Are we ever going to get the Dwarven Dorn-Dergar back?


Pathfinder Second Edition General Discussion


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I was just sketching out some Magus ideas, and I realized that I can't make my favorite PF1 Magus in PF2- yet. Through a significant amount of feat taxes to make all the parts work together, in the previous edition I was able to put together a Skirnir magus who was among the Dwarfiest Dwarfs to ever Dwarf wielding a Dorn-Dergar and a heavy shield who specialized in abjuration.

While the PF2 Magus can combine a shield with spellstrike (via Sparking Targe), the only one-handed reach weapons available are the various whips (which lack oomph) and the Gnomish Flickmace. The flickmace is available to everyone via "being adopted by gnomes", but that's hardly a fitting choice for very Dwarfy Dwarves.

Currently the core races get relatively little from the "for purposes of proficiency... treat advanced [Ancestry] weapons as martial" clauses in their level 1 weapon familiarity feat, so are there other PF1 ancestry specific weapons people would like to see come back? This edition does a nice job of making a lot of different weapons viable, not just the one with the best numbers, so some of those weapons from PF1 we were using because their flavor justified their suboptimal numbers would be wonderful to have back.


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Dwarven Dorn-Dergar's were two handed back in PF1, weren't they?

Aren't they just a dwarf specific Meteor Hammer?

At least their description sounds like one. Perhaps drop the backswing and disarm traits for Dwarf and an upgrade to a d10. Sounds pretty Dwarven to me.


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It was two-handed in PF1, but with a feat you could one hand them, which was cool. So it's like the Dwarfy bastard sword of the meteor hammer.

Liberty's Edge

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It could be brought back in the 2-handed version, but I do not see them bringing back a feat just for this weapon.

Now, the weapon could have a specific rule that you can use it 1-handed if you have the Dwarven Weapon Familiarity feat.


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Not ancestral weapons, but I do miss all the double weapons from 1E/3.5, like the double-bladed sword or dire flail.


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Perpdepog wrote:
Not ancestral weapons, but I do miss all the double weapons from 1E/3.5, like the double-bladed sword or dire flail.

The 3-action + MAP kind of killed their PF1 usage, though I could see those returning with some new trait. I suppose it'd be like Twin or Forceful, maybe even Agile, and I assume Advanced too.

For now, one could flavor a current two-handed weapon's stats (i.e. Greatsword most likely for double-bladed sword) so you have legal stats w/ new imagery.

If one wanted a fiery end and a frosty end, that'd be much harder.


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The Raven Black wrote:

It could be brought back in the 2-handed version, but I do not see them bringing back a feat just for this weapon.

Now, the weapon could have a specific rule that you can use it 1-handed if you have the Dwarven Weapon Familiarity feat.

I don't see why not. "Get even more capable with this specific ancestral weapon" seems like an entirely reasonable thing to do with ancestry feats. Heck - the dwarves themselves already have Clan's Edge/Protective Sheathe doing just that.

Now balancing it right might get a bit finicky, but there's nothing inherent in the system that prevents the idea.


Castilliano wrote:
Perpdepog wrote:
Not ancestral weapons, but I do miss all the double weapons from 1E/3.5, like the double-bladed sword or dire flail.

The 3-action + MAP kind of killed their PF1 usage, though I could see those returning with some new trait. I suppose it'd be like Twin or Forceful, maybe even Agile, and I assume Advanced too.

For now, one could flavor a current two-handed weapon's stats (i.e. Greatsword most likely for double-bladed sword) so you have legal stats w/ new imagery.

If one wanted a fiery end and a frosty end, that'd be much harder.

They've already done that to an extent. Dire flail got folded into war flail, as evidenced by the war flail being Imbrex's favored weapon now, rather than the dire flail that it was in PF1E. I suppose that could also be balance concerns, to my knowledge no deity grants proficiency in an advanced weapon, but it does imply that they are functionally similar now.


You could also make it work as an advanced one-handed bludgeon weapon with the traits Dwarf, Two-Hand [more damage], and Reach. If there was a "One-Hand" trait that worked like the Two-Hand one trait, that would make more sense though.

The Gnome Flickmace is a very popular weapon as far as I've seen, and it would be good to have at least one decent alternative.


It could show up in the upcoming Alkenstar AP. I think one of the articles covers the dwarves fortress. Not a bad place to put some dwarves weapons.


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I miss the monk's spade: a monk double weapon that allowed for B or P or S damage. It was one stop shopping for damage types. That and you had 2 metal ends for different special materials. ;)


graystone wrote:
I miss the monk's spade: a monk double weapon that allowed for B or P or S damage. It was one stop shopping for damage types. That and you had 2 metal ends for different special materials. ;)

This could be replicated with the Modular trait. I don't think there is any way at the moment to do anything similar for materials at the moment though, which is a shame. I could see an eventual "double weapon" trait that allows you to change more than just damage type with an action. It could be like a mashup of Modular and Two Hand that alters your damage type and possibly weapon die all in one trait.


beowulf99 wrote:
This could be replicated with the Modular trait.

True but the extra action make it kind of meh if you need to swap types on the fly.

beowulf99 wrote:
I don't think there is any way at the moment to do anything similar for materials at the moment though, which is a shame.

