Sylvan Sorcerer 1 [HP 9/9, AC 12/ff 10/t 12, Fort +2, Ref +2, Will +2, Init +2, Per +4, Spd 30'] and Wolf Companion [HP 16/16, AC 14/ff 12/t 12, Fort +5, Ref +5, Will +1, Init +2, Per +5 (scent), Spd 50']
Gender
Male
Size
M
Age
21
Alignment
Neutral
Deity
Green Faith
Location
Fangwood
Languages
Common, Sylvan
Strength
8
Dexterity
14
Constitution
14
Intelligence
12
Wisdom
10
Charisma
18
About Daglan
Combat Stats:
Init +2 (+2 Dex)
Fort +2 (+0 base, +2 Con) (+2 vs poisons)
Ref +2 (+0 base, +2 Dex)
Will +2 (+2 base, +0 Wis)
HP 9 (6+2 Level 1, +1 FC)
AC 12/ff 10/touch 12 (+2 Dex)
BAB +0
CMB -1
CMD 11 (10 -1 CMB +2 Dex)
Move 30'
Medium Size, 30' move
Human Humanoid
+2 to one ability score (Cha)
Eye for Talent:
+2 Sense Motive
Animal Companion gets +2 to one ability score
Fey Magic:
Receive three 0-level druid spells and one 1st-level druid spell as 1/day spell-like abilities.
Low-Light Vision
Add Perception and Sense Motive to class skill list
Sylvan Sorcerer Class Features:
Weapon Proficiencies: Simple Weapons
Cantrips and Spells
Eschew Materials
Class Skill: Knowledge(nature)
Animal Companion as druid of class level -3 (minimum 1)
Feats:
Eschew Materials: No material components that have no monetary cost are needed for my spells
Boon Companion: Your effective druid level for an Animal Companion is considered 4 levels higher, to a maximum of character level
Sengir, Wolf Animal Companion
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 16 (2d8+4, +3 Rancher trait)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +4 (1d6+2 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats: Weapon Focus (Natural Weapons)
Skills: Perception +5, Survival +5 (+9 scent tracking); Racial Modifiers +4 Survival when tracking by scent
Tricks: Attack(x2), Down, Fetch, Heel, Seek, Track
Background:
Daglan grew up in a remote clearing in the Fangwood, helping the family raise goats and keep them safe from wolves. It lasted until the Darkblight descended, and bizarre, fey-touched animals attacked, devouring the goats and Daglan's family, and very nearly him, as well. He fled deeper into the forest, trying to escape the fell predators, slipped and tumbled into a gulch, hitting his head hard.
The next few months he went in and out of consciousness, unsure who his carers were. There was a dryad, there was a wolf, there were river spirits and rock spirits and... who were they?
When he finally awoke fully, he had been changed. He still felt the spirit of the fae course through him, and, of course, his wound healed... strangely. Furthermore, the wolf he remembered, stayed with him, having recovered a similar injury. He is still not sure why and how he was helped, and he remains concerned that maybe he isn't cured of Darkblight, only treated.
Appearance: Daglan is young and attractive, with a slender frame, tanned skin, dark brown hair, and eyes that have taken on a reddish hue.
However, none of these are the most distinctive feature about him. He retains a major scar carving a deep furrow along his forehead, extending from above his hair line, down between his eyes and onto the bridge of his nose. This scar is green and wet, with moss growing along its length, like within a furrow of a log. Upon closer inspection, very small mushrooms, little larger than individual dark brown hairs, peek through the moss canopy. And the long one stares at such a bizarre affliction, one gets the sense that the scar is staring back.