| Sanityfaerie |
So... as far as I can see, Exemplar is the only class in the game that doesn't get Weapon Specialization. It gets Spirit Striking instead, but those two are not the same thing... and this almost never matters. Almost. For those playing the dual-class variant rules, though, it means that as-written, a combo of Exemplar with anything else gets a notable damage boost, because they stack. Seems like we might want something in the rules to patch that hole.
| Sanityfaerie |
There's plenty of rules that don't work with various aspects of variant rules. Zero concern should be allocated to this sort of worry. If it's a problem at your table when adopting the variant rule, solve the problem at your table.
I'm not saying that all that much effort should be allocated, but the point of calling it out in the playtest is that it's really trivial to fix at this stage. Al they have to do is declare that these two features actually are the same feature, it's just that the Exemplars comes in Spirit damage (or something similar).
| Sanityfaerie |
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I do think I remember hearing that dual class and free archetype (unless themed like Pirate around a campaign) were no longer variant rules in GM Core. Seems to match the focus on improving basic gameplay and not spending pages on extra bolt on power fantasies.
Especially with mythic rules coming.
Given the popularity of Free Archetype as a variant, I'd be very surprised at that. For dual class... not as surprised, but I'd need a source. "This one guy thinks he remembers hearing once" is not going to cut it.
| Spidermonkeya |
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I'm not saying that all that much effort should be allocated, but the point of calling it out in the playtest is that it's really trivial to fix at this stage. Al they have to do is declare that these two features actually are the same feature, it's just that the Exemplars comes in Spirit damage (or something similar).
Good catch and good point. Easy simple fix to kill any potential issues.
| Karmagator |
Xenocrat wrote:Given the popularity of Free Archetype as a variant, I'd be very surprised at that. For dual class... not as surprised, but I'd need a source. "This one guy thinks he remembers hearing once" is not going to cut it.I do think I remember hearing that dual class and free archetype (unless themed like Pirate around a campaign) were no longer variant rules in GM Core. Seems to match the focus on improving basic gameplay and not spending pages on extra bolt on power fantasies.
Especially with mythic rules coming.
They removed some variant rules due to low usage, but Free Archetype definitely isn't going anywhere. That part of the stream was a little bit muddled if I remember correctly, because it sounded like FA was removed, but they clarified shortly afterwards.
No idea about Dual Classing, though.
| YuriP |
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YuriP wrote:<snip> ... because this variant won't survive to remaster reprint.Do you have a source for this?
It was show during the Geo Con online presentation.
You can easily see all variants available into GM Core in the side bar.
Off corse nothing prevents you to use some old variant from GMG but those who will buy the new books won't get them unless they seek for then in AoN (probably. I don't know how AoN will be reorganized after remaster).
| Karmagator |
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Off corse nothing prevents you to use some old variant from GMG but those who will buy the new books won't get them unless they seek for then in AoN (probably. I don't know how AoN will be reorganized after remaster).
AoN will have the full pre-remaster rules available.
Thank you for the source/confirmation btw ^^
| Sanityfaerie |
Magis wrote:YuriP wrote:<snip> ... because this variant won't survive to remaster reprint.Do you have a source for this?It was show during the Geo Con online presentation.
You can easily see all variants available into GM Core in the side bar.
Off corse nothing prevents you to use some old variant from GMG but those who will buy the new books won't get them unless they seek for then in AoN (probably. I don't know how AoN will be reorganized after remaster).
Ah. Well, it is a small sadness, perhaps, but good to know. Thanks for the info.
| exequiel759 |
Another thing I found really weird about Spirit Striking / Greater Spirit Striking is that it lists a damage bonus if you have legendary proficiency...though the class doesn't allow you to reach that proficiency at all.
I know it's there because the text is likely copy-pasted from Weapon Specialization, but I find really weird that the class that has a unique version of Weapon Specialization lists a damage bonus that it can't get.
| Xenocrat |
| 2 people marked this as a favorite. |
Another thing I found really weird about Spirit Striking / Greater Spirit Striking is that it lists a damage bonus if you have legendary proficiency...though the class doesn't allow you to reach that proficiency at all.
I know it's there because the text is likely copy-pasted from Weapon Specialization, but I find really weird that the class that has a unique version of Weapon Specialization lists a damage bonus that it can't get.
Every single class has this in case a future option allows it to improve its weapon proficiency.
The wizard class also tells you how much weapon specialization damage to apply if it ever gets legendary with a club through some future "we've totally lost our minds" archetype or mythic option.
| exequiel759 |
exequiel759 wrote:Another thing I found really weird about Spirit Striking / Greater Spirit Striking is that it lists a damage bonus if you have legendary proficiency...though the class doesn't allow you to reach that proficiency at all.
I know it's there because the text is likely copy-pasted from Weapon Specialization, but I find really weird that the class that has a unique version of Weapon Specialization lists a damage bonus that it can't get.
Every single class has this in case a future option allows it to improve its weapon proficiency.
The wizard class also tells you how much weapon specialization damage to apply if it ever gets legendary with a club through some future "we've totally lost our minds" archetype or mythic option.
In those cases it's different because Weapon Specialization is like a generic feature that everyone gets, while Spirit Striking is literally Weapon Specialization but tailored to Exemplars. Animist for example has a ton of class feats which would fall on the "generic caster feat list" but in the case of the Animist they often have some tweakings and / or have the wandering trait to fit within the Animist class, while Spirit Striking who is tailored to Exemplars and also fits within the Exemplar fantasy is kinda weird because it just seems like an slightly tweaked and copy-pasted WS.
| Squiggit |
It's also kind of weird that spirit striking comes online two levels earlier.
It gives Exemplar kind of an odd damage curve. Like a Gleaming Blade Exemplar scales from +2 to +6 from levels 3-5 ... and then doesn't gain another damage bump until 12.
Not really the end of the world but odd that the class goes from having a meh steroid, to suddenly having as much bonus damage as a giant barbarian, and then just slowly scaling back down to mediocrity via a lack of advancements.
| beowulf99 |
Could it be possible that the Mythic system will include abilities and feats that alter core class features of non-Exemplar classes? Could a fighter end up with Spirit Striking instead of Weapon Spec?
Even if the designers aren't going to include anything like that now, they only serve themselves by leaving the design door open without having to patch language down the road.
*Disclaimer: I have not watched or read much on the Remaster, only what I've gleaned from the forums/reddit or the playtest and spoken about with my players, so I legitimately have no clue if that is a thing they want to do or not. Just spit ballin'.
| Karmagator |
Could it be possible that the Mythic system will include abilities and feats that alter core class features of non-Exemplar classes? Could a fighter end up with Spirit Striking instead of Weapon Spec?
Even if the designers aren't going to include anything like that now, they only serve themselves by leaving the design door open without having to patch language down the road.
*Disclaimer: I have not watched or read much on the Remaster, only what I've gleaned from the forums/reddit or the playtest and spoken about with my players, so I legitimately have no clue if that is a thing they want to do or not. Just spit ballin'.
I think that is a distinct possibility for mythic rules. There might even be proficiency upgrades. In some cases maybe even beyond legendary. Mythic, even ^^.
But yeah, this is just future-proofing "just in case" stuff.