How to make the shadow eidolon good?


Advice

Silver Crusade

I'm revisiting a build I have involving a shadow eidolon, and when I first made it I came to the conclusion that you basically needed to go two-handed weapon user or it's not gonna be very good at all.

Having said that is there any side route that can be taken that can make the most of it's abilities?


A one level dip in Void kineticist will get you basic Chaokinesis which allows you to create a shadow that protects a target from bright light at will. Might be enough to get the 50% concealment at all times if your GM is on board.


Are we talking about a Fetchling Shadow Caller's actual "Shadow Eidolon"?

Or a Shadow subtype Eidolon?

Or even just an Eidolon with the Shadow Blend/Form Evolution(s)?

Silver Crusade

VoodistMonk wrote:

Are we talking about a Fetchling Shadow Caller's actual "Shadow Eidolon"?

Or a Shadow subtype Eidolon?

Or even just an Eidolon with the Shadow Blend/Form Evolution(s)?

Shadow subtype for the unchained eidolon.

I've been trying to get this right for so long and im stumped to the point where I'm half tempted to just go the ancestor eidolon route instead.


I’d expect most to just go with a standard quadruped build. Bite,claw,claw at level 1. You would have to pay evolution points for a weapon build so I wouldn’t expect that to be a big improvement over a standard natural attack build.

Silver Crusade

Melkiador wrote:
I’d expect most to just go with a standard quadruped build. Bite,claw,claw at level 1. You would have to pay evolution points for a weapon build so I wouldn’t expect that to be a big improvement over a standard natural attack build.

And i would have...if the shadow eidolon didnt qualify for like none of the natural attack evolutions. I'm not even joking. Honestly weapon build is all the shadow eidolon's got.


That’s pretty obviously just an oversight. The unchained eidolon was so I’ll conceived. You should work with your GM to set some appropriate evolutions.


Malik Gyan Daumantas wrote:
Melkiador wrote:
I’d expect most to just go with a standard quadruped build. Bite,claw,claw at level 1. You would have to pay evolution points for a weapon build so I wouldn’t expect that to be a big improvement over a standard natural attack build.
And i would have...if the shadow eidolon didnt qualify for like none of the natural attack evolutions. I'm not even joking. Honestly weapon build is all the shadow eidolon's got.

if Shadow doesn’t qualify for Bite, Claw, and/or Tail Slap,

Are those evolutions non-functioning in the Shadow base forms that grant them (like feats you get but then lose prereqs for)?


Malik Gyan Daumantas wrote:
Melkiador wrote:
I’d expect most to just go with a standard quadruped build. Bite,claw,claw at level 1. You would have to pay evolution points for a weapon build so I wouldn’t expect that to be a big improvement over a standard natural attack build.
And i would have...if the shadow eidolon didnt qualify for like none of the natural attack evolutions. I'm not even joking. Honestly weapon build is all the shadow eidolon's got.

I have never noticed the exclusion of the Shadow subtype from all those Evolution requirements before you mentioned this. Looks like Reach and Slam still work, but how freaking weird.

I'm not sure how I would play one, honestly... Serpentine/Constrict/Grab...? I will have to get back to you after snooping around a bit more.


Take the Soulbound Summoner archetype. At 7th level you can give your eidolon evolutions regardless of the subtype requirements. This is probably the easiest way to go.

Silver Crusade

VoodistMonk wrote:
Malik Gyan Daumantas wrote:
Melkiador wrote:
I’d expect most to just go with a standard quadruped build. Bite,claw,claw at level 1. You would have to pay evolution points for a weapon build so I wouldn’t expect that to be a big improvement over a standard natural attack build.
And i would have...if the shadow eidolon didnt qualify for like none of the natural attack evolutions. I'm not even joking. Honestly weapon build is all the shadow eidolon's got.

I have never noticed the exclusion of the Shadow subtype from all those Evolution requirements before you mentioned this. Looks like Reach and Slam still work, but how freaking weird.

I'm not sure how I would play one, honestly... Serpentine/Constrict/Grab...? I will have to get back to you after snooping around a bit more.

That's honestly the same conclusion I came to, the serpentine form seems to be the only one that..Actually works the way it's supposed to. Throw in combat reflexes since they have naturally high dex, and you got a semi-respectable area defender once the thing gets large-sized.

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