I love how you played with focus points with this class


Psychic Class


8 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

When reading about the focus points being spent with amps, I was worried it would feel too limiting to only be able to use them twice per combat in addition to have limited spell casting, but once I read Unleash Psyche (and strain mind) I found myself very impressed at how you found a way to "increase" the focus pool without actually increasing it. MUCH more successful than the attempt of doing something similar with the oracle playtest.

It not only provides a unique power boost compared to other classes, but also helps push the flavor of what I would imagine a psychic to be like compared to other spell casters (powers being more limited in breadth, but each power being powerful and used in novel ways with the amps)


10 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Same, and I'd like to see you guys do it again with future classes, the amp framework seems perfect for say, the Kineticist.


1 person marked this as a favorite.

Big fan of the amps, I'm looking forward to seeing how it plays, but I love a class with rhythm as a mini-game.

Also it's very cool to be like, clicking your fingers, playing smooth jazz, and counting, then the unleash turn hits and the tempo change kicks in.


1 person marked this as a favorite.
The-Magic-Sword wrote:
Same, and I'd like to see you guys do it again with future classes, the amp framework seems perfect for say, the Kineticist.

100%. I would accept burn if it was a temporary physical debuff that allowed you to throw more fire or metal.


2 people marked this as a favorite.
The-Magic-Sword wrote:
Same, and I'd like to see you guys do it again with future classes, the amp framework seems perfect for say, the Kineticist.

Honestly I think one of the reasons this class worries me is this. As someone who got into pathfinder because of kineticist, I'm thinking this class might set a precedent for class specific cantrips and more spamable focus spells. And if this is the power level we can expect, I'm very worried. Class specific cantrips should be stronger than regular cantrips, and amped ones should be on far with other blasty focus spells (maybe slightly lower but not like, half as strong like they are now).


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Gaulin wrote:
The-Magic-Sword wrote:
Same, and I'd like to see you guys do it again with future classes, the amp framework seems perfect for say, the Kineticist.
Honestly I think one of the reasons this class worries me is this. As someone who got into pathfinder because of kineticist, I'm thinking this class might set a precedent for class specific cantrips and more spamable focus spells. And if this is the power level we can expect, I'm very worried. Class specific cantrips should be stronger than regular cantrips, and amped ones should be on far with other blasty focus spells (maybe slightly lower but not like, half as strong like they are now).

I think it is really hard to consider playtest material as precedent for power level. At MOST possible precedent for mechanics, and that is the specific I focus on with regards to being positive. The underpowered nature is a pretty common complaint, so I would reserve judgement on that until the final class comes out, and EVEN THEN if the class turns out to be under-powered with its cantrips and focus spells, there is nothing stopping Paizo from learning from that and adjusting for another class like the kineticist.

Scarab Sages

4 people marked this as a favorite.

The power level worries me too. the mechanic is nice, just everything using it kinda...sucks. I know nothing new has really matched core class power, but I wish we could move a little closer to that level.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I look forward to kineticist with cantrip modification being their stick and being the blaster version of wave casting. Of course, i wouldn't mind them not having any actual spell casting either.


I don't see the point honestly. Since you can't mix amp with metamagic and the design pushes you to amp 1/turn anyway, they could have made amp a free action metamagic you can use 1/turn limitlessly and done away with focus points and Unleash. Maybe even make all psi cantrips 1 action and make amp an action.

This would have the added benefit of not punishing the psychic for not having time to refocus (tight timetable) or for getting into a prolonged combat (a climax boss perhaps). Maybe turn the Unleash mechanic into a stance (mindset?) you can enter right off instead of only activating as most combats end.


I think if unleash was a stance it will make more sense in flavor. But I think that make amps blocks matamagic was intentional just to avoid the psichic power be too similar to pure magic that can be altered by common metamagic itens and abilities what's flavorfull too and helps to avoid some power creep race with metamagic abilities and itens like Shadow Signet.

Community / Forums / Archive / Pathfinder / Dark Archive Playtest / Psychic Class / I love how you played with focus points with this class All Messageboards
Recent threads in Psychic Class