GM KoolKobold's IronFang Invasion Discussion


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Hi there! Glad I was able to get 5 players without opening a recruitment and getting a migraine choosing.

PC Builds:
-All Core, APG (no cavalier), UM, UC (no ninja or samurai), ACG. Must use unchained versions of monk, rogue and summoner. OA possible, no psychic or spiritualist. Only allowing Legendary Games shifter and that class's archetypes. Other than that no 3pp. NOTE: Dragon Touched shifter replaces bonus feats and trackless step for spellcasting starting at level 4, same progression as bloodragers/paladins/rangers (aka CL is level - 3), and select spells from sorcerer/wizard list.
-All core, plus goblins. Aasimar and tieflings allowed, along with variant heritages. Choose a base race; your aasimar/tielfing will have that race’s size and speed.
-Max HP at 1st level,
-Max starting gold. Free outfit, and free non exotic weapon you are familiar with.
-Elephant in the Room rules
-Classes that have skill ranks = 2 + Int per level changed to 4 + Int per level. Using background skills
-Three traits, one must be a campaign trait. One drawback.
-20 point buy

What to expect:

I'm still new to PbP and I'm very much against RAW, so there may be moments where I can play it by ear in regards to the rules (mostly towards skills), but that won't happen a lot of the time. There may be times where I don't post for a couple of days, I go through a lot in my life. I'll try to post as often as possible, and I would like for you to do the same. If you're going away for a while, let me know asap so I can bot you.

Let's try to get for a balanced team-arcane/divine caster, healer, martial (at least one melee), and skill.


Thank you very much for the link!

My last character in an Ironfang game that lost it's GM was Craig Lawrence, a human cleric of Erastil with the Frontier Healer Trait, BUT I came in last on this (And thanks to a generous move on someone else's account) so I'll go with whatever niche needs filling.

I think others called dibs on druid, ranger, and a sylvan sorcerer?


I think the dibs so far have been druid, hunter/ranger, sylvan sorcerer, and a potential warpriest


Thanks for the invitation, GM! Very happy to be here, and thanks for hosting it for us.

My idea is a Dwarf ranger, following the dwarven line of cleave-related feats as I think they're very thematic for this module - so, very much martial/melee oriented, with some tools from the ranger kit :) If I'm stepping on anyone's toes, though, happy to conceptualize something else.

Silver Crusade

I built a Hunter for this AP based on the 'Player's Guide' since I've never played/run/read this AP before.

Oni-seed build with a wolf animal companion.


Thank you for the link!

I have prepared Daglan as a human sylvan sorcerer for the campaign. I'll add the background/appearance soon.

I also have a wolf animal companion; if we all end up with wolves I can try something different (or not, and we just enjoy being a wolf pack).


Hmmm. If you're really enthused about the priest of Erastil, @Ridge, I can forego the Druid. I'm planning on using him as a tanking Wildshaper...eventually. So I'd be willing to move over to a melee class if that helps.

Besides, I'm sure KoolKoolaid doesn't need another animal companion as well as some animal summons to add to our combat chaos. :)


As a Dwarf ranger I'd eventually get an animal companion as well - and it would be funny to get a wolf just because - but I will likely forego as we have way too many animal companions etc. going around (besides the fact my ranger is a cleaver, so very much melee) - I will look for an archetype that replaces it, maybe even something like Trapper so I can help take care of the magic traps on our way. We may be missing a good healer, like a cleric or oracle :)

Silver Crusade

Lapyd wrote:
As a Dwarf ranger I'd eventually get an animal companion as well - and it would be funny to get a wolf just because - but I will likely forego as we have way too many animal companions etc. going around (besides the fact my ranger is a cleaver, so very much melee) - I will look for an archetype that replaces it, maybe even something like Trapper so I can help take care of the magic traps on our way. We may be missing a good healer, like a cleric or oracle :)

We have a cleric of Erastil so that's covered.

Of the 'Core Four' the only thing we're missing is a 'skills' character who can handle traps like a Urogue or one of the other 6+ skill point classes that can do trapfinding.

Hybrids like Magus, Inquisitor, etc. make excellent choices for the other two spots. My Hunter would fall into this section since they're a 3/4 BAB, 8 HP, limited divine spellcasting class.

