Surmount Affliction - it can be cast in advance?


Rules Questions

Liberty's Edge

AoN wrote:

Surmount Affliction

Source Ultimate Magic pg. 241
School abjuration; Level cleric 2, inquisitor 2, oracle 2, spiritualist 2, warpriest 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range you
Target personal
Duration 1 round/level
Description
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition’s effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.

Dazed and paralyzed don't allow you to take standard actions, so this spell doesn't allow you to overcome those conditions if you are suffering from them.

It says "overcome", so apparently it was meant to be cast after the condition was applied, but I don't see any rule limitation about casting it before the condition is applied (besides the short duration).
The caster needs to choose what condition he wants to overcome, but with a good knowledge roll, it isn't that difficult to know what conditions a creature can apply (at least the most noteworthy).

So, there is any reason that will prevent casting it before the condition is applied?


It was probably meant to just be a "delay affliction" spell with a much shorter duration due to its versatility (and the fact that most of these conditions won't last that long under typical circumstances anyway) but otherwise functioning as the delay poison and disease spells. Walk up on a ghoul and (somehow as a inquisitor or cleric) have a bad fort save, throw up a surmount affliction and not have to worry about paralysis.

I mean, technically you could have a familiar or animal companion with share spells, or just have gone the teamwork feat route for bonded mind and cast the spell on anyone (note that bonded mind on just the inquisitor doesn't do anything because the ally can't use the feat to cast a spell on you if they don't have it and you can't make them benefit from the spell without the feat), but that is probably not the expected requirement, nor is casting it as a silent+still spell to let paralyzed work; dazed would never work because you can't even take mental actions while dazed.

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