| Dragonchess Player |
Some concepts I'm considering:
Fleshwarp (Created) thaumaturge with weapon and wand implements, plus leaning into Scroll Thaumaturgy/Esoterica and Fighter Dedication/Sudden Charge/Knockdown (and eventually Advanced Weapon Training [Flail] for flickmace). A "bodyguard" to a caster/magical being at loose ends after their "boss" lost to a rival.
Hobgoblin (Smokeworker) alchemist (bomber) with the Mauler Dedication. A Kaoling expat researcher and mercenary.
Kobold (Spellscale) rogue (eldritch trickster/sorcerer [draconic bloodline]). A thug and enforcer looking for a fresh start.
Ratfolk (Longsnout) cleric (cloistered) with the Martial Artist Dedication. A zen-like priest and spiritualist.
James Jacobs
Creative Director
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The town is "Willowshore" not "-shire", but since the Lost Omens Tian Xia books aren't going to be out in time for this Adventure Path, using existing lore from 1st edition works perfectly well. Especially since "Season of Ghosts" takes place over a century ago, a few years after the Age of Lost Omens begins.
I can also give a quick preview of Willowshore itself in that it's mostly humans living there, but also some elves, half-elves, halflings (Inner Sea themed ancestries) and kitsune, tengu, and nagaji (Tian-Xia themed ancestries).
The Player's Guide will give plenty more information, and will include a shortened version of the Willowshore gazetteer for players to look over. As with all Player's Guides, we're hoping to have it out not long before the first adventure (which is scheduled to release in Ocotober) is out.
| keftiu |
| 1 person marked this as a favorite. |
I think a Samsaran or Duskwalker might be the way to go for this one, someone with a more neutral spin on the cycle of life and death than all of Shenmen’s ghosts. A Thaumaturge could work as a relic-carrying exorcist, though I’m holding out hope for a Shaman playtest in a month.
Until we get a Player's Guide, how do we create concepts? We don't know much about Tien ancestries, backgrounds, or archetypes.
A Player’s Guide always helps, but we know a fair bit of Tian Xia stuff! Shenmen even got a little section in Book of the Dead, talking about how there’s dead Pharasmins all over the place.
| Grankless |
| 1 person marked this as a favorite. |
The town is "Willowshore" not "-shire", but since the Lost Omens Tian Xia books aren't going to be out in time for this Adventure Path, using existing lore from 1st edition works perfectly well. Especially since "Season of Ghosts" takes place over a century ago, a few years after the Age of Lost Omens begins.
I can also give a quick preview of Willowshore itself in that it's mostly humans living there, but also some elves, half-elves, halflings (Inner Sea themed ancestries) and kitsune, tengu, and nagaji (Tian-Xia themed ancestries).
The Player's Guide will give plenty more information, and will include a shortened version of the Willowshore gazetteer for players to look over. As with all Player's Guides, we're hoping to have it out not long before the first adventure (which is scheduled to release in Ocotober) is out.
Oops. That's what I get for not checking... I was so sure, haha. Wish I could edit thread titles.
Very excited for this to launch! I MAY be bringing some newbies in with it as their first AP - either it or Gatewalkers.
The Raven Black
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Dunno for the build, but the Tian Ghost Story screams for a drunken old fool that just happens to burst with martial prowess and some mystic energy. Maybe Monk with a dash of Magus or Kineticist or Cleric / Oracle.
I could see a Kobold for this, merging the concept with a Kobold Monk/Oracle build I have been thinking about for some time.
| Dark Oni |
Lady Nanbyo is one of my favorite gods, and an Oracle built around her theme of disasters could fit right into Shenmen. Probably a tragic background about how disasters follow him.
The fluff of the 1E onmyoji spiritualist archetype as well is something I adore, and a summonner based on that- with the adventure being "the mission fate has assigned for me"- could also be really cool. Exorcist dedication could fit (we always play with free archetype). Could worship either Tsukiyo or Pharasama.
I think that morph-risen reflection based on a Jorogumo with mysterious condition/curse that locked it's shape also has some really good dramatic potential. No specific class is in my mind, but sorcerer or rogue is my first instinct.
| Herald of the Redeemer Queen |
| 1 person marked this as a favorite. |
My current thoughts are to be a Tanuki Gunslinger once Tian Xia Character Guide drops my furry bois. Just a big racoon-dog boi with a big ol' cannon.
Another alternative is an Inventor or even a Wood/Metal Kineticist that's all about making Karakuri constructs to help out around town.
James Jacobs
Creative Director
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| 9 people marked this as a favorite. |
One thing I'd 100% suggest is that if you DO start Season of Ghosts before the Tian Xia books are out, and if you're still playing the campaign when the books DO come out, that all GMs extend the courtesy to all the players to rebuild their PCs for free if some of the player options in those books make more sense for their characters. The original intent was to have all of these products come out close by each other, but the OGL and subsequent remaster forced us to shuffle our schedule pretty ferociously, alas.
| Curaigh |
| 3 people marked this as a favorite. |
Ever since AD&D's OA, I wanted to play a kusarigama wielding character.
