
Kib Redtail |

Kib made a small error. Rather minute really, but he wouldn't dare try and deceive master. You see, toughness is a sorcerer bonus feat later on, so taking it at first level seemed foolish. Master is wise, and wouldn't want Kib to leave an error uncorrected. Kib has taken skill focus (bluff) instead oh precious master. He is not scheming against you he swears!
Bluff (Feign Harmlessness): 1d20 + 18 ⇒ (6) + 18 = 24
Diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8
Yes~! Daphne is smart cloud scraper. Many kobolds are pyromaniancs. Not gentle Kib though! He was mistress precious consort. He would not dare burn her ssssilks or finery. Kib is gentle and kind. He would never burnss us.
Bluff (Deceive or Lie): 1d20 + 13 ⇒ (9) + 13 = 22

Wiktor Hrobka |

Am remoulding Wiktor into a Cross-Blooded Sorcerer (Ghoul & Infernal Bloodlines) - essentially reflecting the boons awoken in him by his patron, the Infernal Duke; Deumus.
Realise the negatives (less spells) and -2 Will Saves weakens him mechanically (former can be overcome by his Favoured Class benefit, latter fits as he's slightly unhinged) but flavour-wise it ties in much more with the campaign I think.

GM Falling Darkness |

After a behind the scenes discussion I am allowing all participants to add 2 alternate racial traits as long as it does not bring the total points over 30 pts in order to allow some racial customization past the regular switching. Also keep the total cost under 4 pts total added.
If this is too unbalancing during play I may have to take another look at it.
Thanks and game on

Black Dow |

@GM FD: So way I'm reading that Wiktor for instance could have his standard Human racial traits (Bonus Feat & Skilled) but Dimdweller (2RP, which he currently has) is now a free add-on along with another alternate racial trait?
Am thinking Heart of the Fields but just want to check I've got the right of it before I start adjusting my ghoulish grave-digger.

Dylan ap Dryffed |

Alternatve racial traits from here?
A lot of options
There are a lot of incredibly strong option there hmmm.
Dylan would take:
Moon-Touched Damage Resistance (3 RP)
Prerequisites: None.
Benefit: Members of this race gain DR 5/silver.
It makes a good bit of thematic sense, given that he is part lycantrophe, and should not be too unbalancing given that Mithrans probably have plenty of silver weapons, given all of their devil fighting, and the DM can just hand out silver weapons like candy behind the scenes if Dylan gets overly tanky from that. If he does we also get more loot ahahah, cunning plan is cunning!
As well as:
Cat’s Luck (1 RP)
Prerequisites: The race has at least a +2 racial bonus to Dexterity.
Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
Lucky cat is Lucky

Philo Pharynx |

Okay, I got lucky and flexible and changed on of my existing racial abilities for lesser defensive training.
Prisoner 1723
Female rakshasa-spawn tiefling oracle 1 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 264)
LE Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex) (+4 vs. humans)
hp 12 (1d8+4)
Fort +4, Ref +4, Will +5; +4 competence bonus vs. mind-affecting effects
Resist cold 7, electricity 7, fire 7
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks channel positive energy 6/day (DC 15, 1d6)
Spell-Like Abilities (CL 1st; concentration +4)
. . At will—ventriloquism
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (5/day)—burning disarm (DC 16), command (DC 16), cure light wounds
. . 0 (at will)—detect magic, guidance, scrivener's chant, sotto voce (DC 15)
. . Mystery Life
--------------------
Statistics
--------------------
Str 8, Dex 17, Con 17, Int 14, Wis 14, Cha 20
Base Atk +0; CMB -1; CMD 12
Feats Selective Channeling
Traits sedition, unscathed
Skills Appraise +0, Bluff +10, Diplomacy +9, Disguise +7, Heal +4, Knowledge (religion) +4, Linguistics +1, Perception +1, Profession (barrister) +4, Sense Motive +6, Survival +0; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Celestial, Common, Goblin, Infernal
SQ oracle's curse (shattered psyche), pass for human, revelation (channel)
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Oracle Channel Positive Energy 1d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shattered Psyche Your mind is crowded with dozens of voices
--------------------
flexible stats
lucky lesser
fiendish sorcery-> defensive training, lesser

