Sword Fighters need a thrown weapon option.


Pathfinder Second Edition General Discussion

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CaffeinatedNinja wrote:
A lot of times the target will already be flanked for instance.

The thing is that it makes it flatfooted to everyone and not just the people flanking so it can be plenty useful to have even while flanking: a ranged rogue would love it. Add to that that there's at least 20 monsters out there that can't be flanked.


Is there a melee or thrown weapon option for bow fighters?


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Decimus Drake wrote:
Is there a melee or thrown weapon option for bow fighters?

I think a better question is 'why isn't the halfling sling staff a melee option for the sling group?'

On your question though, the same option as ranged for the sword user: Weapon Improviser archetype. With it, you can throw whatever sword you like [10' range increment] or pummel someone in melee with your crossbow. It even removes the improvised penalty, keep proficiency at class levels, gain up to an additional +2 hit, extra dice damage, crit specializations, ect.


Pathfinder Rulebook Subscriber
graystone wrote:
CaffeinatedNinja wrote:
A lot of times the target will already be flanked for instance.
The thing is that it makes it flatfooted to everyone and not just the people flanking so it can be plenty useful to have even while flanking: a ranged rogue would love it. Add to that that there's at least 20 monsters out there that can't be flanked.

True, it can be useful. I just find it annoying that the hammer one gives that same benefit since you are flat footed while prone too.

Kind of strange as Brawling and Slings (Slowed 1 and Stun one) require the target to fail a save, but the prone crit spec has no save. I would rank prone above slowed 1 or stunned 1. Proned costs an action too (unless it wants to stay on the ground which is awesome lol) and makes them flat footed until then, and trigger AoO when they get up.

Hah, sorry, getting kind of far afield from wanting a thrown sword:)


Thrown sword might be hard to justify, as ohters have pointed out.

Maybe what we really ought to be looking for is some easier way for Fighters to diversify.

Barbarians and Swashbucklers both have the same problem as the OP's sword fighter in lacking the ability to use their gimmick at range and both of them have level 1 class feats that allow them to flex into throwing weapons.

Maybe the Fighter could use a similar feat option somewhere that allows them to improve their weapon versatility in some limited way.


CaffeinatedNinja wrote:
Hmm, actually that leads into one of my biggest complaints about swords. Versatile P is everpresent, and is literally the most useless ability in the game. There are I think 3 rare creatures in the entire bestiary that it offers any benefit to do piercing damage over slashing. It is better to do bludgeoning damage than have slashing and piercing combined.

You also have some monsters where slashing or piercing matters for other reasons than specific resistances/weaknesses. The one that comes to mind (because I checked its stats recently) is the gibbering mouther, which gets to make an attack against you as a reaction if you hit it with slashing damage (because you just tore it a new mouth). There might be other monsters with similar abilities.

Verdant Wheel

For what it's worth.

The Two-handed trait is super useful - and Swords is the weapon group with the most readily available options for that in the martial category.

Horizon Hunters

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Jump harder.

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