
Kekkres |

Kekkres wrote:it doesnt help that our first con class has average fort and medeocre hp so they arent even the best at con thingsLegendary at 15, plus critfails are fails, plus normal successes are crit successes, plus half damage on failed fort save vs damage. I really don't know what more you could possibly want, there.
on HP... for a class that's meant to be at range for the most part, it's still pretty darned good.
i could have sworn they ended at m/m/e for saves, well theres egg on my face lol

Sanityfaerie |
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is it really meant to be at range? a lot of it seems to want you to go into melee (and then get AoO'd to bits).
They give you a melee option with your elemental blasts, but they also give you a ranged option, even there, and I didn't see any melee class feats that weren't also usable at range. They've got some relatively close-in unleash powers, but I didn't see any that wanted to be adjacent.
By my read, it's a ranged/close character that is okay at stepping into melee, but would rather not.

Martialmasters |

Martialmasters wrote:its fine for either, not that many enemies have attack of opportunity, and when they do you can easily just blast from 20ft+Starts at like 10-15% at 1 and ends north of 35% at 20, so it does get to be a sizable amount.
thats still less than half. and we still have ranged options. It doesn't feel like a huge issue to me.
feels much worse for magus imo.

Kekkres |
4 people marked this as a favorite. |

Guntermench wrote:Martialmasters wrote:its fine for either, not that many enemies have attack of opportunity, and when they do you can easily just blast from 20ft+Starts at like 10-15% at 1 and ends north of 35% at 20, so it does get to be a sizable amount.thats still less than half. and we still have ranged options. It doesn't feel like a huge issue to me.
feels much worse for magus imo.
magus has one unique ability that procs, literealy every single kineticist action will proc aoo, what balance is improved by making this class get clubbed upside the head in 25% of encounters if they want to use a melee attack?

YuriP |
1 person marked this as a favorite. |

The problem with "we still have ranged options" is that it's creates a very bad incentive IMO.
Let's think, why someone will risky to do melee attacks in general?
It's to being able to do more damage (add STR bonus to damage) and to receive benefits from flanking and some times to do some melee maneuvers from athletics and feint or to be able to do some reactions like AoO.
But what's happen when your class risky to receive an AoO just due the usage of your main ability at melee? You won't go to melee!
This is creating a strange motive to players don't do a melee Magus, a melee Inventor, a melee Thauma, and now a melee Kineticist.
I don't understand what's strange design decision from Paizo designers is this. It's like they are signalizing "we don't like that you do melee characters with these classes".

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3 people marked this as a favorite. |

The problem with "we still have ranged options" is that it's creates a very bad incentive IMO.
Let's think, why someone will risky to do melee attacks in general?
It's to being able to do more damage (add STR bonus to damage) and to receive benefits from flanking and some times to do some melee maneuvers from athletics and feint or to be able to do some reactions like AoO.But what's happen when your class risky to receive an AoO just due the usage of your main ability at melee? You won't go to melee!
This is creating a strong motive to players don't do a melee Magus, a melee Inventor, a melee Thauma, and now a melee Kineticist.
I don't understand what's strange design decision from Paizo designers is this. It's like they are signalizing "we don't like that you do melee characters with these classes".
That's the only thing that makes sense me, and it doesn't make any sense! This is just one more reason to add to my list of why I don't like any classes since core. Unnecessary limitations and hoops and deceptive options.

Martialmasters |

Martialmasters wrote:magus has one unique ability that procs, literealy every single kineticist action will proc aoo, what balance is improved by making this class get clubbed upside the head in 25% of encounters if they want to use a melee attack?Guntermench wrote:Martialmasters wrote:its fine for either, not that many enemies have attack of opportunity, and when they do you can easily just blast from 20ft+Starts at like 10-15% at 1 and ends north of 35% at 20, so it does get to be a sizable amount.thats still less than half. and we still have ranged options. It doesn't feel like a huge issue to me.
feels much worse for magus imo.
if a magus is using melee, their ranged is terrible, and their damage is pretty ho hum without weaving in spell strike. cascade stance isn't really it.
so yes, unless you are a ranged magus, its worse for them when we can freely switch to range without much thought.

Martialmasters |
1 person marked this as a favorite. |

The problem with "we still have ranged options" is that it's creates a very bad incentive IMO.
Let's think, why someone will risky to do melee attacks in general?
It's to being able to do more damage (add STR bonus to damage) and to receive benefits from flanking and some times to do some melee maneuvers from athletics and feint or to be able to do some reactions like AoO.But what's happen when your class risky to receive an AoO just due the usage of your main ability at melee? You won't go to melee!
This is creating a strong motive to players don't do a melee Magus, a melee Inventor, a melee Thauma, and now a melee Kineticist.
I don't understand what's strange design decision from Paizo designers is this. It's like they are signalizing "we don't like that you do melee characters with these classes".
yall reminding me of my one player.
35% of the time, its every time, so its every time.