I really like the ancestry and never got to play a nagaji in PF first edition. Likewise I really liked the idea of an inquisitor. So I built a nagaji inquisitor (but never got to play them.)
So I am leaning toward a kusariagama-wielding nagaji. What to build them as... fighter? magus? barbarian? what is the current common wisdom on an inquisitor build in 2E?
A goblin who ties her ears up in a samurai topknot might be a visual to great to resist--with or without a white buffalo as a mount!
| keftiu |
Ever since AD&D's OA, I wanted to play a kusarigama wielding character.
I really like the ancestry and never got to play a nagaji in PF first edition. Likewise I really liked the idea of an inquisitor. So I built a nagaji inquisitor (but never got to play them.)
So I am leaning toward a kusariagama-wielding nagaji. What to build them as... fighter? magus? barbarian? what is the current common wisdom on an inquisitor build in 2E?
A goblin who ties her ears up in a samurai topknot might be a visual to great to resist--with or without a white buffalo as a mount!
Thaumaturge is where most folks would point you now.
Sasha Laranoa Harving
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| 1 person marked this as a favorite. |
Ever since AD&D's OA, I wanted to play a kusarigama wielding character.
I really like the ancestry and never got to play a nagaji in PF first edition. Likewise I really liked the idea of an inquisitor. So I built a nagaji inquisitor (but never got to play them.)
So I am leaning toward a kusariagama-wielding nagaji. What to build them as... fighter? magus? barbarian? what is the current common wisdom on an inquisitor build in 2E?
A goblin who ties her ears up in a samurai topknot might be a visual to great to resist--with or without a white buffalo as a mount!
You can find great wisdom in the burgeoning and veteran creators on Pathfinder Infinite. Like links in a chain, there is connection and innovation.
| rimestocke |
| 1 person marked this as a favorite. |
Now that the player's guide is out, I'm really interested in doing something with like a pair of siblings who had tense relations because of the whole Northridge vs. Southbank thing. Maybe tie it in with the wood vs metal thing with the kineticists, so one's a wood/water or wood/earth Southbanker and the other's a wood/metal or maybe wood/fire Northridgean. Unfortunately this needs another player...
Alternatively, Huo Tian-Zhe is hilarious and a rival inventor PC from Eternal Blaze Ironworks sounds fun.
| Dragonchess Player |
| 1 person marked this as a favorite. |
Some concepts I'm considering:
Fleshwarp (Created) thaumaturge with weapon and wand implements, plus leaning into Scroll Thaumaturgy/Esoterica and Fighter Dedication/Sudden Charge/Knockdown (and eventually Advanced Weapon Training [Flail] for flickmace). A "bodyguard" to a caster/magical being at loose ends after their "boss" lost to a rival.
Hobgoblin (Smokeworker) alchemist (bomber) with the Mauler Dedication. A Kaoling expat researcher and mercenary.
Kobold (Spellscale) rogue (eldritch trickster/sorcerer [draconic bloodline]). A thug and enforcer looking for a fresh start.
Ratfolk (Longsnout) cleric (cloistered) with the Martial Artist Dedication. A zen-like priest and spiritualist.
After reviewing the player's guide, some tweaks are in order (I'm still thinking about names and some of the details on relationships with Willowshore NPCs):
The fleshwarp thaumaturge will be an Outskirt Dweller; probably less a "bodyguard" than a "community protector." Possibly associated with You So-Jin (Graveside Manners) or one of the Silvermist Lodges.
The hobgoblin alchemist will be a Northridge Scholar; still a Kaoling expat researcher (even with the "fear or suspicion" from many residents), but dropping the mercenary part. Probably associated with Huo Tian-Zhe.
The kobold rogue will be a Willowshore Urchin; probably a foundling instead of a thug and enforcer looking for a fresh start. Possibly associated with Luda Bama.
The ratfolk cleric will be a Folklore Enthusiast; probably worshiping either Pharasma or Sangpotshi. Probably related (cousin or nephew) to Zataku.
| keftiu |
I love knowing that Nagaji are here!! They’re my favorite Tian Ancestry, but I was worried they wouldn’t make good sense in Shenmen.
Maybe do one as a Spirit Barbarian, or my old idea for a Thaumaturge/Sorcerer… either one could be blessed by a Spirit Naga.
With the Player's Guide in hand, I think that a Folklore Enthusiast is a good fit for this character. The Thaumaturge pitch is a cute one: a Changeling Nagaji, with the hag stuff reflavored as a Spirit Naga (as they're noted to sometimes join hag covens) and inspiring a Sorcerer Multiclass. The visual of them with a lantern high in one hand and a bit of swirling occult magic in the other makes me very happy indeed :)
rainzax
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Ever since AD&D's OA, I wanted to play a kusarigama wielding character.
I really like the ancestry and never got to play a nagaji in PF first edition. Likewise I really liked the idea of an inquisitor. So I built a nagaji inquisitor (but never got to play them.)
So I am leaning toward a kusariagama-wielding nagaji. What to build them as... fighter? magus? barbarian? what is the current common wisdom on an inquisitor build in 2E?
A goblin who ties her ears up in a samurai topknot might be a visual to great to resist--with or without a white buffalo as a mount!