Audi ibn Jad |

@Philo Pharnyx
Between Prisoner 1723's voices and Audi's ancestors we can always have a party...lol.
EDIT
Static Bonus Feat (2 RP)
Prerequisites: None.
Benefit: Choose one feat with no prerequisites. All members of this race gain this feat as a bonus feat at 1st level.
Racial Heritage
Skill Training (1 RP) Perception and Stealth
Prerequisites: None.
Benefit: Pick up to two skills. These skills are always considered class skills for members of this race.
Dual-Minded (1 RP)
Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype.
Benefit: Members of this race gain a +2 bonus on all Will saving throws.
I took the skills because Tengu get bonuses to them, so figured should connect everything.
Dual-Minded is because of the Ancestors...lol!
Thank you! Just what the Doctor order!

Audi ibn Jad |

I read your post too fast (and, perhaps a bit of excitement).
GM said 2 traits equaling no more than 4 rp.
Also, I need to take this because the other states without prerequisites.
Apologize. But still awesomesauce!
Flexible Bonus Feat (4 RP)
Prerequisites: None.
Benefit: Members of this race select one extra feat at 1st level.

Ellioti |

new Race:
Two-Headed Ogre (27 RP)
Just north of Ghastenhall at the edge of the Borderlands an exceptionally dangerous tribe of ogres had setteled some decades ago. All members of the Deathmoor tribe have two heads, making them much more resilient to mental attacks than usual. As an extra nuisance, these ogres tend to actually hunt Humans instead of the race's typcial aimless rampage.
Static Bonus Feat (2 RP): Vestigial Head
Defensive Training, Lesser (1 RP): Humanoid (Human)
Stalker (1 RP)

Teiidae |

@Monkeygod
Is recruitment still open? I've been on hiatus for some time and came back after D&D 5e treated me the same way 4e did.
You mentioned you're only offer spaces to players you played with or from your discord. We both played in Storyteller's Shadow's Vampire game and game Lycan game

Monkeygod |

@Monkeygod
Is recruitment still open? I've been on hiatus for some time and came back after D&D 5e treated me the same way 4e did.You mentioned you're only offer spaces to players you played with or from your discord. We both played in Storyteller's Shadow's Vampire game and game Lycan game
I believe we're still open yes! It's good to see back!
Also, let me just clarify the following:
You do not need to have played with me before, nor do you need to be in my discord server in order for you to be accepted. You'll just be given some preference. There's also several people I've seen apply who are rather familiar names, who I feel could be a good fit.
Mind, this is strictly to help with player loyalty and cohesion, both two big things the GM is concerned with. Moreso even than the creation rules, and the PCs being built.

Ellioti |

OK, crunch done:
Aggron Firebrand
NE male Two-headed Ogre Alchemist Archetype Grenadier
Init +1
=================================================
DEFENSE
=================================================
AC 12, touch 10, flat-footed 11 (+0 armor, +1 Dex, -1 Size, +2 Natural)
hp 11 (1d8 +2 con +1 fcb)
Fort +4, Ref +3, Will +0
=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee +4, reach
Ranged Bomb +3 vs touch (1d6+4, splash 4)
=================================================
EXTRACTS
=================================================
1st - xxx, xxx
=================================================
STATISTICS
=================================================
Str 19, Dex 13, Con 14, Int 16, Wis 11, Cha 6
Base Atk +0; CMB +5; CMD 16
Skills Heal +4, Knowledge (Arcana) +7, Knowledge (Nature) +7, Linguistics +4, Perception +4, Survival +4, Use Magic Device +2
Background Skills Craft (Alchemy) +7, Craft (Weapon) +7
Feats Point-blank Shot, Throw Anything, Martial Weapon Proficiency (Earthbraker), Vestigial Head
Traits Firebug, Arson
Languages Common, Giant
Gear
=================================================
SPECIAL ABILITIES
=================================================
Race: Two-Headed Ogre
Natural Armor Ogres have thick greasy skin, granting them a +2 natural armor bonus.
Special Attacks Reach (1 RP)
Darkvision Ogres have darkvision and so can see perfectly in the dark up to 60 feet (2 RP)
Low-Light Vision Ogres can see twice as far as humans in dim light (they have low-light vision) (1 RP)
Static Bonus Feat (2 RP) Vestigial Head
Defensive Training, Lesser (1 RP) Humanoid (Human)
Stalker (1 RP)
Class: Grenadier Alchemist
Alchemy
Bomb
Mutagen
Throw Anything All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.
Martial Weapon Proficiency At 1st level, a grenadier picks one martial weapon and becomes proficient in its use. This ability replaces Brew Potion.
Traits
Firebug
You were the child of a gunsmith or alchemist and always enjoyed experimenting with fiery alchemical items and minor explosives.
Benefit(s): You gain a +1 trait bonus on attack rolls made with thrown splash weapons and alchemist bombs.
Arson
You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.
Background to follow

