| Jason Lillis |
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I was looking at the weapons on page 10 and had a quick question:
The Commercial Laser Pistol has a capacity of 5 Charges.
The Commercial Battery provides 10 Charges.
Can I put a Commercial Battery into the Commercial Laser Pistol, even if it means that I'm losing out on 5 charges from the battery? I'm assuming not, because under "Capacity" on page 8 it reads: "Charges represent battery-powered weapons and the
highest capacity battery it can hold."
It's not a huge deal, I'd just house rule that the Commercial Laser Pistol has a Capacity of 10 Charges and a Useage of 2, but wondered if there's something I'm missing here.
Thanks!
| QuidEst |
While this was a genuine occasional issue in SF1, what with the non-linear battery pricing, the battery prices for PF2 look to be one credit per charge. We could easily get a general rule like...
"Battery capacities that fall outside the standard values are usually attempts by manufacturers to sell overpriced proprietary batteries. The game assumes adventurers are savvy enough to use one of the many workarounds to obtain compatible batteries at the usual price of one credit per charge. They are still able to by the official batteries at six credits per five charges."
But yeah, I'd love to have these issues resolved.