how to keep track of hexes?


Kingmaker Second Edition


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Hi! I am currently reading through the Kingmaker AP (a bit overwhelming, xD) and I have a question: How do I keep track of the hexes and the quests that are connected to them? The rest is pretty self-explanatory but that chapter is a bit of a headache. there is no way I can remember all that and Idk how to go about taking notes for it, because how can my nots be more extensive than what I already have in the book?


What are you using to play? Pen and paper? VTT? If so which one? There's various tools but without knowing how you're playing it's hard to make suggestions.


Chris_Fougere wrote:
What are you using to play? Pen and paper? VTT? If so which one? There's various tools but without knowing how you're playing it's hard to make suggestions.

Just classic pen and paper :-)


I'd print out the maps on pages 56-57 which already have the encounter keys on them. Use those to track the party's location and simply strike them out when the encounter has been used with a sharpie.

Sovereign Court

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I bought the Kingmaker Map Folio and my group is using those maps with stickers to indicate when hexes are explored and note interesting sights/encounters.


I laminated the maps put on wall. Group can dry erase or put sticky notes on map


Pathfinder Roleplaying Game Superscriber
Michael Hebert 10 wrote:
I laminated the maps put on wall. Group can dry erase or put sticky notes on map

I need to do this!


Michael Hebert 10 wrote:
I laminated the maps put on wall. Group can dry erase or put sticky notes on map

Did the exact same thing! My players stay 15 minutes after the game and update the map on the wall with notes and sometimes come a little early to plan out their travels for the session. It works great and you really feel the sense of progression as the blank slate map slowly gets filled up with notes and pictures to represent what the players have found and done. (In my game they burned down the Old Sycamore after killing all the mites so they drew a picture of a fallen tree on the map.


Lorkan wrote:
Hi! I am currently reading through the Kingmaker AP (a bit overwhelming, xD) and I have a question: How do I keep track of the hexes and the quests that are connected to them? The rest is pretty self-explanatory but that chapter is a bit of a headache. there is no way I can remember all that and Idk how to go about taking notes for it, because how can my nots be more extensive than what I already have in the book?

I have the large map folio as well and laminated them. I then cut post-it notes the size and hex shape of all the hexes to cover them up. I take them off as they explore them and they can write or draw with wet erase markers to their adorable hearts content. Works well for in person playing


Lorkan wrote:
How do I keep track of the hexes and the quests that are connected to them?

I have a slightly different approach than the other discussions here. I systematically numbered each hex on the map (letters for rows, numbers for diagonals down to the right). These codes do not contain spoilers on which hexes have events, so I can put them on the player map as well as the GM map that has all the labels and locations. It should also work well in a spreadsheet with notes about additional details, like resources landmarks, terrain type, whether the kingdom has claimed it, what improvements it contains, ...

Here is a piece of the map by u/iamromeo with my hex nubmers added: https://imgur.com/UjvGe7Z. Post with original maps: https://www.reddit.com/r/Pathfinder2e/comments/10ryfb9/kingmaker_stolen_lan ds_map_truly_accurate_hd_8k/


Anyone have issues with the sticky notes or tape leaving residue on the laminated maps?

I just got mine and plan to cover the hexes up. I was going to use scotch tape or painters tape but I'm worried they may leave residue that messes with wet-erase markers.


Here's some photos of my map, printed on a large banner and covered with blank paper hexes: LINK

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