What other paths can a cleric take?


Advice

Silver Crusade

So I've been fooling around the the cleric seeing what i can do with it.
I can't go a strict combat cleric because until level 15 or so the warpriest is strictly better. So I realized you need to heavily focus on the casting aspect but no matter what i try could really only come up with 2 builds

One is a buffing focused support using the reach cleric concept as a base and exploiting AoO's and the other is a Summoning focused herald caller that doubles as a blaster using Burst of Radiance, Holy smite, flame strike, etc

Keep in mind this is assuming the cleric in question is good aligned, because i know the whole bad touch concept is a thing, but not only would i not know where to start, i want to make it a non lethal bad touch build and i dont know if i can do that while good aligned.

Is there any way to make this work?


Evangelist offers more options for buffing, and face spells. You can lean into save or suck offensive spells, eccleisiathrurge (or however it is really spelled) has good boosts to casting versatility, potentially helping many casting focused concepts.

Battlefield control isn't the easiest thing to do with a cleric, but I bet you could make a go of it with the right domains.

Silver Crusade

Java Man wrote:

Evangelist offers more options for buffing, and face spells. You can lean into save or suck offensive spells, eccleisiathrurge (or however it is really spelled) has good boosts to casting versatility, potentially helping many casting focused concepts.

Battlefield control isn't the easiest thing to do with a cleric, but I bet you could make a go of it with the right domains.

Yeah evangelist is the basis for my warrior cleric build and i know how good the eccleistiatheruge is its just i have no idea what to do with it given the god my builds focus on. Guess pure caster clerics and iomadae dont really mix?


It is going to depend on your deity. For Iomedea probably not a lot of options, but other deities may give better results.

For example, a cleric of Erastil could make a decent summoning cleric. Take the feather domain to get a bonus to perception and an animal companion. Take Spell Focus (Conjuration) and augmented summoning and at 5th level take spontaneous Nature’s Ally to allow you to spontaneously cast summon natures ally. Pick up boon companion at 7th level to get your animal companion up to full. The build takes a while to come online but once it is up seems to be pretty decent. You can convert any spell into either a cure spell or summon nature’s ally spell. Cure spells are conjuration so the spell focus will apply to that. Use the cure spells to damage undead and summons vs everything else. You also have a full animal companion and are proficient with the long bow. Your damage with the bow is not going to be great but it does give you a way to contribute to combat once you have summoned your creatures. This way you don’t have to memorize any summon spells but always have three options for every spell slot. Since clerics get summon monster spell on their list you can be summoning creatures from level 1.

Silver Crusade

Mysterious Stranger wrote:

It is going to depend on your deity. For Iomedea probably not a lot of options, but other deities may give better results.

For example, a cleric of Erastil could make a decent summoning cleric. Take the feather domain to get a bonus to perception and an animal companion. Take Spell Focus (Conjuration) and augmented summoning and at 5th level take spontaneous Nature’s Ally to allow you to spontaneously cast summon natures ally. Pick up boon companion at 7th level to get your animal companion up to full. The build takes a while to come online but once it is up seems to be pretty decent. You can convert any spell into either a cure spell or summon nature’s ally spell. Cure spells are conjuration so the spell focus will apply to that. Use the cure spells to damage undead and summons vs everything else. You also have a full animal companion and are proficient with the long bow. Your damage with the bow is not going to be great but it does give you a way to contribute to combat once you have summoned your creatures. This way you don’t have to memorize any summon spells but always have three options for every spell slot. Since clerics get summon monster spell on their list you can be summoning creatures from level 1.

So if i worship iomadae it really is just either buff focus or archon summons huh?


What other paths CAN a Cleric take? Lots. What are your thresholds of success though? Like, I can make a vanilla Cleric that can hit the benchmarks of AC and damage vs the Monster Creation table, so long as they can cast their spells, but there will be TONS of classes better at doing that. Sure, a Herald Caller is a decent summoner, but why not just play a Summoner?

