| Wesrolter |
Building some Mech sheets for a future game (After their current mission) and the skill points are a little curious.
A mech’s skill check modifier equals 5 + half its tier; for Athletics checks, also add the mech’s Strength modifier. When an operator grants their mech an action and the mech performs a skill check as part of that action, the mech can use the operator’s ranks in that skill (instead of half the mech’s tier) to determine its modifier. When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier
Thats the section on skill points. Seeing as a Mech doesn't have most Attributes, the Modifier of 5 feels like a nice way to give a blanket benefit. Does the pilots Class skill have any effect? I can understand it not, with the bonus of 5, but since its not mentioned, I am after a little clarification.