| Barachiel Shina |
What's the deal with Greater Make Whole being weaker than Make Whole in the "Target" entry as outlined here?
Make Whole works on much more materials and any Construct size.
Greater Make Whole only works on ONE object up to 5 lbs/level?
Is this an error or was it intended to work better, but not on as much material, as Make Whole?
| OmniMage |
Mistakes happen. If you don't like it, then feel free to fix it.
The spell is still useful as is. It can repair magic items that its weaker cousin can't. Its probably the reason why you seek it out. Make whole can repair magic items up to cl 10, but make whole greater can repair magic items up to cl 20.
| Chell Raighn |
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There are other spells with similar circumstances to them... greater doesn’t always mean outright stronger... greater versions of various spells tend to become more focused. By narrowing the preview of the spell, a Spellcaster is able to trace more power out of a spell or improve upon the spells weaknesses. In the cast of make whole vs greater make whole, the greater version narrows its focus in order to be cast faster and provide a more reliable degree of repair.
Heck, just look at invisibility vs greater invisibility... normal invisibility lasts minutes/level but is easily broken, while greater sacrifices duration for durability allowing the target to fight while invisible but only lasts for rounds/level... these sorts of trade offs are common place in greater spells. You sacrifice something from the normal version to remove a weakness.
Senko
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Well because my player's Shield Guardian got destroyed and we're trying to find a spell that can restore it besides rebuilding it all over again.
I'm afraid if its been destroyed your out of luck see the following . . .
A construct that has been completely destroyed cannot be repaired, though at the GM’s option some of the materials may be usable in the construction of a new construct.
Which means make whole, rapid repair and anything else are specifically stated to be no use once its fully destroyed. Best I can suggest is ask your GM if they'll allow reuse to cut costs down.
My general rule for this is you get 40% +2d10 of the materials in reuseable condition (roughly 50% cost halving) and the attuned amulet to build a new one.
| Barachiel Shina |
Barachiel Shina wrote:Well because my player's Shield Guardian got destroyed and we're trying to find a spell that can restore it besides rebuilding it all over again.I'm afraid if its been destroyed your out of luck see the following . . .
A construct that has been completely destroyed cannot be repaired, though at the GM’s option some of the materials may be usable in the construction of a new construct.
Which means make whole, rapid repair and anything else are specifically stated to be no use once its fully destroyed. Best I can suggest is ask your GM if they'll allow reuse to cut costs down.
My general rule for this is you get 40% +2d10 of the materials in reuseable condition (roughly 50% cost halving) and the attuned amulet to build a new one.
Well we decided to go with using the spell Memory of Function from the Guide to Technology book for Pathfinder since it had this statement in it:
When this spell is cast upon a destroyed construct, it is restored to full functionality and full hit points, provided no significant portion of the destroyed construct (such as an entire limb) is missing.