My point is, how successful does a Cleric need to be on their path in order to be considered a valid path for that character to take?


Iomedae has "rulership" as an area of concern... Mmm, Dazing Channel... good, clean fun.

You also have War/Tactics in your Domain profile, so you kind of have access to a mini Martial Flexibility. You could VMC Cavalier, flex into different teamwork feats depending on the situation, and hand said teamwork feats out to your party.

Even if you don't want to use Iomedae's Crusader archetype, his Disciple of the Sword feat gives you Weapon Specialization, and access to Greater Weapon Focus/Specialization.

Pretty sure the Hubris subdomain gives you Intimidate as a class skill, which goes well with Iomedae's Inspiring Sword...


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Malik Gyan Daumantas wrote:


I can't go a strict combat cleric because until level 15 or so the warpriest is strictly better.

Is there already a Warpriest in the party who is going to make everything you do redundant? If not then you absolutely can play a combat cleric, because for that campaign you will be the best at that thing.

Archer cleric works fine and you get both buff spells and domain abilities to boost it. You don’t even have to worship Erastil, as an elf is automatically proficient with bows and a half-elf can get it as a racial alternate ability. You just have to accept that your feats all go into the ‘archer’ part of your character and not the ‘full 9 level spellcaster’ bit.


-Overview-
Clerics are around as they can heal(speed recovery faster than items), address various afflictions and curses, address death, address undead/evil outsider issues, and address alignment issues(atonement, hallow, etc). Making them somewhat martial gives them a back up role and keeps them alive so they can do their job after combat.
They are not nor do they rely upon the 'trickery' of arcane casters (the divine spell list does not have the breath of options that the arcane lists provide). They aren't as good as any arcane school specialist but are okay with conjurations and abjurations. Not being martial specialists or arcane spell specialists puts them in a 'support' category.
It's only in (Neutral)Evil campaigns where undead generators and truely bad touch clerics shine as individuals. They don't work well with groups of various moderate alignments. In campaigns GMs moderate undead as they can become problematic and act like leveraged Leadership feat.

Interestingly, a cleric based Mystic Theurge is a bit better than the arcane based one and that's due to spellcasting comparison to cleric vs wizard.

I don't think the occult classes have been thoroughly multiclassed with Cleric as in many cases Oracle is preferred. Cleric is a nice dip for arcane casters to pick up some healing and spell lists for item activation compared to picking up a few spells via racial options (Witch) and avoiding the continuing drawback(s) of Oracle.

Weapon/Armor/Shield proficiency is overpriced in the Game and Oracle & Cleric share the same with a single added weapon depending on revelation or deity.

From a 4 party perspective, survivable support characters are a bonus as a 3rd or 4th character in the group. Roles: Martial(combat), Ranged(combat), Skill Use, (Arcane)Casting{usually blasting or buffing}, Support.

Thematically being tied to a deity restricts the actions of the character and lends a mythos to the character making them easier to understand thematically and stylistically for other players and the GM.


Malik Gyan Daumantas wrote:
Keep in mind this is assuming the cleric in question is good aligned, because i know the whole bad touch concept is a thing, but not only would i not know where to start, i want to make it a non lethal bad touch build and i dont know if i can do that while good aligned

Every CG deity offers the Chaos domain, with its bad touch available at level 1. Your PC will have to be CG himself.

Beyond that, you can always prepare inflict spells and combine them with metamagic. Merciful Spell is obvious if you want it to be nonlethal, you can add conditions with Sickening Spell or Fearsome Spell and at some point you might want Quicken Spell. The Magical Lineage (inflict light wounds) trait should be helpful. You won't win the powergaming prize 2023 with that, but it might be good enough for a given campaign.

Silver Crusade

SheepishEidolon wrote:
Malik Gyan Daumantas wrote:
Keep in mind this is assuming the cleric in question is good aligned, because i know the whole bad touch concept is a thing, but not only would i not know where to start, i want to make it a non lethal bad touch build and i dont know if i can do that while good aligned

Every CG deity offers the Chaos domain, with its bad touch available at level 1. Your PC will have to be CG himself.

