Can't build a Drifter Gunslinger until this FAQ is answered


Rules Discussion

Scarab Sages

So there is, presumably, a typo in Gunslinger that is basically forcing me to delay making a Drifter. For those that don't know, the schtick of a drifter-gunslinger is that they march into melee and use both one handed crossbows (or firearms) and one handed melee weapons guns akimbo style. They can shoot then melee (if the shoot is successful then the melee attack is against flat footed.) Or they can melee then shoot (if the melee is successful, the shoot doesn't trigger reactions.) Cool stuff, I'd like to try it out.

However, the build is predicated upon doing well in both melee and ranged. There's a new item that lets you attach to one handed melee and ranged weapons so you don't have to buy to magic weapons, but Here's the problem:

Guns and Gears P. 105 wrote:


Gunslinger Weapon Mastery Level 5
You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.
Guns and Gears P. 105 wrote:


Gunslinging Legend Level 13
You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.

In case you missed it, your proficiency in most stuff (including all melee weapons) increases to expert at 5 . . . and then increases to expert again at 13. As I see it, there are three possibilities for how this is SUPPOSED to go.

1) Your non-crossbow, non-firearms, simple and martial weapons proficiency increases to expert at 5, and to master at 13 (best outcome from a mechanics standpoint)

2) Your non-crossbow, non-firearm simple and martial weapons proficiency increases to expert at five and nothing thereafter. (Technically this is what we get right now)

3) Your non-crossbow, non-firearm simple and martial weapons proficiency increases to expert at 13 (worst outcome from a mechanics standpoint.)

Now, there are some workarounds. Because of the "singular expertise," ability your proficiency in non-crossbow, non-firearms weapons is always at least one behind your crossbow/firearm proficiency. However, if you take Martial artist dedication, your unarmed attack proficiency is equal to your highest level proficiency (goes down a peg for Singular expertise) and leaves you with master. Similarly you could take a general feat for proficiency in Aldori Dueling sword and get Aldori Duelist dedication, which would do the same thing for you, only with Dueling swords.

These things don't come without their own problems, but they take up a class feat for martial artist dedication, or two for Dueling sword. The issue here is . . . that can really change your character build. ESPECIALLY if you start building towards one thing and find out in the FAQ that comes out six months later that you guessed wrong. Suddenly you either wasted a feat (or two) or you guessed wrong and now your build is never above expert to hit with your melee attacks which is a huge part of your build.

I just . . . I think we need an answer to this before even think of building a Drifter.


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Do you have a GM that can resolve this for you?


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It's definitely a typo. You're meant to become master in martial weapons at 13th level and legendary with guns and crossbows. Going from expert TO expert doesn't make any sense. The RAI is apparent. I'd say you don't need to wait for clarification.

Scarab Sages

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GM OfAnything wrote:
Do you have a GM that can resolve this for you?

Talking about PFS. You are right, though, good call for home games.

Aobst128 wrote:


It's definitely a typo. You're meant to become master in martial weapons at 13th level and legendary with guns and crossbows. Going from expert TO expert doesn't make any sense. The RAI is apparent. I'd say you don't need to wait for clarification.

You are assuming that the editing was supposed to put weapon increases at both levels. However, it could have just as easily been that the gunslinger was always meant to only get to expert in non-crossbow, non-firearm simple and martial weapons, and the team flip-flopped where to put in that ability (at level 5 like a martial or 13 like an alchemist) and forgot to take one of them out before sending it off to the printer.


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VampByDay wrote:
GM OfAnything wrote:
Do you have a GM that can resolve this for you?
Talking about PFS. You are right, though, good call for home games.

For PFS, you definitely get the bump to expert at level 5, and won't get to level 13 for a couple years now. Luckily, retraining is easy.


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The way to go is to assume #1 is correct and be open to retiring at level 12 if you're wrong.


VampByDay wrote:
GM OfAnything wrote:
Do you have a GM that can resolve this for you?

Talking about PFS. You are right, though, good call for home games.

Aobst128 wrote:


It's definitely a typo. You're meant to become master in martial weapons at 13th level and legendary with guns and crossbows. Going from expert TO expert doesn't make any sense. The RAI is apparent. I'd say you don't need to wait for clarification.
You are assuming that the editing was supposed to put weapon increases at both levels. However, it could have just as easily been that the gunslinger was always meant to only get to expert in non-crossbow, non-firearm simple and martial weapons, and the team flip-flopped where to put in that ability (at level 5 like a martial or 13 like an alchemist) and forgot to take one of them out before sending it off to the printer.

I doubt that's the case. It's a martial class and functions similarly to the fighter except you can't choose the weapon group. There isn't a class chassis with wonky proficiency like that. So it's safe to assume. But it'd be up to your GM in the end I suppose. You could probably argue these points to use it. Although as it has been pointed out, you might not reach 13th level anytime soon.


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I think it was confirmed to be a typo in one of the original G&G errata/FAQ threads. It's supposed to be Master Proficiency at 13th level.


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Pathfinder Roleplaying Game Superscriber
Golurkcanfly wrote:
I think it was confirmed to be a typo in one of the original G&G errata/FAQ threads. It's supposed to be Master Proficiency at 13th level.

Yeah it's 100% confirmed to be a typo scheduled for errata.

The Exchange

RexAliquid wrote:
VampByDay wrote:
GM OfAnything wrote:
Do you have a GM that can resolve this for you?
Talking about PFS. You are right, though, good call for home games.
For PFS, you definitely get the bump to expert at level 5, and won't get to level 13 for a couple years now. Luckily, retraining is easy.

Agreed - You won't get past level 9 or so for at least a couple of years

Scarab Sages Designer

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nephandys wrote:
Golurkcanfly wrote:
I think it was confirmed to be a typo in one of the original G&G errata/FAQ threads. It's supposed to be Master Proficiency at 13th level.
Yeah it's 100% confirmed to be a typo scheduled for errata.

This is me, confirming that it is 100% confirmed to be a typo and should upgrade to master proficiency at 13th level.

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