
EltonJ |

Just wondering if anyone would be interested in playing in a Prehistoric Fantasy World. Dinosaurs, leopards, Mastodons, Woolly Mammoths, lions, cave bears, and more!
Just wondering if anyone goes that way.
I'll build the world. Arcane magic would be in it's infancy, and since we are playing before writing was invented (supposedly, Adam and Eve had the first writing system), there are more Sorcerers than Wizards or Arcanists.
This is an age of furs. Weaving wasn't discovered yet. This is an age of the Quest for Fire: Making fire was invented. No Iron, no Bronze, just flint, obsidian, and other stone tools. Sounds interesting?

MordredofFairy |
It does sound intriguing. But a bit more information would be welcome.
Specifically:
Would there be a "plot" we follow, some overarcing storyline? Or just survival with chapters/unconnected arcs? That is, would we stick with our 'tribe' and help them prosper? Or be alone, pursuing something/one across the lands.
In combination with that: How "soft" do you intend to make the world to not offend anyone/the forums?
To clarify: Laws were non-existant, as well - the tribe mattered. Anybody outside the tribe? Competing for limited resources. I would expect murder, rape, pillaging and similar activities to be quite...widespread, but of course there's certain lines people would not want crossed even in a fantasy game.
So how to handle that? Or will we be the only "evolved apes" around, with only creatures to go up against?
And lastly: In such a world, Sorcerers would be like gods. Arcane magic in infancy is fine, but if we only have furs and non-metal raw materials(such as bone, stone etc...) I feel that would further empower casting/create a gap between martial and casting classes. Do you have thoughts on how to address this? (Also, magic items etc - do they even exist/can they be crafted? Or is a +1 metal sword the equivalent of a major artifact?)
Finally, in what level range would you assume it would take place?
I know it's just an interest check by itself, but those are quite relevant questions in my eyes. I am generally interested in seeing the setting, but depending on some of those aspects I would or would not be interested in playing in it.

EltonJ |

It does sound intriguing. But a bit more information would be welcome.
Specifically:
Would there be a "plot" we follow, some overarcing storyline? Or just survival with chapters/unconnected arcs? That is, would we stick with our 'tribe' and help them prosper? Or be alone, pursuing something/one across the lands.
I'm trying to think of a plot, but nothing is coming to me yet.
In combination with that: How "soft" do you intend to make the world to not offend anyone/the forums?
To clarify: Laws were non-existant, as well - the tribe mattered. Anybody outside the tribe? Competing for limited resources. I would expect murder, rape, pillaging and similar activities to be quite...widespread, but of course there's certain lines people would not want crossed even in a fantasy game.
So how to handle that? Or will we be the only "evolved apes" around, with only creatures to go up against?
This is before the invention of money, supposedly. As for making it "soft," there are environmental dangers -- such as the Ice Age. I'm using Lost Prehistorica to get me started on the world. They present a "soft" re-working of a prehistoric world. Also, I think TSR, inc. did something like it (Island of Jakandor).
And lastly: In such a world, Sorcerers would be like gods. Arcane magic in infancy is fine, but if we only have furs and non-metal raw materials(such as bone, stone etc...) I feel that would further empower casting/create a gap between martial and casting classes. Do you have thoughts on how to address this? (Also, magic items etc - do they even exist/can they be crafted? Or is a +1 metal sword the equivalent of a major artifact?)
It's been a while since I read Lost Prehistorica. So I can say, not as yet.
Finally, in what level range would you assume it would take place?
I'm thinking of starting it at 5th level.
I know it's just an interest check by itself, but those are quite relevant questions in my eyes. I am generally interested in seeing the setting, but depending on some of those aspects I would or would not be interested in playing in it.
All of these are good questions. Really. :)

EltonJ |

Actually, I'll have to build a world before the Age of Demons.
Here's the link to the campaign setting. On my google drive.
Basically, there are no dragonmarks. And the following races are available:
-- Humans
-- Elves
-- Dragonborn
-- Orcs
Dwarves and halflings come from humans (Dwarf genes), Gnomes come from elves (again dwarf genes), goblins, hobgoblins, and bugbears come from orcs. Dwarf genes on the part of goblins. There is no known dwarf race of dragonborn.

EltonJ |

Actually, I'll have to build a world before the Age of Demons.
Here's the link to the campaign setting. On my google drive.
Basically, there are no dragonmarks. And the following races are available:
-- Humans
-- Elves
-- Dragonborn
-- OrcsDwarves and halflings come from humans (Dwarf genes), Gnomes come from elves (again dwarf genes), goblins, hobgoblins, and bugbears come from orcs. Dwarf genes on the part of goblins. There is no known dwarf race of dragonborn.
Actually, there is a dwarf race of dragonborn: Kobolds.