A wildshaping druid focused on melee could still work; I haven't played one so I don't know how long it takes them to get 'up to speed' vs. a non-spellcasting martial.


You're right, I didn't see the cleric!

I can likely cover the trapfinding in my ranger with the archetype, as I mentioned, but I'd leave the skillmonkey part to the rest of the party to cover.

We do have already a good chunk in melee, though, between my ranger and the animal companions (not sure if the hunter would prefer melee or ranged as they could work on both spaces).


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Also, DMKoolK, thanks for running this!


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I do think a druid going wildshape melee later on strikes me as different enough from a Vanilla Cleric that we'd have a main healer and a back up one but like I said I can go with something else if our GM prefers me to take another niche :)

Heck, Craig was almost an inquisitor when I first made him ,but I also had an idea for a bard (either pure bard or multi class) if we need a skill monkey. I'm not always good on rogues.

Whatever GM Koolkobold thinks would fit best!

Quote:
Also, DMKoolK, thanks for running this!

And second that!

Silver Crusade

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Definitely props to KoolKobold for running this game! Although he did tell me that if we didn't have at least one kobold in the party he was going to TPK us! ;) (Just kidding; btw I kid a lot so if it bothers people just send me a PM.)

I'm still debating a couple options but here's the main chassis for my Hunter: Oni-spawn tiefling, melee, wolf animal companion, I doubt I'll take an archetype, and still debating the spells. Lead Blades seems a no brainer and I was torn between Faerie Fire (tough to find a way to overcome invisibility and concealment at 1st level), CLW (likely not since we have a cleric and possibly a druid), and Entangle (a great 'slowdown/debuff' spell).

Feat: Torn right now. I'm a huge Forged in Fire nerd and I'd love to go falcata. However it's a less-optimal choice for Lead Blades vs. Greatsword. Falcata goes from 1d8 to 2d6 (4 more potential) vs. Greatsword goes from 2d6 to 3d6 (6 more potential). But falcata means he can use a shield which is probably a smart idea for a 8 HP class.

This is the basic design I'm going to re-use from an 'Ironfang' I was rejected for:

Probably changing name but I do like it so maybe?


Ridge wrote:

I do think a druid going wildshape melee later on strikes me as different enough from a Vanilla Cleric that we'd have a main healer and a back up one but like I said I can go with something else if our GM prefers me to take another niche :)

Heck, Craig was almost an inquisitor when I first made him ,but I also had an idea for a bard (either pure bard or multi class) if we need a skill monkey. I'm not always good on rogues.

Whatever GM Koolkobold thinks would fit best!

Quote:
Also, DMKoolK, thanks for running this!
And second that!

Looking over some builds and druid handbook stuff, it'll be at least 4th level before he's capable of tanking at all (and not really til about 8th) if I'm not focusing primarily on an animal companion. SO, if you're covering Divine Caster, Ridge, I'll probably go Barbarian. I have a few ideas for one.

No pressure, though. If you've moved on from the Cleric, then I'll take the Divine caster role, so we're covered. Just let me know.


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Hack Anslash wrote:
Also, DMKoolK, thanks for running this!

Yes, thank you! This is exciting!


Debating if I should scratch the concept I wanted to go for something more ranged :/ melee seems crowded right now! I like the Zen Archer monk, but I don't think it's valid with Ultimate Monk. I like Kineticists too but I don't think they're legal for this game.

What are you guys thoughts? Willing to change to avoid stepping into others toes.


Lapyd wrote:

Debating if I should scratch the concept I wanted to go for something more ranged :/ melee seems crowded right now! I like the Zen Archer monk, but I don't think it's valid with Ultimate Monk. I like Kineticists too but I don't think they're legal for this game.

What are you guys thoughts? Willing to change to avoid stepping into others toes.

Have you looked at the Scout Archetype for Rogues? Still Ranger-ish.

ALSO, don't change your plan just because we're discussing melee. Play what ya want. :) I just mentioned Barbarian because it could be fun, and we don't have a lot of melee going on, (expecially without your Ranger...)