Kekkres |
4 people marked this as a favorite. |

YuriP wrote:The problem with "we still have ranged options" is that it's creates a very bad incentive IMO.
Let's think, why someone will risky to do melee attacks in general?
It's to being able to do more damage (add STR bonus to damage) and to receive benefits from flanking and some times to do some melee maneuvers from athletics and feint or to be able to do some reactions like AoO.But what's happen when your class risky to receive an AoO just due the usage of your main ability at melee? You won't go to melee!
This is creating a strong motive to players don't do a melee Magus, a melee Inventor, a melee Thauma, and now a melee Kineticist.
I don't understand what's strange design decision from Paizo designers is this. It's like they are signalizing "we don't like that you do melee characters with these classes".
yall reminding me of my one player.
35% of the time, its every time, so its every time.
nope its not that often, but if you want to play melee, it SUCKS every time it does happen for no good reason

YuriP |
1 person marked this as a favorite. |

Martialmasters wrote:nope its not that often, but if you want to play melee, it SUCKS every time it does happen for no good reasonYuriP wrote:The problem with "we still have ranged options" is that it's creates a very bad incentive IMO.
Let's think, why someone will risky to do melee attacks in general?
It's to being able to do more damage (add STR bonus to damage) and to receive benefits from flanking and some times to do some melee maneuvers from athletics and feint or to be able to do some reactions like AoO.But what's happen when your class risky to receive an AoO just due the usage of your main ability at melee? You won't go to melee!
This is creating a strong motive to players don't do a melee Magus, a melee Inventor, a melee Thauma, and now a melee Kineticist.
I don't understand what's strange design decision from Paizo designers is this. It's like they are signalizing "we don't like that you do melee characters with these classes".
yall reminding me of my one player.
35% of the time, its every time, so its every time.
It's like every time you get AoO a voice in your conscience says "why the hell did I make this character this way anyway?"

Martialmasters |

Spellstrike at least does a bunch of damage. Melee blasts don't have a lot of incentive to use aside from flanking. It would certainly be more convenient for them not to trigger AoO. Makes sense for everything else to trigger since they're very spell like but blasts are basically just weapons.
maybe im being misunderstood
id like it if my default strike didnt provoke attacks of opportunity when used as a melee strike yes
im just saying attacks of opportunity dont bother me that much.

aobst128 |
aobst128 wrote:Spellstrike at least does a bunch of damage. Melee blasts don't have a lot of incentive to use aside from flanking. It would certainly be more convenient for them not to trigger AoO. Makes sense for everything else to trigger since they're very spell like but blasts are basically just weapons.maybe im being misunderstood
id like it if my default strike didnt provoke attacks of opportunity when used as a melee strike yes
im just saying attacks of opportunity dont bother me that much.
We're in agreement then. The solution might be a bit messy unless they just make blasts regular attacks since otherwise it would need an exception to the manipulate trait in elemental blast.

Kekkres |
4 people marked this as a favorite. |

PF3 prediction. Proficiency will be halved so fighters only have +1 to hit over other martials, but AoO will become something much harder for other classes to obtain, if they can at all. It just impacts gameplay so much.
with the core classes getting hit by an aoo means you where out of position, with a lot of classes since then its just like "ok well i guess i shouldnt use a class with explicit melee options in melee, my bad"

Errenor |
1 person marked this as a favorite. |
Ok, now we officially have 'weird' lines in the game! Yay! 'Weird' means not like those on the picture in CRB.
That's my post and visual examples of it: the post
Why?
Because now we have AERIAL BOOMERANG which returns straight to you always and nobody can restrict you from moving to a position where a 'conventional' line couldn't be drawn to.
No, scratch that. We actually can draw 'conventional' lines between any two squares on a grid.
With m segments and ceil(n/m) length (with the last segment's length (n-(m-1)ceil(n/m)), if n and m are the dimensions of a rectangle between two squares and n>m.

Errenor |
Oww! I forgot the problem about the strange lines in square maps.
You can still use a tape measure in presential games and ruler tool in VTTs.
Nah, I was wrong. I thought a little and found out you can actually draw a 'conventional' line to anywhere you want. I edited the post.
So for example instead of a 'weird' 'cross' line you can just draw 'conventional' 'twins' line below:Ⓜ️️️️️️️️️️️️️️️️️️️️️️❎❎❎❎⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
⬜⬜⬜⬜⬜❎❎❎⬜⬜⬜⬜⬜⬜⬜⬜
Ⓜ️️️️️️️️️️️️️️️️️️️️️️♊♊♊♊⬜⬜⬜❎❎❎❎⬜⬜⬜⬜
⬜⬜⬜⬜⬜♊♊♊♊⬜⬜⬜❎❎❎Ⓜ️️️️️️️️️️️️️️️️️️️️️️
⬜⬜⬜⬜⬜⬜⬜⬜⬜♊♊♊♊⬜⬜⬜
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜♊♊Ⓜ️️️️️️️️️️️️️️️️️️️️️️

manbearscientist |
3 people marked this as a favorite. |
its fine for either, not that many enemies have attack of opportunity, and when they do you can easily just blast from 20ft+
Until you face a Lesser Death and you cry when you see its version of an AAO:
Lurking Death (teleportation); Trigger A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. Effect The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.
This may have come up in a Level 16 playtest I did that resulted in a party wipe...

Martialmasters |

Martialmasters wrote:its fine for either, not that many enemies have attack of opportunity, and when they do you can easily just blast from 20ft+Until you face a Lesser Death and you cry when you see its version of an AAO:
Quote:Lurking Death (teleportation); Trigger A creature within 60 feet makes a ranged attack or uses an action that has the concentrate, manipulate, or move trait. Effect The lesser death teleports to a square adjacent to the triggering creature and makes a melee Strike against it. If the Strike hits, the lesser death disrupts the triggering action.This may have come up in a Level 16 playtest I did that resulted in a party wipe...
This doesn't bother me still. Just have someone soak it up. Spread the damage around.