GM Falling Darkness |

All right boys and girls and children of all sizes. I am going to close recruitment on this Wednesday the 8th of June. Anyone who has expressed interest or has a submission partially completed has until 7am on the 8th to be done. After this I will start chomping on all of these glorious submissions (which I admit to looking at many already) and announcing the players for the game by Thursday or Friday the 10th with a start most likely the following Monday the 13th.

Dorian 'Grey' |

Teiidae wrote:I'm quite fond of P2e. We're starting to get a wide enough net to get a bunch of interesting stuff. And we're starting to see some 3pp support.@Monkeygod
Is recruitment still open? I've been on hiatus for some time and came back after D&D 5e treated me the same way 4e did.
I am in complete agreement. When my home group made the decision to go the PF1E route instead of 4e, we were quite happy. Same with PF2e. PF2e is really good. I tried 5e for a Boss Fight PbP (Mightypion looking at you) but found the system a bit...meh.
Looking forward to it, GM!

Teiidae |

@GM Falling Darkness
I'll get working on something tonight right after work.
I'm currently playing 5e, I love the FR setting but 5e's game system feels hollow to me, so I don't think it's really for me.
Pf1e is nice and familiar, pf2e looks interesting. I'd say from first impressions it's 5e on steroids.

Philo Pharynx |

Anyone who has expressed interest or has a submission partially completed has until 7am on the 8th to be done.
You might want to specify the time zone for people working up to the wire.
I'm currently playing 5e, I love the FR setting but 5e's game system feels hollow to me, so I don't think it's really for me.
Pf1e is nice and familiar, pf2e looks interesting. I'd say from first impressions it's 5e on steroids.
I'm more of the opinion that PF2e is more like 4e cut down and streamlined. But I generally liked 4e.

Teiidae |

GM Falling Darkness wrote:Anyone who has expressed interest or has a submission partially completed has until 7am on the 8th to be done.You might want to specify the time zone for people working up to the wire.
Teiidae wrote:I'm more of the opinion that PF2e is more like 4e cut down and streamlined. But I generally liked 4e.I'm currently playing 5e, I love the FR setting but 5e's game system feels hollow to me, so I don't think it's really for me.
Pf1e is nice and familiar, pf2e looks interesting. I'd say from first impressions it's 5e on steroids.
I'll be honest, I hated 4e when I started. I was forced to play it and it killed our 3.5 long campaign because of one player. But after playing 5e, I kind of started to appreciate 4e more. I missed the crunch and hardset rules, 5e rules feel way more up to interpretation.

Dylan ap Dryffed |

Shackled as he is in a in a cell, Dylan enlightens everyones night with some cat singing! From the famous Caernish Saga "Cats" which details the bloody adventures of a aging Fanglord seeking vengeance for his kin that were slaughtered by Mithrans!
Perform Sing: 1d20 + 4 ⇒ (10) + 4 = 14
Midnight
Not a sound from the battlement
Has the moon lost her memory?
I am smiling alone
In the torchlight
The dying foes collect at my feet
And their bodies begin to moan
Memory
All alone in the moonlight
I can smile at the old days
I was powerful then
I remember
The time I knew what bloodlust was
Let that memory live again
Every shield-Man
Seems to beat a fatalistic warning
Someone mutters as the next foe is guttered
Oh yes there will be mourning
Daylight
I must demand a pay-rise
I must fight for a new life
And I mustn't give in
When the dawn comes
Tonight will be a memory too
And a new war will begin
Burnt out ends of smoking ruins
The stale cold smell of morning
A Mithran dies, another life is over
Another day is dawning
Fight me!
It not easy to leave me
All alone with my memory
Of my charge at the sun
If you don't pay me
You'll understand what your defeat is
For us a new war has begun!