We’d have the hunter, plus two animal companions, plus your Druid or barbarian… plus maybe the cleric as well since he can just jump into some iron armor and swing a big weapon, even shield if desired (though with Erastil I guess he’d prefer a bow!) :) the animal companions throw me off the most, though I really like the idea of trying the dwarf specific cleave feats as we never get a chance to play them! Hehe


Lapyd wrote:
We’d have the hunter, plus two animal companions, plus your Druid or barbarian… plus maybe the cleric as well since he can just jump into some iron armor and swing a big weapon, even shield if desired (though with Erastil I guess he’d prefer a bow!) :) the animal companions throw me off the most, though I really like the idea of trying the dwarf specific cleave feats as we never get a chance to play them! Hehe

You bring up good points. Seems melee might be better covered than I thought.

But honestly, I have to admit, I'd love to see those Cleaves as well. Perfectly suited for this game, I would think.


Hack Anslash wrote:

Looking over some builds and druid handbook stuff, it'll be at least 4th level before he's capable of tanking at all (and not really til about 8th) if I'm not focusing primarily on an animal companion. SO, if you're covering Divine Caster, Ridge, I'll probably go Barbarian. I have a few ideas for one.

No pressure, though. If you've moved on from the Cleric, then I'll take the Divine caster role, so we're covered. Just let me know.

I'll go with Cleric since you're being so kind and I really don't think that he'll nix a druid per se :) I don't picture him as a melee sort (Serving Erastil) but if needs must I can make him a switch hitter between range and melee when he's not healing and buffing.

Silver Crusade

Lapyd wrote:
We’d have the hunter, plus two animal companions, plus your Druid or barbarian… plus maybe the cleric as well since he can just jump into some iron armor and swing a big weapon, even shield if desired (though with Erastil I guess he’d prefer a bow!) :) the animal companions throw me off the most, though I really like the idea of trying the dwarf specific cleave feats as we never get a chance to play them! Hehe

You can't have too much melee at low levels. The balance of power changes as PCs approach mid-levels where the casters start pulling ahead but we'd need to survive to get there first.

With the druid being a 3/4 BAB, 8 HP class (like Hunter) they aren't as tanky as a ranger.

Lapyd: I don't think your ranger build would be 'too much' since animal companions aren't as durable as PCs. A couple of them go down and we'll be in a melee deficit situation.

Hack Anslash: What do you want to play? Not class but role-wise?


Background and appearance added to Daglan.


Shadow Dragon wrote:


You can't have too much melee at low levels. The balance of power changes as PCs approach mid-levels where the casters start pulling ahead but we'd need to survive to get there first.

With the druid being a 3/4 BAB, 8 HP class (like Hunter) they aren't as tanky as a ranger.

Lapyd: I don't think your ranger build would be 'too much' since animal companions aren't as durable as PCs. A couple of them go down and we'll be in a melee deficit situation.

Hack Anslash: What do you want to play? Not class but role-wise?

Looking over my earlier responses here, it's pretty clear that whether I realized it or not at the beginning, I'm interested in tanking for this.

I think I'll go with the barbarian, especially since we'll have a cleric along.


Lapyd wrote:

Debating if I should scratch the concept I wanted to go for something more ranged :/ melee seems crowded right now! I like the Zen Archer monk, but I don't think it's valid with Ultimate Monk. I like Kineticists too but I don't think they're legal for this game.

What are you guys thoughts? Willing to change to avoid stepping into others toes.

Out of all the occult classes, kineticists are the ones I’m the most favored towards. Mostly because they don’t even use occult/psychic magic.


Male Dwarf Ranger (Deep Walker/Trapper) 1 | AC 21 TO 13 FF 18 | HP 13/13 | F +4* R +5* W +2* | CMD 17* | Init +3* | Perc +6* DV

Lapyd here - I built this ranger using the concept I originally thought! Happy to change to something else if it would make more sense to the party. I made him able to cover the trapfinding for us (but this will get better once we get more gold to address his ACP from the medium armor).

Image of Muradin

The profile has a tentative sheet and background, but like I said - still debating as I want to find the best to the party.

Silver Crusade

Hack Anslash wrote:
Shadow Dragon wrote:


You can't have too much melee at low levels. The balance of power changes as PCs approach mid-levels where the casters start pulling ahead but we'd need to survive to get there first.