Both Polytool and Tricky Pick SOUND like different materials should be possible as it's "a variety of damaging blades and bludgeoning surfaces" or "a number of simple tools folded inside". It's a shame neither is finesse.


I would hope in the Guns & Gears book there'd be rules on making a weapon seeing as we have inventors and such.
One such idea is a connecting bar which takes two one-handed weapons (likely with more limitations than that) and sticks them together to make an Advanced weapon and gives them Twin (and maybe more, and maybe loses some). Then we wouldn't just get weapons with matching heads, but weapons with two different heads, like a Light Flail/Short Sword combo which could give you all types of damage.
If the limitations on weapon type were rigorous, the finished weapon wouldn't necessarily need to be Advanced, although I'd expect Uncommon.
Whether there'd be separate Runes or the bar worked like a Doubling Ring (w/ upgraded versions) would be a matter of mechanical & economic balance.


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I'm going to be honest here. I'd be entirely okay with never getting double weapons back again. They were silly then, they're silly now.

I'm not talking about standard use of spears and staves, but most of them? Silly.


Sanityfaerie wrote:

I'm going to be honest here. I'd be entirely okay with never getting double weapons back again. They were silly then, they're silly now.

I'm not talking about standard use of spears and staves, but most of them? Silly.

But they do fill a "fantasy" "niche". Sure, a double weapon isn't the most practical thing in the world. But if game systems were balanced around the most commonly practical weapon in their given time period then everyone would just use spears, with swords being relegated to side arm status, and everything else would be an oddity.

I for one am never against silly weapons. The Bladed Diabolo and Fire Poi are great examples of silly sounding weapons that have their own niche use.


beowulf99 wrote:
Sure, a double weapon isn't the most practical thing in the world.

Several are based off of actual weapons. There are some insane looking weapons out there. A double-chained kama is a bit different than something like a double sling [which I'm not even sure how it'd work].


graystone wrote:
I miss the monk's spade: a monk double weapon that allowed for B or P or S damage. It was one stop shopping for damage types. That and you had 2 metal ends for different special materials. ;)

And if you wanted you could find a special one so you could dig holes WITH THE TECHNOLOGY OF TOMORROW.

And honestly, the odd goofiness of double weapons is a big part of their appeal to me, either played to the hilt for wackiness, or subverted and serious with the party looking at someone good enough to actually use a dire flail without braining themselves and all rushing to say "dibs on not fighting that guy."


Perpdepog wrote:
graystone wrote:
I miss the monk's spade: a monk double weapon that allowed for B or P or S damage. It was one stop shopping for damage types. That and you had 2 metal ends for different special materials. ;)

And if you wanted you could find a special one so you could dig holes WITH THE TECHNOLOGY OF TOMORROW.

And honestly, the odd goofiness of double weapons is a big part of their appeal to me, either played to the hilt for wackiness, or subverted and serious with the party looking at someone good enough to actually use a dire flail without braining themselves and all rushing to say "dibs on not fighting that guy."

LOL Yes, I DO enjoy those kind of characters. Between someone that's swinging around a kyoketsu shoge and someone with a club, I'm going for the club guy. In a game with core options to use a Large boarding pike with 3' tall plant [leshy], it's hard to say where the line is for a particular option to be too silly for the game.;)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Considering we still don't have stats for the earthbreaker, which is one of the setting's most iconic weapons...

Really need to get an "exotic arsenal" type book at some point.


I could really go for a Switch Axe. It switches between being a Greatsword and a Greataxe.

Or a Gunlance.

Or a Charge Blade. It switches between a Sword and Shield and a Two-handed Axe.


MaxAstro wrote:

Considering we still don't have stats for the earthbreaker, which is one of the setting's most iconic weapons...

Really need to get an "exotic arsenal" type book at some point.

Maybe that would fit really really nicely into a Book Of War from Martials like Figher, and Ranger and Barbarian and such. You know, like Secrets of Magic, but for Fighters. I don't even know if it needs new classes, just a big old book of expanded features for all the martials we have like new feats and weapons would be rad.

I'm not familiar enough with 1e to know "What's missing" and all the martials we have at the moment seem to cover most gaps. I'd always always always always always love to see a 4e Avenger come back in some form though.


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I would also like the elven branch spear back. It's terribly difficult to make polearms work on finesse characters, but if anybody's going to make it work it's the elves.

Shadow Lodge

MaxAstro wrote:

Considering we still don't have stats for the earthbreaker, which is one of the setting's most iconic weapons...

Really need to get an "exotic arsenal" type book at some point.

Mechanically, the Earthbreaker is basically covered by the Maul: A two-handed hammer using the same damage die as the Greatsword (which is the largest weapon die currently allowed).

If you are looking for the 'use this two-handed weapon in one hand' option then I wouldn't hold my breath if I were you: The weapon damage die is much more significant in this edition, so balancing a 1d12 weapon that can be wielded in one hand would be tough at best...


I dunno, it could potentially be done. You might need to either lower the damage dice a step or reduce the AC bonus from the shield to reflect the awkwardness of wielding both, but even if just have the Earth breaker become the bludgeoning equivalent of a the dwarf war axe that would at least fill the niche.

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