Kill a ghost in an anti-magic shell


Rules Questions


Aside from Artifacts and ghost salts, what ways are there in the rules to interact with a ghost being protected by a permanent anti-magic field from either direction (ghost interacting with others or others interacting with ghost)


what in the world is an anti-magic shell??

Liberty's Edge

vhok wrote:
what in the world is an anti-magic shell??

The old name for Antimagic Field.

@Calthropstu Consecrated Salts is an alchemical item, but I would consider its effect a supernatural effect, so it will not work into an Antimagic Field.

In the same book (same page too) there is a special material Cryptstone:

The Dead Roads wrote:


Cryptstone
Cryptstone is a dense gray stone scavenged from the mausoleums of the Graveyard of Souls in the Boneyard. While cryptstone may appear ancient and pitted, the supernatural essence of the Boneyard has infused it with power over the eons.
A weapon made of cryptstone grants a +1 bonus on weapon damage rolls against undead creatures; this damage is multiplied on a critical hit.
Additionally, any nonmagical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1.

Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage. Weapons made of cryptstone are always considered masterwork, and the masterwork costs are included in the listed prices. Items not primarily made from stone are not meaningfully affected by being partially made from cryptstone.
Cryptstone has the same hit points and hardness as steel.

Type of Cryptstone Item Item Price Modifier
Ammunition +10 gp per item
Weapon +500 gp

It is way more affordable than Artefact weapons, and I would allow it to work even into an AMF.


Normally the only way to actually destroy a ghost is to set right whatever is keeping it from resting. This is usually a plot device, not something that you accomplish by dealing damage. Figure out what is keeping the ghost here and take care of it and the ghost goes away.

Since the ghost's rejuvenation is a supernatural ability, it actually can be killed in an antimagic field. You just need to be able to find something that can damage it in the field, and it would not be able to regenerate. A cryptstone weapon seems like it would work for this. The ghost would only take half damage, but it still takes damage.

Holy Water might work in an antimagic field. The duration of Bless Water is instantaneous not permanent. That means it cannot be dispelled, so could be considered non-magical. When I looked and I could not find anything that said it whether Holy Water is considered a magic item. Since a wall created by the Spell Wall of Stone is not affected by an antimagic field Holy Water should also not be affected. If anyone has something that clarifies please post it here.

Liberty's Edge

Mysterious Stranger wrote:


Since the ghost's rejuvenation is a supernatural ability, it actually can be killed in an antimagic field.

I don't think that the ghost will be killed by being destroyed while in an AMF. The AMF will suppress its ability to rejuvenate, but that will not kill the ghost, simply it will keep it away as long as the AMF is active.


Interestingly the DD3.5 version of Anti-magic field says

3.5 Antimagic Field wrote:
Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field.
Pathfinder version drops the mention of incorporeal undead but it is still implied later that they are treated differently from corporeal undead
AoN Antimagic Field wrote:
Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned.
D20Pfsrd has a bit different line where the mention of corporeality has been dropped
d20PFSRD wrote:
Elementals, undead, and outsider are likewise unaffected unless summoned.


I think the reason it was dropped in Pathfinder is because incorporeal is an extraordinary ability, not supernatural. I am not sure how it was defined in 3.x, but in Pathfinder incorporeal is not a magical effect.


I know I'm a bit late to the party but the GHOSTSLAYER feat should work in an antimagic field.


The "Shadowhunter" alternate racial trait available to a good number of core races allows you to deal damage to incorporeal creatures with mundane weapons, though only 50% damage. Might be helpful.


Dealing damage is only half of the issue. To kill a ghost, you have to also deal with its rejuvenation. That is always a problem with ghosts.

Deigo Rossi is probably right about the AMF only suppressing it.


you could Sleight of Hand some (ghost touch) scottish attire on it thus creatures handily Kilt the Ghost.


Niemand wrote:
you could Sleight of Hand some (ghost touch) scottish attire on it thus creatures handily Kilt the Ghost.

That's certainly a novel way to Breech its defenses.

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