Beyond that, you can always prepare inflict spells and combine them with metamagic. Merciful Spell is obvious if you want it to be nonlethal, you can add conditions with Sickening Spell or Fearsome Spell and at some point you might want Quicken Spell. The Magical Lineage (inflict light wounds) trait should be helpful. You won't win the powergaming prize 2023 with that, but it might be good enough for a given campaign.

Right. I keep forgetting inflict light wounds actually isn't an evil aligned spell....for some reason.


Why would you want to go strictly combat with a cleric? The strongest thing they have is that they are a full divine prepared caster. That means they have access to their entire spell list. A lot of the spells on their list are highly specialized. This often means that under normal circumstances the spells are not that good, but in the right circumstance they are incredible. Everyone seems to think that the wizard is the one with that advantage, but really it is the cleric. Wizards can theoretically know any spell but in reality they have limits on what they know. The cleric actually does know all their spells.

A cleric can most certainly focus on combat, but would be a fool to limit themselves to combat. They may not match the the warpreist but they can still be effective. Clerics increased magic more than makes up for having less combat ability than a warpreist. Both classes have a blend of combat and magic. The cleric focuses more on the magic, where the warpreist focus more on combat. The warpreists ability to buff as a swift action is a huge advantage so they will tend to focus on combat spells.

What a cleric can focus on is going to be heavily influenced by their deity. Iomeda is a warrior goddess so her followers tend to focus on those things related to war. She does have both Glory and Sun domains so in an undead focused campaign focusing on channel energy is always an option. But if the campaign does not have a lot of undead this will probably not be a good choice.

Silver Crusade

Mysterious Stranger wrote:

Why would you want to go strictly combat with a cleric? The strongest thing they have is that they are a full divine prepared caster. That means they have access to their entire spell list. A lot of the spells on their list are highly specialized. This often means that under normal circumstances the spells are not that good, but in the right circumstance they are incredible. Everyone seems to think that the wizard is the one with that advantage, but really it is the cleric. Wizards can theoretically know any spell but in reality they have limits on what they know. The cleric actually does know all their spells.

A cleric can most certainly focus on combat, but would be a fool to limit themselves to combat. They may not match the the warpreist but they can still be effective. Clerics increased magic more than makes up for having less combat ability than a warpreist. Both classes have a blend of combat and magic. The cleric focuses more on the magic, where the warpreist focus more on combat. The warpreists ability to buff as a swift action is a huge advantage so they will tend to focus on combat spells.

What a cleric can focus on is going to be heavily influenced by their deity. Iomeda is a warrior goddess so her followers tend to focus on those things related to war. She does have both Glory and Sun domains so in an undead focused campaign focusing on channel energy is always an option. But if the campaign does not have a lot of undead this will probably not be a good choice.

Well i know iomadae has the tactics and heroism subdomain and those are useful even if you arent that much of a fighter. I do have a better idea what i want now but i want the cleric to have a focus on non lethal damage while still adhering to that warrior spirit. Which one of iomadaes domains would be good for that tho if any?


If you want to focus on non-lethal damage Sarenrae is your best bet as a deity. Her divine fighting technique allows you to deal non-lethal damage with spells with the fire, good or light descriptors. Being able to toss out a fireball that does non-lethal damage is pretty good.

Iomedea always seemed to be a somewhat unforgiving deity. Sure, she gives evildoers a chance to surrender, but if they don’t, she does not seem to mind cutting them down. Her focus seems to be more on fighting evil than helping people. Not to say she and her church don’t help people but the focus seems to be more on punishing evil, than anything else. In the Taboo section of Faiths of Purity, it lists her biggest taboo as failing to right a wrong. Sarenrae’s taboo is casual cruelty or thoughtlessness that harms another.