Maybe an Outwit Ranger w/ Monster Hunter feat and a Cleric Dedication?
=)
| Dragonchess Player |
Dragonchess Player wrote:After reviewing the player's guide, some tweaks are in order (I'm still thinking about names and some of the details on relationships with Willowshore NPCs)Some concepts I'm considering:
Fleshwarp (Created) thaumaturge with weapon and wand implements, plus leaning into Scroll Thaumaturgy/Esoterica and Fighter Dedication/Sudden Charge/Knockdown (and eventually Advanced Weapon Training [Flail] for flickmace). A "bodyguard" to a caster/magical being at loose ends after their "boss" lost to a rival.
Hobgoblin (Smokeworker) alchemist (bomber) with the Mauler Dedication. A Kaoling expat researcher and mercenary.
Kobold (Spellscale) rogue (eldritch trickster/sorcerer [draconic bloodline]). A thug and enforcer looking for a fresh start.
Ratfolk (Longsnout) cleric (cloistered) with the Martial Artist Dedication. A zen-like priest and spiritualist.
With some additional consideration and further revision of the concepts, I think I'll settle on:
Bo-Hoja - An alchemically grown fleshwarp created by You So-Jin; trained to guard against threats from the surrounding forest (Outskirt Dweller); still a thaumaturge leaning into Scroll Thaumaturgy/Esoterica and Fighter Dedication, but going with weapon and lantern implements instead of weapon and wand; a loner that dislikes crowds; somewhat defensive about their "unnatural" origin, uses Deception to disguise pallor and other indicators; possible "twist" that You So-Jin created Bo-Hoja from some other person (who may or may not be deceased)
Pogtan Bulkoch - Kaoling expat hobgoblin alchemist; still Smokeworker heritage, Northridge Scholar, and bomber leaning into the Mauler Dedication (probably using a naginata from 2nd level); collaborates with Huo Tian-Zhe on crafting; rather "liberal" and cosmopolitan for a hobgoblin, emphasizes personal responsibility and self-improvement (instead of imposing a harsh structured societal framework); doesn't hate elves, but is a bit suspicious of and uncomfortable with them
Domabaen - still a kobold rogue with Eldritch Trickster; leaning into green dragon Draconic bloodline with Kobold Breath; gouging claw as the Spellscale heritage cantrip and probably electric arc and mage hand from the Sorcerer Dedication; a bitter foundling Willowshore Urchin for Intimidating Glare instead of Charming Liar; not happy in Willowshore, but not ready to set out independently yet; has pretended to be a nagaji child in the past and reports to Luda Bama
Zat Wolgwang - still a ratfolk cloistered cleric and Folklore Enthusiast leaning into Martial Artist, but worshiping Tsukiyo (instead of Pharasma or Sangposhti); looking at Weapon Proficiency at 3rd to use a dancer's spear, as well; advocates for opportunities for the poor and marginalized residents of Willowshore to better their lives (encourages philanthropy and assistance, rather than forced redistribution); nephew of Zataku
Archpaladin Zousha
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I've had a few ideas for this AP percolating in my head since the Player's Guide came out, but I've been too busy to actually write them down until now:
Class-wise, I was initially leaning towards Warpriest, since you have to be a cleric to really get any benefit from the Syncretism feat, with maybe a multiclass into Ranger to reflect their background in hunting, though I'm uncertain at the moment with the Remaster's adjustments to Warpriest still hazy, and debating whether leading with Ranger and multiclassing into Cleric may be the better option.
In terms of class, this character was originally conceived as a Wizard, inspired by the upcoming School of Civic Wizardry teased for the Remaster, though now I've been pondering whether the character should be single class, or if I should mix Investigator in with it as well, which would be a great way to emulate famous scholars who also participated in battle, like Lu Zhi, Kong Rong and Zhuge Liang. Bard is another class that'd work well, especially to emphasize their poetry hobby, and because Bards are now getting full martial proficiency with the Remaster. Their ancestry would most likely be human, though there's nothing in this concept tied down to a specific ancestry the way the previous one is.
Returning to Willowshore, they began studying the Book and found it contained a great many things: philosophy, practical information on medicine as well as spiritual treatments, esoteric knowledge of monsters and spirits and more, all in a way that was much easier for them to grasp and understand than the dry ten volumes of the Imperial Compendium. This knowledge enabled them to become a Thaumaturge with the Book of the Heavenly Way as their Tome implement. As they grow in skill and power, they may adopt the Chalice implement to serve as a healer or the Bell implement to ward against the dark spirits threatening Willowshore.
This character was primarily inspired by the story of Zhang Jue, the Taoist mystic who inspired and led the Yellow Turban/Scarf rebellion that kickstarted the fall of the Han Dynasty, as described in the first chapter of Romance of the Three Kingdoms. While obviously this character isn't as "revolutionary" as the Zhang brothers, Season of Ghosts is a ghost story, not a political drama, the idea of a charismatic warrior-healer tickles my paladiny sensibilities. Especially after watching this trailer for Total War: Three Kingdoms depicting Zhang Jue much more sympathetically than most other adaptations of his story do.