtained illusory disguise, a 3rd-rank spell that became our ultimate control tool. It allowed us to manipulate situations within criminal strongholds, gain access to guarded areas, and turn enemies against each other.
Through strategic use of these spells and my abilities, I've infiltrated gangs, misled criminals, protected identities, and outmaneuvered adversaries. Now, at 17th level with enhanced capabilities and supporting items, navigating challenges has become remarkably easier.
The Sorcerer archetype has proven to be incredibly effective in my adventures. I highly recommend it!
And here I was just thinking of more ways to shoot lighting out of my fingertips.