| Lorkan |
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Hi! I am currently reading through the Kingmaker AP (a bit overwhelming, xD) and I have a question: How do I keep track of the hexes and the quests that are connected to them? The rest is pretty self-explanatory but that chapter is a bit of a headache. there is no way I can remember all that and Idk how to go about taking notes for it, because how can my nots be more extensive than what I already have in the book?
| Snake0202 |
I laminated the maps put on wall. Group can dry erase or put sticky notes on map
Did the exact same thing! My players stay 15 minutes after the game and update the map on the wall with notes and sometimes come a little early to plan out their travels for the session. It works great and you really feel the sense of progression as the blank slate map slowly gets filled up with notes and pictures to represent what the players have found and done. (In my game they burned down the Old Sycamore after killing all the mites so they drew a picture of a fallen tree on the map.
| darcothis1 |
Hi! I am currently reading through the Kingmaker AP (a bit overwhelming, xD) and I have a question: How do I keep track of the hexes and the quests that are connected to them? The rest is pretty self-explanatory but that chapter is a bit of a headache. there is no way I can remember all that and Idk how to go about taking notes for it, because how can my nots be more extensive than what I already have in the book?
I have the large map folio as well and laminated them. I then cut post-it notes the size and hex shape of all the hexes to cover them up. I take them off as they explore them and they can write or draw with wet erase markers to their adorable hearts content. Works well for in person playing
| osmosis1671 |
How do I keep track of the hexes and the quests that are connected to them?
I have a slightly different approach than the other discussions here. I systematically numbered each hex on the map (letters for rows, numbers for diagonals down to the right). These codes do not contain spoilers on which hexes have events, so I can put them on the player map as well as the GM map that has all the labels and locations. It should also work well in a spreadsheet with notes about additional details, like resources landmarks, terrain type, whether the kingdom has claimed it, what improvements it contains, ...
Here is a piece of the map by u/iamromeo with my hex nubmers added: https://imgur.com/UjvGe7Z. Post with original maps: https://www.reddit.com/r/Pathfinder2e/comments/10ryfb9/kingmaker_stolen_lan ds_map_truly_accurate_hd_8k/
| kadance |
I used a craft knife and a straight edge. I think I got 6 hexes to the sheet, and I cut three sheets at a time.
Those were actually pics from when I ran the first edition AP. I just added some new pictures for this P2 run.
The map is now mounted on cardboard with a lovely royal purple border, and each hex is ID'd by a number-letter combination my SO was kind enough to practice their caligraphy on.
| taks |
Yeesh, so yes, you cut them yourself. Seems pretty involved! Kudos all around, either way.
I'm running this once we get another player. As it stands, I typically have to play a PC as GM, and KM is too involved for the GM to do that while running everything else (IMO).