| Gayel Nord |
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Note that understand that the healing option would be with wood, but is a stable in Xianxia that fire purify the body of his impurity and i see in this document .
TORRENT IN THE BLOOD [two-actions] FEAT 8
HEALING IMPULSE KINETICIST NECROMANCY POSITIVE PRIMAL WATER
A healing wave splashes across creatures in a 30-foot cone,
its cleansing water chasing afflictions from the body. Each
creature in the area regains 3d6 HP and can attempt a new
save against one poison or disease affliction affecting it; on a
failed save, the condition doesn’t worsen.
Each creature in the area then becomes temporarily immune
to Torrent in the Blood for 10 minutes.
Level (+2) The healing increases by 1d6.
and
CIRCULATE QI [two-actions] FEAT 12
AIR IMPULSE KINETICIST NECROMANCY OVERFLOW POSITIVE PRIMAL
The pure air of your inner gate is rich in qi that you can
use to invigorate and restore an ailing creature. Target an
adjacent living creature. It regains 30 HP, and Circulate Qi
then attempts to counteract one of the following conditions
of your choice: blinded, clumsy, deafened, drained, enfeebled,
paralyzed, sickened, or stupefied. Counteracting a condition
with a condition value reduces the value by 1 instead of
entirely removing it. The target is then temporarily immune to
Circulate Qi for 1 hour.
You can try to remove an instance of a condition from a
given creature only once using this impulse, though you can
try to remove the same condition from a different source. For
instance, if you failed to remove the drained condition from
a jiang-shi vampire’s Drain Qi ability, you couldn’t attempt to
remove it again, but 1 hour later, you could still try to remove
the drained condition from a poison.
as such I would like that fire would have somme similar like torrent in the blood but for only himself (no healing also.). It would be Great. (and if there would be a higher feat for curse. That would fantastic)
| Charon Onozuka |
| 1 person marked this as a favorite. |
They also should have a revive option by turning into ash.
To be fair, fire kinda has this with All Shall End in Flames. Can basically nuke yourself and everything around you, turning everything into piles of ash while you get reborn.
But yeah, every other element gets a healing option and there are thematic justifications for healing fire which burns away impurities - so I think there should be something for fire here.
| Gayel Nord |
You missed Restoring Mud for Earth healing.
RESTORING MUD [two-actions] FEAT 4
EARTH HEALING IMPULSE KINETICIST NECROMANCY POSITIVE PRIMALYou fling a ball of healing mud at one creature within 30 feet. Upon
impact, this mud coats the target’s body, healing wounds and
leaving behind a thin shell of mud that protects the creature from
further harm. The target regains 2d6 Hit Points and 2 temporary
Hit Points that last for 1 minute. The target is temporarily immune
to healing from Restoring Mud for 10 minutes.
Level (+2) The healing increases by 1d6 and the temporary Hit
Points increase by 2.
You are right. I was thinking more like having a counteract ability.