| Hisoka777 |
Half Elf Synthesist Summoner 13/High Guardian Mutagenic Warrior Fighter 3/Abberant Bloodrager 4
Str 7
Dex 8
Con 12
Int 12
Wis 14
Cha 20
Feats:
1st: Exotic Weapon Proficiency (Fauchard)
3rd: Dirty Fighting
5th: Improved Trip
7th: Greater Trip
9th: Dodge
11th: Mobility
13: Combat Patrol
15th: Open
17th: Open
19th: Open
Eidolon: Biped 20 evolution points
Evolutions: Huge Size, Bite, Trip, Reach (bite), Ability Increase (Strength)x3
End result is a huge synthesist that can be enlarged for a 20ft natural reach. Doubled with a reach weapon to 40ft. With an alchemist with the infusion discovery he can get Fluid Form for another 10ft getting me to 50ft. With long arm it’s another 5ft so 55ft. 4 levels of aberrant bloodrager is another 5 ft while raging for 60. Combat Patrol adds another 15ft for a grand total of 75ft of reach. Eidolon has an absurd strength score which grants a ton of AoOs for a ton of tripping. Is it worth it? Should I just forgo the fauchard and just trip with the bite since it deals damage and then I get to attack again with greater trip? Are the 4 levels of aberrant bloodrager worth it since I only get the extended reach while raging and 4 levels doesn’t really give enough rounds per day to last all day? Any advice on improving this build? The stats listed are just the base stats and are open to switch around.
| Ryze Kuja |
Get combat reflexes and a Fortuitous enchant on your Fauchard. Now you get two AoO's when you Greater Trip them, and another AoO when they get up from prone.
You could also consider getting Outflank and Seize the Moment if you have other martials in your group, and talk them into getting crit-fishing weapons with 15-20 crit range and those teamwork feats as well. You and your martial allies will become a blender of AoO's any time you crit or trip.
| Hisoka777 |
Get combat reflexes and a Fortuitous enchant on your Fauchard. Now you get two AoO's when you Greater Trip them, and another AoO when they get up from prone.
You could also consider getting Outflank and Seize the Moment if you have other martials in your group, and talk them into getting crit-fishing weapons with 15-20 crit range and those teamwork feats as well. You and your martial allies will become a blender of AoO's any time you crit or trip.
The extra AoO from a Fortuitous weapon is only 1 per round right? And the High Guardian fighter archetype gives combat reflexes and keys it off of str instead of dex.
| Ryze Kuja |
Ryze Kuja wrote:The extra AoO from a Fortuitous weapon is only 1 per round right? And the High Guardian fighter archetype gives combat reflexes and keys it off of str instead of dex.Get combat reflexes and a Fortuitous enchant on your Fauchard. Now you get two AoO's when you Greater Trip them, and another AoO when they get up from prone.
You could also consider getting Outflank and Seize the Moment if you have other martials in your group, and talk them into getting crit-fishing weapons with 15-20 crit range and those teamwork feats as well. You and your martial allies will become a blender of AoO's any time you crit or trip.
Yeah it's 1 extra AoO per round. Since you're going to be Greater Tripping, you can use 1 attack to Trip, and then generate 2 AoO's as he falls prone. And then when he gets up on his turn, you can AoO him again. If you trip him and generate 2 AoO's and then the round ends and his turn happens on the following round and he gets up, then you can hit him with 2 more AoO's instead. Fortuitous is an awesome enchant for AoO builds, and it's CHEAP. Like cheapy-cheap, it's only a +1 enchant. There's really no good reason to not get it.
| Hisoka777 |
Arms of the Marilith can give you 4 more AoOs per round. However they take up the shoulder slot so no cloak of resistance and not sure how much reach they would have, probably equal to your natural reach I would think.