Silver Crusade

Mysterious Stranger wrote:

If you want to focus on non-lethal damage Sarenrae is your best bet as a deity. Her divine fighting technique allows you to deal non-lethal damage with spells with the fire, good or light descriptors. Being able to toss out a fireball that does non-lethal damage is pretty good.

Iomedea always seemed to be a somewhat unforgiving deity. Sure, she gives evildoers a chance to surrender, but if they don’t, she does not seem to mind cutting them down. Her focus seems to be more on fighting evil than helping people. Not to say she and her church don’t help people but the focus seems to be more on punishing evil, than anything else. In the Taboo section of Faiths of Purity, it lists her biggest taboo as failing to right a wrong. Sarenrae’s taboo is casual cruelty or thoughtlessness that harms another.

Yeah thats kind of why im seriously considering the sepratist archtype because thats the middle ground i wanna hit. Someone who for the most part still believes in Iomadae's cause, but wants to adopt some of saranrae's teachings.


Not to change the subject, but there's a third-party class The Priest. Way more squishy, with greater spell casting and more skills. From a story perspective I can see this class having a different role than the Cleric, with the Cleric being an armored combat oriented hand of God and the Priest being more of a face with more skills.
Is anybody else here familiar with the priest class? I think it's a cool concept.

Silver Crusade

doc chaos wrote:

Not to change the subject, but there's a third-party class The Priest. Way more squishy, with greater spell casting and more skills. From a story perspective I can see this class having a different role than the Cleric, with the Cleric being an armored combat oriented hand of God and the Priest being more of a face with more skills.

Is anybody else here familiar with the priest class? I think it's a cool concept.

There's actually a similar archetype known as the cardinal has 1/2 bab and only one domain but has must better skills


The Priest gets Three domains! I will have a look at this Cardinal.


Honestly, cleric is only worse than warpriest as a martial combatant if you try to play it exactly like the warpriest.

Here are some martial things cleric has access to that warpriest doesn't:

1) Growth Domain: This is effectively 20 ft reach with no downside provided you use a reach weapon as a swift action. Normally enlarge person with reach weapons can kinda suck because you have a 10 ft donut you can't hit making it impossible for you to full attack an opponent who approached you. Since the ability is only active for one round at a time, however, you can shrink down to your normal size and fight as normal if this happens. It also comes online at level 1. This alone can make cleric a better martial combatant than warpriest from around levels 1-3. You also get barkskin, which is neat.

2) Animal Companions: This sorts speaks for itself. Yes a cleric alone won't do as much damage as a MAC warpriest. A cleric + a buffed tiger might though. Take feather domain + boon companion + improved share spells so you can cast divine favor on both you and the animal simultaneously.

3) Earlier access to Hour/level and 10 Min/level spells. Here are a couple to think about which can be either pre-buffed or cast without standard action:

Stone Shield (remember, warpriest uses most of its 1sts for DF)
Defending Bone
Second Wind
Magic Circle Against (alignment)
Magic Vestment (Use with bead of karma)
Greater Magic Weapon (Use with bead of karma)
Air Walk
Rags to Riches
Bit of Luck
Actual Quickened Divine Favor (using 5th level slot)
Hunter's Blessing
Invoke Deity
Eagle's Soul
Bloodsworn Retribution (this is massive)

What you definitely should NOT do is try to cast a bunch of standard action self-buffs in combat. Its a trap. Don't do it. People trying to do this is half the reason battle cleric has a bad reputation.

You can also think about worshipping a non-evil outer god and taking the Dreamed Secrets feat. It literally just gives you access to wizard spells for one feat. I dunno, just more options.


Have you considered Inquisitor, if you want to go combat-focused? They can even get a domain, if you are so inclined. If channeling is not a big deal to you, and you want to do physical damage, it seems a little odd to insist upon a 9 level caster at the cost of all the rest you struggle to accomplish as stated goals.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Archery clerics can also be a strong combat-focused option. Especially with the hinterlander PrC or the deadye devotee variant of the arcane archer.

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