
Skabb |
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Perhaps there is a good reason related to balance, but wands/staves are weird magical implements that seem within the wheelhouse here (especially wands since there is a wand implement). I feel like this would apply to any magical artifact requiring access to a certain spell casting tradition to activate.
I would imagine this as a class feature (even as simple as gaining trick magic item as a free skill feat, maybe keyed off of charisma instead of int), but with scrolls being tied to feats, it probably makes more sense as feat related (possibly with scroll thaumaturgy being a prerequisite, and maybe the ability to recharge a staff in some limited way as its own feat).
beyond mechanically, I think something like this would feel good as a way to tie the flavor of the thaumaturge to the adventure at hand, being able to gain access to more of the artifacts revealed by the adventure.

David knott 242 |

Do non-spellcasters already have a way to tricks wands into working for them? If so, they may have been left out of the playtest because that is something they already know how to do -- and all the Thaumaturge would need is slightly easier access to this ability.

Skabb |
Do non-spellcasters already have a way to tricks wands into working for them? If so, they may have been left out of the playtest because that is something they already know how to do -- and all the Thaumaturge would need is slightly easier access to this ability.
via a the trick magic item feat. if there's anything more, I'm unaware of it.

Tender Tendrils |

RexAliquid wrote:I'm not sure I'd want a class feat version of Trick Magic Item. It would be cool as a class feature, but at the same time, I'm not sure that every thaumaturge would want or use it.Isn't that the point of class feats? Fitting abilities that not everyone might want?
I think they just forgot to add the "-ure" to the end the time they said feat.
(I've actually noticed that this even happens in the errata documents for the core rulebook - some changes tell you to change the text of "X class feat" or "Y class feature" when said thing is actually a feature or a feat respectively.

RexAliquid |
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RexAliquid wrote:I'm not sure I'd want a class feat version of Trick Magic Item. It would be cool as a class feature, but at the same time, I'm not sure that every thaumaturge would want or use it.Isn't that the point of class feats? Fitting abilities that not everyone might want?
A skill feat is a much lower price to pay than a class feat.

David knott 242 |

I think I now see how the Thaumaturge gets an advantage with Trick Magic Item. Its prerequisite is training in one of four skills, and it lets you use magic items that cast spells of the tradition(s) associated with whichever of these skills you are trained in. And it just so happens that the Thaumaturge gets free training increases in these skills, thereby improving the chance that he has decent proficiency bonuses in more than one of these skills.

Alchemic_Genius |
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A 1st feat that grants Trick Magic Item and allows it to run off Charisma would really bring the class together, like a fine rug.
Personally, I'd rather it not run off trick magic item and just basically be scroll thaumaturgy, but for wands. Trading class feats for something that provides the benefit of a skill feat doesn't feel good for the alchemist, and won't feel good for the thaumaturge.