I’m not really hurting for attacks of opportunity each round. By my calculations the character should have like 20 or more each round. A level 13 huge biped eidolon with 3 ability increase evolutions has a str score of 45. Add a +5 manual and a +6 belt and we’re up to a whopping 56 str score. Enlarge for another +2 for 58. That’s 25 AoOs per turn. Add in rage and mutagen and we get 29. If that’s not enough then we have bigger problems lol.
| Trokarr |
Being permanently huge is likely to cause some issues with squeezing. When indoors, even if you have a 15 foot wide space to walk in you also need to have 15 ft ceilings or you will be squeezing that way as well. A 2 lvl dip in Vigilante will allow you to take the Malleable Flesh talent that will give you the Compression monster ability.
| Hisoka777 |
Being permanently huge is likely to cause some issues with squeezing. When indoors, even if you have a 15 foot wide space to walk in you also need to have 15 ft ceilings or you will be squeezing that way as well. A 2 lvl dip in Vigilante will allow you to take the Malleable Flesh talent that will give you the Compression monster ability.
This is a major concern for this build. I’d probably just drop the bloodrager for 2 levels in vigilante and then 2 levels in something else. Any suggestions for an archetype?
| Trokarr |
I probably wouldn’t take any archetype for vigilante as most replace vigilante specialization. I would go Avenger vigilante to get full BAB. If you did take half elf as a race you could go Half-elf Double Scion but since you need your first talent to be Malleable Flesh this would only benefit you if you dipped 4 lvls into it to get a second talent. You could take it just for flavor though.
| Trokarr |
I was thinking more about your build and something seemed off to me. On closer inspection I noticed you miscalculated the number of evolution points your build would cost. From what I see it would cost 26 points for that build. I think you may have forgotten or not noticed that the ability score increase costs double for large or huge size eidolons. This would account for the discrepancy. Also I noticed this “He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.” Since you now count as an Outsider while fused you no longer are a valid target for Enlarge Person as this spell only targets Humanoids. This means that the earliest you could be large sized would be 8th lvl. If you multiclass it will be even later. Not sure if this busts your build but it will complicate things.
| Hisoka777 |
I was thinking more about your build and something seemed off to me. On closer inspection I noticed you miscalculated the number of evolution points your build would cost. From what I see it would cost 26 points for that build. I think you may have forgotten or not noticed that the ability score increase costs double for large or huge size eidolons. This would account for the discrepancy. Also I noticed this “He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.” Since you now count as an Outsider while fused you no longer are a valid target for Enlarge Person as this spell only targets Humanoids. This means that the earliest you could be large sized would be 8th lvl. If you multiclass it will be even later. Not sure if this busts your build but it will complicate things.
I’m not sure if that tax is applied retroactively to evolutions purchased prior to getting large size.
Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
| Melkiador |
Trokarr wrote:Being permanently huge is likely to cause some issues with squeezing. When indoors, even if you have a 15 foot wide space to walk in you also need to have 15 ft ceilings or you will be squeezing that way as well. A 2 lvl dip in Vigilante will allow you to take the Malleable Flesh talent that will give you the Compression monster ability.This is a major concern for this build. I’d probably just drop the bloodrager for 2 levels in vigilante and then 2 levels in something else. Any suggestions for an archetype?
Greater hat of disguise, to be medium. Take it off to get access to your abilities in bigger rooms.
| Melkiador |
Trokarr wrote:I was thinking more about your build and something seemed off to me. On closer inspection I noticed you miscalculated the number of evolution points your build would cost. From what I see it would cost 26 points for that build. I think you may have forgotten or not noticed that the ability score increase costs double for large or huge size eidolons. This would account for the discrepancy.I’m not sure if that tax is applied retroactively to evolutions purchased prior to getting large size.
We covered that in the other thread. There is no “retroactive” involved. Every level when you choose your evolutions it’s like you never chose your previous evolutions. If you want ability evolution this level, it doesn’t matter that you had it before or not, you have to choose it again this level and that choice comes with an increased cost if you also choose to take the large evolution this level.
| Trokarr |
Enlarge Person has a target of “one humanoid creature”. In order for a spell to benefit from Share Spells it must have a target of “you”. Since it doesn’t have a target of “you” Enlarge Person can’t be used with Share Spells. As an example of a spell with a target of “you” see Alter Self. Even if you weren’t a Synthsist Summoner your eidolon couldn’t be a target of Enlarge Person.