With the druid being a 3/4 BAB, 8 HP class (like Hunter) they aren't as tanky as a ranger.

Lapyd: I don't think your ranger build would be 'too much' since animal companions aren't as durable as PCs. A couple of them go down and we'll be in a melee deficit situation.

Hack Anslash: What do you want to play? Not class but role-wise?

Looking over my earlier responses here, it's pretty clear that whether I realized it or not at the beginning, I'm interested in tanking for this.

I think I'll go with the barbarian, especially since we'll have a cleric along.

You might want to peruse the slayer class. With the talents you can develop some really potent combinations.


Barbarians can be great tanks. Maybe paladins would be unbeatable, though, I guess - Divine Grace is beautiful. Enlightened/Iroran Paladins with everything on top of Charisma - I like from the defensive perspective, though not as much damage. Barbarians are just those tanks you can't ignore :D

Now - back to Druid, don't let the d8 refrain you from it. The right archetype can be insanely good, and shapeshifting is busted (especially the "non-beast" ones, like the plant shape of Treesingers for example - Green Man and Fungus Queen, I'm looking at you!):

Polymorphamory, because we all love shapeshifting

I overoptimized characters so much at my in-person tables that nowadays I just either GM, or play characters for the "fun/I never tried it" concepts, like the Dwarf cleaver I'm trying here, or a cook I built for my in-person S&S a long time ago (hitting people with a frying pan!)


Hmmmm.
Ok, so do any of you guys have any experience with Bloodragers? I've never played one, but from what I'm reading, they seem pretty interesting, and capable.

And Lapyd, yes despite myself, I'm still keeping the Druid in mind. lol
Sorry if I seem so wishy washy on this, guys.


Bloodragers are interesting! I actually first considered a bloodrager.

What would you like to know about them?


One character I’ve loved to play is an urban bloodrager, max Dex build. Granted I had to spend two levels to get Fencing Grace for Dex to damage, but other than that.

I just recently hit the spellcasting level, and bloodragers peek at self buffing spells-a vanilla bloodrager can buff himself before raging. Wanna combat the AC drop while raging? mage armor. Wanna give yourself an additional Str and Con buff before raging? enlarge person. Wanna give yourself reach before combat? long arm

And the bloodlines are all good for what you want for a build. Arcane gives you even more buffs while bloodraging, destined gives you luck bonuses on attacks and AC (and the option to reroll an attack), etc.


I haven’t played one, but one of my players in a game I hosted had one (I believe with orc bloodline? Or was it draconic? I don’t remember) that would grow while raging, with a greatsword and defense spells like mirror image. I don’t know how it was built exactly, but that thing was scary.


Ok, this settles it for me. Bloodrager it is! Not sure on specifics yet, but I've never tried one before, and it sounds like too much fun.


The bloodline that enlarges is Abyssal (by level 4) and BR get mirror image (2nd level spell) by level 7.

Silver Crusade

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Hack Anslash wrote:
Ok, this settles it for me. Bloodrager it is! Not sure on specifics yet, but I've never tried one before, and it sounds like too much fun.

And that's the most important thing - having fun! :)

Silver Crusade

Lapyd wrote:


I overoptimized characters so much at my in-person tables that nowadays I just either GM, or play characters for the "fun/I never tried it" concepts, like the Dwarf cleaver I'm trying here, or a cook I built for my in-person S&S a long time ago (hitting people with a frying pan!)

Sending a PM.


Male Human Sylvan Sorcerer 1 [HP 9/9, AC 12/ff 10/t 12, Fort +2, Ref +2, Will +2, Init +2, Per +4, Spd 30'] and Wolf Companion [HP 16/16, AC 16*/ff 14*/t 14*, Fort +5, Ref +5, Will +1, Init +2, Per +5 (scent), Spd 50']

Here's Wrong John Silver's character so far.

Silver Crusade

Do we have any PCs with Arcana and Planes Knowledges?


Shadow Dragon wrote:
Do we have any PCs with Arcana and Planes Knowledges?

Honest question: Do we need them?


It won't be a huge bonus, but I'll fit arcana into mine.


