About Baerothas
Half-Orc, Bloodrager 1
Archetype: Primalist, Bloodline: Arcane
HP 12 (10 + 2 Con)
Fort +6 / Reflex +3 / Will +3 (Fate’s Favored & Sacred Tattoos)
Initiative +1, Perception: +5
AC 15 (10 + 4 (Hide) + 1 Dex / 14 Flat Footed / 11 Touch
BAB +1, CMD: 16 , CMB: +5
*+2 vs Goblinoids
Appearance:
24 yrs old, 6’4” / 245 lbs.
Black Hair tied back / Brown Eyes
Diety: Gozreh
Abilities:
Str 18* (+4) Dex 12 (+1) Con 14 (+2) Int 8 (-1) Wis 12 (+1) Chr 13 (+1)
*Racial Stat Adjustment
Ranged:
Longbow: +2 Hit d8 x2, 50’
Thrown Axe: +2 Hit d6 x3, 10’
Melee
Nodachi: +6 Hit /+ 4 Dmg, d10 x3
Battle Axe: +5 Hit /+4 Dmg, d8 x3
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Racial Traits:
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Sacred Tattoo (Alternate Racial Trait) Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Weapon Familiarity: Half-orcs are proficient with great axes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
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Class:
Alignment: Chaotic Good
Favored Class Bonus:
Increase the bloodrager’s total number of bloodrage rounds per day by 1.
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Skills:
Ranks per level: 3 (4 - 1) / Skill points spent: 3 + 2 Background
Adventuring
+1 Acrobatics
+4 Climb
+6 Intimidate
+3 Knowledge: Arcana
+5 Perception
+1 Ride
-1 Spellcraft
+1 Survival
+4 Swim
Background
+3 Craft (Bows)
+5 Handle Animal
Proficiency: Simple & Martial Weapons, Light & Medium Armor
Language: Common, Orc
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Feats:
Weapon Focus (Heavy Blades): You gain a +1 bonus on all attack rolls you make using the selected weapons group.
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Traits:
Broken, Not Beaten (Combat Trait)
You automatically stabilize when reduced below 0 hit points. Once per day when brought below 0 hit points, you can accept 1 point of damage to regain consciousness for 1 round, though you remain staggered andd only able to take a single move of standard action.
Fate’s Favored (Faith Trait)
Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Ironfang Survivor (Campaign Trait)
Whether you were serving in the military or simply beset by a surprise attack, you barely survived an encounter with the Ironfang Legion, one of Molthune’s infamous monster regiments. Maybe you survived the horrors of the Ramgate Massacre. You can’t scrub the memories of their brutality from your waking or sleeping mind and you keenly recall their distinctive fighting styles.
You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check vs a goblinoid, you do so with advantage.
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Drawback:
Scarred You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.
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Bloodrage: Str 22 (+6), Con 18 (+4), Will (+5) AC ?? (-2), Hp 14 (+2)
(7 rounds /day) (4 + 2 Con +1 Favored Class bonus)
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
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Spells/Day: (Starts at 4th Level)
N/A
Spells Prepared:
N/A
Spells Known:
1st: N/A
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Equipment: (180 gp starting funds)
Combat
Hide Armor: AC +4, 15 gp, 25 lbs, -3 Penalty
Shield: AC +2 AC, 20 gp, 15 lbs
Nodachi: Free, 8 lbs, d10 18-20/x2 Slashing
Longbow: 75 gp, 3 lbs, 1d8 x2, 100’ range
Arrows (40), 2 gp, 6 lbs
Battleaxe: 10 gp, 6 lbs
Throwing axe (2) 16 gp, 4 lbs, 1d6 x2, 10’ range
Belongings:
Bloodrager’s Kit: a backpack, a blanket, a belt pouch, a flint and steel, an iron pot, soap, torches (10), trail rations (5 days), and a waterskin.
9 gp, 27 lbs.
Traveler’s Outfit: Free, 5 lbs
Total Weight Carried:
0-100 / 101-200 / 201-300
99 lbs
Total Cost:
127 gp / 0 sp / 0 cp
Money:
22 gp / 10 sp / 0 cp
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Background