| Trokarr |
Yes I’m aware of that however the FAQ states that a previous version of the FAQ that used Enlarge Person was revised and it no longer includes that as an example. The FAQ states that the Share Spells feature remains unchanged. As I stated earlier a normal Summoner can’t target his eidolon with Enlarge Person as it is not a spell with a target of “you”. Therefore a Synthesist Summoner can’t use Share Spells to target himself with Enlarge Person either, as the feature remains unchanged. Feel free to try the Rules Forum for a different ruling but I don’t think you will get a different answer.
| Wonderstell |
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While I see how you arrived at your interpretation, Trokarr, I believe you're making the mistake of parsing the two different benefits of Share Spells as a single benefit.
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
1. The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself.
2. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider).Share Spells allows you to use personal spells and non-outsider type spells on your Eidolon. Same phrasing as the companion ability.
If the second sentence was meant to apply to the first, it would have said "A summoner may cast these spells" to specify that it refers to the personal-spell benefit. You could switch the place of the sentences and the ability would say the same thing.
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@Hisoka777
With that amount of AoOs you've gotta find ways to spend them. Especially if you happen upon something that's immune to tripping.
Martial Focus -> Cut from the Air (and later Smash from the Air) is a good pick.
| Melkiador |
Yes having given the matter a little more thought I agree I was in error. Not quite sure why but I always saw these as two interconnected statements. My bad :/
Its actually super common to read those as connected. I feel like it’s one of those rules that suffered from limited word/page count and then trickled down in that form.
| Melkiador |
It seems to have been a Pathfinder contraction. The text from 3.5 is clearer.
Share Spells
At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
Compared to what Pathfinder gave us.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
So seems to have been both a nerf and a word count reduction from the original source. It’s one of the few class abilities to actually get weaker in going to Pathfinder. Used to even be more inclusive, generically using master instead of making it a wizard and then having to list every other class “as a wizard”.
| Hisoka777 |
Which level do you start at?
This kind of SAD build with lots of dips is usually not playable from level 1.
This character will start at level 1. Starting as a Synthesist summoner at level 1 and dumping my physical stats because I’ll just be constantly melded with my eidolon. Starting every combat with enlarge person for large size with the Fauchard keeping things at a distance. Level 2 and 3 would be High Guardian fighter to get combat reflexes and key my bonus AoOs off my strength score. Levels 4-15 would be Synthesist summoner again getting large and huge size at 10 and 15 respectively. It only really needs 2 high scores Strength and Charisma. The eidolon gives me high physical stats and my own mental stats are really good.
| Trokarr |
One potential concern is that your base CON is only 12 but when large it will be 16 and 20 at huge size. While this may seem great if an enemy does manage to bring you below 0 hp and you have sacrificed your hp to keep your eidolon up the loss of CON when the eidolon is sent back to its home plane could cause you to skip the dying stage and go straight to dead. This is the same problem a core Barbarian without raging vitality has when brought below 0 hp while raging. The greater the difference between your own CON and that of your eidolon the greater the risk of instant death.
*Khan*
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*Khan* wrote:This character will start at level 1. Starting as a Synthesist summoner at level 1 and dumping my physical stats because I’ll just be constantly melded with my eidolon. Starting every combat with enlarge person for large size with the Fauchard keeping things at a distance. Level 2 and 3 would be High Guardian fighter to get combat reflexes and key my bonus AoOs off my strength score. Levels 4-15 would be Synthesist summoner again getting large and huge size at 10 and 15 respectively. It only really needs 2 high scores Strength and Charisma. The eidolon gives me high physical stats and my own mental stats are really good.Which level do you start at?
This kind of SAD build with lots of dips is usually not playable from level 1.
Ok - that sounds solid.
Remember that enlarge person does not work while you are fused with your eidolon and are regarded as an outsider.“While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.”
| Ryze Kuja |
One potential concern is that your base CON is only 12 but when large it will be 16 and 20 at huge size. While this may seem great if an enemy does manage to bring you below 0 hp and you have sacrificed your hp to keep your eidolon up the loss of CON when the eidolon is sent back to its home plane could cause you to skip the dying stage and go straight to dead. This is the same problem a core Barbarian without raging vitality has when brought below 0 hp while raging. The greater the difference between your own CON and that of your eidolon the greater the risk of instant death.
