| thelemonache |
what ways exist to weild a weapon with just your mind. spells? class features/feat combos? dancing weapon does it, so on a related question, what classes/archetypes/prestige classes do we know can temporarily make weapons dance? i know magi get it at level 5 but cant use it for a while because its +4. any other magic items or monster powers out there?
Name Violation
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Wizards who do not specialize (known as as universalists) have the most diversity of all arcane spellcasters.
Hand of the Apprentice (Su): You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
| zza ni |
telekinesis can throw one weapon per level.
i had a character with 9 greatswords and a ring of telekinesis (cl 9) just for this.
do note that since they are simultaneous attacks sneak attack can only be used with one of the attacks. but it was supercool having 8 swords attack from the front and the ninth impale through the enemy's back...
| Dragonchess Player |
Mind sword paladin gets the equivalent of hand of the apprentice, but at 6th+ level can use it for multiple attacks per round and at 12th+ level can mix melee and ranged attacks.
For a wizard, the sword binder archetype gains some additional benefits over a universalist with hand of the apprentice: increasing range with level (Close, instead of fixed at 30 ft), can use it to deliver touch spells instead of making a weapon attack at 5th, and can make a weapon attack as well as deliver a touch spell at 8th. With a dip in titan fighter and levels in eldritch knight*, can use a Large nodachi (for the crits) to both smack opponents and deliver touch spells at range with a decent chance of hitting at higher levels.
*- probably titan fighter 1/sword binder 6 or 8, then alternate eldritch knight and sword binder levels until sword binder 10; ending up titan fighter 1/sword binder 10/eldritch knight 9 at 20th level
| Toshy |
personal fave is Egoist Militia occult ritual
Aaaaand my campaign has a new villian.
Oli Ironbar
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Oli Ironbar wrote:personal fave is Egoist Militia occult ritualAaaaand my campaign has a new villian.
Careful if you let your players use the ritual after defeating the boss.
GM fiat these:- the text gives weapons 10 hardness / two levels which makes no sense
- what action does it take to command your own and other's weapons
- how many weapons can they realistically have and keep combat fun (I've pushed it to 11 weapons / caster before the backlash kills the caster, but that was for a Kingmaker army)
- do the weapons use the player stats at time of casting or current stats (do new feats apply to old weapons, ability bumps, and other such)
| zza ni |