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Scenario arcs — trying to compile a list of scenarios by theme, location, or metaplot.
Anything I'm missing?
Potential spoilers, so if you avoid even knowing metaplot / geolocation of scenarios don't click

Dancing Wind |
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I asked for a list of scenarios that was a good introduction to the Pathfinder Society storyline for new players.
The suggestions were:
Scenarios in this order:
2-11
1-01
Intro 1
Intro 2Then, if you're bold... 3-18
and
1-10 Tarnbreaker's Trail.
1-05 Trailblazer's BountyBoth do a really good job of having the Pathfinders go do wilderness things with competitors rather than evil evil of eviles.

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OK. List of best-of-the-best new player scenarios in my opinion, with some general reasoning. Thoughts?
⠀➤ Trailblazer's (exploring + making friends)
⠀➤ Mosquito Witch (mystery, flavor options the GM can tailor, helping a small town)
⠀➤ Flooded King's Court (goblin THEATER)
⠀➤ Daciline Academy 1 (trans NPC, things the Society does that isn’t just going on adventures)
⠀➤ Blooming Catastrophe (Tim Burton flavor, possibly solving combat thru nonviolence)
⠀➤ Burden of Envy (intrigue… freedom… runelord)
⠀➤ Arclord who never was (bad puns; lovable unique NPC, more positive representation woven meaningfully into the narrative, and Quantium is such an awesome location)

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I would include Pathfinder Trials (2-11). The rationale is a huge spoiler, though:
There's no actual risk of permanent harm to the characters, so it's a safe place for someone new to the system to make mistakes and not risk needing to create a new character to continue.
It also includes practice with combat, skill challenges, and freeform problem solving.

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Hmm. Having never been forced to suffer that specific manner of hazing, I had not seen it from that perspective. Thank you.
I like Absalom Initiation, personally, but players have expressed to me fear of that scenario. It is easy to TPK with the wrong set up, I acknowledge. With a gentle GM hand guiding character selection, it is probably fine. If new players are left to their own devices, you could randomly end up with a team set up to fail. So the caveat there is that the GM may need to be more involved in character selection for new players.