^----- This is a very real problem. You can get a Greater Aegis of Recovery for 3,750gp though.
| Melkiador |
That's a whole separate argument.Remember that enlarge person does not work while you are fused with your eidolon and are regarded as an outsider.
“While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.”
He counts both as his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.
It says "and", not "or". The part about "whichever is worse" is referring to when the spell effects both types differently, not when it only affects one type.
| Hisoka777 |
Ok - that sounds solid.
Remember that enlarge person does not work while you are fused with your eidolon and are regarded as an outsider.
“While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist.”
The Share Spells ability allows me to affect my eidolon with spells even if its type would not normally be allowed to be targeted. We just went through this earlier in the thread.
| Melkiador |
It's weird that it has Share Spells, but that is covered. "The synthesist also gains access to the eidolon’s special abilities". And share spells is a special ability.
I guess it's still an issue if someone other than the summoner casts the enlarge person spell on you. My reading is that anyone can cast enlarge person on a synthesist, but at the least, the summoner can do it to himself.
| Hisoka777 |
Should I even bother with the Fauchard? I know it has reach and trip properties which massively increases my reach but I can't help but feel that bite tripping is vastly superior since I get to deal damage, trip for free, and then attack again with greater trip feat. Is the Fauchard even worth it after the first couple levels?
| Trokarr |
I probably would go with the bite. Most combats devolve into close in brawls pretty quickly. I think all that extra reach is likely to be fairly redundant once you can cast enlarge person enough times per day to cover all the encounters you will have. Once you can be large permanently even more so. One problem you are likely to face very often is that with your low dex and increasing size lowering it further is that your initiative will be very bad. Any increases you get from eidolon advancement will be negated by an increase in size. With a poor initiative you are rarely going to act early in the turn so most of the time you won’t get to take AoOs till the second turn. By then the extra reach from a reach weapon will likely be pointless. If battles take place indoors it will also likely be redundant. I think you need to increase your initiative bonus so you can act early in the sequence. I would take Improved Initiative and look for a way to gain a familiar that grants an initiative bonus as well, maybe a dip in a class with one or perhaps the Familiar Bond feat. I know there is a trait that counts as Iron Will for the purposes of this feat so you wouldn’t need to take 2 feats to get it (can’t remember off hand what it’s called though). Instead of putting extra points into the Strength Ability Increase evolution I would probably put those points into dex. The double cost for large size only applies to strength and constitution so you will get more bang for your buck that way and a few extra points of strength aren’t going to make much difference for your build.
| Hisoka777 |
I probably would go with the bite. Most combats devolve into close in brawls pretty quickly. I think all that extra reach is likely to be fairly redundant once you can cast enlarge person enough times per day to cover all the encounters you will have. Once you can be large permanently even more so. One problem you are likely to face very often is that with your low dex and increasing size lowering it further is that your initiative will be very bad. Any increases you get from eidolon advancement will be negated by an increase in size. With a poor initiative you are rarely going to act early in the turn so most of the time you won’t get to take AoOs till the second turn. By then the extra reach from a reach weapon will likely be pointless. If battles take place indoors it will also likely be redundant. I think you need to increase your initiative bonus so you can act early in the sequence. I would take Improved Initiative and look for a way to gain a familiar that grants an initiative bonus as well, maybe a dip in a class with one or perhaps the Familiar Bond feat. I know there is a trait that counts as Iron Will for the purposes of this feat so you wouldn’t need to take 2 feats to get it (can’t remember off hand what it’s called though). Instead of putting extra points into the Strength Ability Increase evolution I would probably put those points into dex. The double cost for large size only applies to strength and constitution so you will get more bang for your buck that way and a few extra points of strength aren’t going to make much difference for your build.
While I do agree that the low dex and poor initiative is definitely a problem, it's not a huge problem. Combat Reflexes allows you to make AoOs while flat-footed. Though Improved Initiative is still a solid feat and a strong potential candidate here.