Muradin has dungeoneering, geography, and nature as it makes more sense for his story etc. :)


I need to alter Craig's ability scores (The game he was in did a roll that went over 20 pts) and double check his equipment but he should be ready before we game since that's still a bit off.


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Male Dromaar Bloodrager 1 | AC 15 (17 vs Goblin) TO 11 FF 14| HP 12/12 | F +6 R +3 W +3 | CMD 16 | Init +1 | Perc +5 | Darkvision

Hey there. This is Hack Anslash peeking out from around the avatar I'll be wearing for this game. Baerothan (nicknamed Bear/Baer by some of his close friends) will be my half-orc primalist bloodrager. He's still a work in progress, but I figured I'd start posting as him for this discussion. :)

Silver Crusade

Wrong John Silver wrote:
Shadow Dragon wrote:
Do we have any PCs with Arcana and Planes Knowledges?
Honest question: Do we need them?

Never having played/run/read this before I have no idea. I just like having the basic 'monster Knowledges' covered.


Male Dromaar Bloodrager 1 | AC 15 (17 vs Goblin) TO 11 FF 14| HP 12/12 | F +6 R +3 W +3 | CMD 16 | Init +1 | Perc +5 | Darkvision

Baerothas CS is mostly done in my Profile for Kool's review. Just need to finish figuring out equipment and background.

Question: I'm debating between using a Greatsword or a Falchion.
The former, obviously, does more damage (2d6). The latter, does less (2d4), but has a better crit range (18-20) and half-orcs are automatically proficient with them so it's thematic ;)

Thoughts?


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@Hack Anslash, everything looks good, but we're running Elephant in the Room rules for feats, and background skills.

As for the weapons, I hear falchion is overall better for the crit range. Anything that has an 18-20 crit threat is going to do even more damage with keen enchantment or Improved Critical. I'm doing the same for my catfolk urban bloodrager, but with a rapier instead. Also would recommend getting a ranged weapon just in case.


Male Dromaar Bloodrager 1 | AC 15 (17 vs Goblin) TO 11 FF 14| HP 12/12 | F +6 R +3 W +3 | CMD 16 | Init +1 | Perc +5 | Darkvision
GM KoolKobold wrote:


@Hack Anslash, everything looks good, but we're running Elephant in the Room rules for feats, and background skills.

Doh. Forgot.

A pleasant mistake to be sure. More skills!

GM KoolKobold wrote:


As for the weapons, I hear falchion is overall better for the crit range. Anything that has an 18-20 crit threat is going to do even more damage with keen enchantment or Improved Critical. I'm doing the same for my catfolk urban bloodrager, but with a rapier instead. Also would recommend getting a ranged weapon just in case.

That was my thinking as well. Cool.

Silver Crusade

Baerothas wrote:

Baerothas CS is mostly done in my Profile for Kool's review. Just need to finish figuring out equipment and background.

Question: I'm debating between using a Greatsword or a Falchion.
The former, obviously, does more damage (2d6). The latter, does less (2d4), but has a better crit range (18-20) and half-orcs are automatically proficient with them so it's thematic ;)

Thoughts?

If you're looking to confuse the decision further might I suggest a nodachi? It's a d10 (so between the falchion and greatsword), has the 18-20/x2 crit of the falchion, but is Slashing or Piercing (gives you two DR options with your primary weapon), and it has the 'Brace' special feature where it grants x2 damage when being set vs. a charge.


Male Dromaar Bloodrager 1 | AC 15 (17 vs Goblin) TO 11 FF 14| HP 12/12 | F +6 R +3 W +3 | CMD 16 | Init +1 | Perc +5 | Darkvision

Well....s@#&.

lol


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Daglan wrote:

Here's Wrong John Silver's character so far.

Forgot to mention this seems great. Though I’m a little tempted to forgo the whole druid spells in only forest terrain.


Male Dromaar Bloodrager 1 | AC 15 (17 vs Goblin) TO 11 FF 14| HP 12/12 | F +6 R +3 W +3 | CMD 16 | Init +1 | Perc +5 | Darkvision

Crunch is done, working on Background now.

Going with Nodachi after all (thanks ShadowDragon), which will actually be part of his background, campaign trait, and flaw. :D

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