Wiktor Hrobka |

Tweaked Wiktor - shifted around his stats for a better balance. Biggest change is his Infernal Bloodline is now Pit-Touched Mutant Bloodline - again seems a better fit for "Deumus' Eater of the Dead".
Also dropped the Equipment Trait. Working on his background, so I'll factor new trait into that also.

Kib Redtail |

I wasn't happy with the blurb I wrote for Kib's backstory, but after glaring at it a bit and seeing the deadline I added it to his profile. I still need to write a proper description of Kib's appearance, but my submission is now ready for review.
A wise master would choose him above all others. An important master would benefit from having a charming spawn of dragons. Such a glorious master will choose him yes? Kib would be forever loyal to such a wonderful master as this.
Bluff (Deceive or Lie): 1d20 + 13 ⇒ (13) + 13 = 26

Nikolaus de'Shade |

Would an Astomoi be acceptable?
If so, would they qualify for the two racial point add ons? I'm guessing they're nowhere near 30RP, but some of their abilities are so odd that I wouldn't want to assume. :)

Dorian 'Grey' |

@ Nickolaus de'shade
Outsider (native) (3 RP) Shadow Plane
Medium (0 RP)
Normal Speed (0 RP)
Specialized (1 RP)
Prerequisites: Pick either mental or physical ability scores.
Modifiers: : Members of this race gain a +2 bonus to two ability scores of the chosen type, and a –2 penalty to one ability score of the other type.
Language Standard (0 RP)
Darkvision 60 Feet (2 RP) from Telepathic Senses
Telepathy 100' (4-6 rp?)
Scent (4 RP)
Sensitive Breath (-1 rp?)
Mouthless (0 rp?)
Total rp is 13-15
Sweet image too probably another 5 rp...lol. I like it.

Dylan ap Dryffed |

Hehe, characters not liking each other is an excellent thing in an evil party. Dylan may as well "Nyah intensively" after a possible mad scientist character bribes him to piss off Aggghhh so that Aghhh gets more intensive rage :).
I kind of like him as a evil Tiger-Viking-Puss-in-Boots, definitly more unique then "evil catgirl".

GM Falling Darkness |

Don't worry it's confusing and I like pf2e a whole gaggle bunch but I am still learning it. I have run pf1e multitudes of times and played it and run it in Pathfinder play and home games galore. I like 2e mechanics alot and I miss some of the wizard craziness but I havent seen over 9th lv play or running in 2e yet.

Dorian 'Grey' |

I currently have a Cleric 20 (AoA), a Wizard 18 (EC), a Fighter 16 (FotRP), and a Gunslinger 1 (OoAS).
I have found that each tier has been a blast!
I only have 1 complaint but certain work arounds are available.
I have found high level play in PF1e much more lopsided toward the players. PF2e corrected that.
That being said, having played since age 9 (40 years oh my!) I gamed lots of TTRPGs.
PF1e and PF2E are my tops. Too early to tell if PF2e climbs higher...lol.
They are very much two different games mechanically.

Dylan ap Dryffed |

I havent seen pf2e play at level higher then 5. It certainly seems as if low level combat in pf2e is less lopsided in terms of offense vs defense, although I also think hat the pf2e "meta" has not been "figured out" yet.
It is disgustingly easy to one shot oneself as a pf1e level 1 character (pretty much anyone with a 2 handed martial weapon, power attack and STR 18 has great odds of one shotting himself or any party member) and pf2e with its extra racial hitdice goes a long way making things less swingy.

Philo Pharynx |

PF2e is one of the few D&D style games where I'm okay playing at first level. And I now have a game where I'm 19th level and I have to say that the game is also very playable at high levels. The best I've seen in a long time.
4e and PF2e both took some mental conditioning and play before I really got into them. 5e didn't take so much time, but it was designed in part to be easy for new gamers to get into it.

Ouachitonian |

I wish I had the RP left to add a couple of hoof attacks to my centaur, but he’s already at 29. Instead I’ll add Lesser Defensive Training vs Humans:
Defensive Training, Lesser (1 RP): Prerequisites: None; Benefit: Choose one subtype of humanoid. Members of this race gain a +4 dodge bonus to AC against humanoids of the chosen subtype.