| Reksew_Trebla |
Note: I’m not looking for something where a specific creature, spell, or whatever, has an ability that makes people who attack them take damage. I’m looking for things like the Vicious enchantment, where it is the attacker that specifically has the ability that makes them take recoil damage.
So far, all I’ve got is Vicious, but I’m looking for other ways to do this, as I want to stack them for a character idea. I’m the GM, by the way, so I have no problem with what I can use. I’d prefer 1st party, but am willing to consider 3rd party content as well.
| SheepishEidolon |
Warpriests with the major blessing Battle Lust turn vicious' backslash damage into nonlethal damage.
Goblin alchemists with the firebrand discovery can set their natural attacks on fire for flaming / flaming burst, taking 1d6 fire damage per round. It's a very... goblinesque ability.
Kineticist's burn is probably the ultimate example for recoil damage.
Ferocity makes you take damage for just attacking, when below 0 HP. You can get a minor version with the combat trait Broken, Not Beaten.
The Bloodbath spell makes you and your targets bleed.
The Detonate spell hurts both you and your targets, too.
That's all I can find for now.
| avr |
The holy vindicator PrC gets bleeding stigmata which gives them a bonus chosen when the bleeding starts. And yes they're taking bleed damage from that.
I know there's a few ways of getting extra rounds of rage when you take damage, those might be relevant to you.
A hunter with the wild flanking betrayal feat shares that with their animal companion; each does damage to the other when they attack while flanking.
Ninjas can get the redirect force trick - this makes them provoke AoOs for combat maneuvers when they normally wouldn't, and they add the damage they take to their CMB. This is how you dirty trick or grapple demigods or the Oliphant of Jandelay.