
Djinn71 |

There's a sixth level Gunslinger feat called Reloading Strike that indicates that you normally cannot switch your grip to reload a firearm if your other hand is occupied.
The feat: You attack and then reload your gun in one fluid movement.
Strike an opponent within reach with your melee weapon or
an unarmed attack, and then Interact to reload. You don’t need
a free hand to reload in this way.
Whereas the Reload rules say: Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon.
Does this mean that if you are wielding two pistols rather than, say, a crossbow, you cannot adjust your grip on both of them to reload them as part of the Reload action?
In addition, how does this class not have Dual-Weapon Reload feat from the Dual-Weapon Warrior Archetype?

shroudb |
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what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.
you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground

Djinn71 |
1 person marked this as a favorite. |

what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.
you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground
Doesn't that make most of the playstyles for gunslinger pretty terrible? If you need to drop either your sword or your other pistol to reload then it just seems unusable. Just needing to spend so many actions on reloading is already a sizable disadvantage.
Seems like fighting with two pistols is going to be really clunky as it stands.

RenegadeDuck |
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Djinn71 wrote:If you need to drop either your sword or your other pistol to reload then it just seems unusable.Which is specifically what Reloading Strike is for, yeah.
dual pistol builds don't seem to have anything similar though, so they're in a rough spot.
Fixing a core problem with the build at level 6 isn't exactly a good fix. That would need to be build in to the way of the wanderer much sooner or at least be a lower level feat.

Djinn71 |
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Djinn71 wrote:If you need to drop either your sword or your other pistol to reload then it just seems unusable.Which is specifically what Reloading Strike is for, yeah.
dual pistol builds don't seem to have anything similar though, so they're in a rough spot.
6th level can take dozens of hours of play to reach. Surely they shouldn't be that clunky until reaching that point? Especially given Drifters get features at level 1 that encourage them to be in melee with a sword in one hand and a gun in the other. It would suck for people to have to spend six levels dropping their sword to reload.

RenegadeDuck |
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Squiggit wrote:6th level can take dozens of hours of play to reach. Surely they shouldn't be that clunky until reaching that point? Especially given Drifters get features at level 1 that encourage them to be in melee with a sword in one hand and a gun in the other. It would suck for people to have to spend six levels dropping their sword to reload.Djinn71 wrote:If you need to drop either your sword or your other pistol to reload then it just seems unusable.Which is specifically what Reloading Strike is for, yeah.
dual pistol builds don't seem to have anything similar though, so they're in a rough spot.
Agreed. I'm really hoping this is an oversight and not intentional design choice, but that's what playtests are for. So let's just all complain really loud until the dev's notice ;)

Krysgg |

There's not really any incentive to wield 2 pistols until level 8 when paired shots comes online, so you get reloading strike before anyway, although the reload cost makes most dual pistol builds pretty hard to run with after the first round of combat (you can paired shot the first round, but afterwards the cost means just shooting a single pistol is about the same).
Early access to feats the make dual pistols meaningful, and a feat to reload 2 weapons at once would be really nice, more-so then just dual-weapon reload.

Laki7z |

This might just be written down poorly, but I believe the reload strike is there to just reload and shoot without provoking reactions, and you can reload, one pistol at a time, even without an "emtpy" hand. Try and playtest with that and see if it is more fun. Alot of enemies have aoo after lvl 6 or even multiple aoo per round and why it seems fitting lvl

Fresh chives |
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Reloading strike really does feel kind of mandatory with way of the drifter, having to drop/stow your other weapon between every reload seems super clunky.
I want to use running reload with the drifter since it seems like it's all about dashing all over the place while shooting and stabbing people, but it seems mostly useless since you'd need an action to stow your sword, use running reload and then use an action to draw, the same amount of actions it would take you to drop your sword, reload, pick up your sword and then move (or move first before dropping), a pistolero dual wielding pistols has the same problem with running reload.
I'd love to see a lower level feat which allows you to reload one-handed firearms without a free hand provided you're holding the firearm you're planning to reload, that would make the both the drifter and a 2 gun pistolero feel way better.

Keraki |
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what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.
you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground
Source Advanced Player's Guide pg. 170
Archetype Dual-Weapon Warrior
Prerequisites Dual-Weapon Warrior Dedication
Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.
How does that not solve the problem of dual pistols? Its a level 4 feat. Honestly this should, or something in this vein of thougth should be the initial deed. Currently IMO Pistolero and Drifter's initial dead are too similar.

shroudb |
shroudb wrote:what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.
you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground
Quote:How does that not solve the problem of dual pistols? Its a level 4 feat. Honestly this should, or something in this vein of thougth should be the initial deed. Currently IMO Pistolero and Drifter's initial dead are too similar.Source Advanced Player's Guide pg. 170
Archetype Dual-Weapon Warrior
Prerequisites Dual-Weapon Warrior Dedication
Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.
errr you probably quoted the wrong person?
i don't see what my quote has anything to do with how you can alleviate some of the reloading issues of the drifter, i was just pointing out to the OP what the general rule of reloading was refering to.

Fresh chives |
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shroudb wrote:what the general realoading text speaks about is when you have a two handed weapon, like a crossbow, you can "adjust your grip" (aka release one hand) and reaload and regrip as the same action.
you can't really do that with 2 one handed weapons because then in order to "adjust your grip" you have to basically drop 1 of them on the ground
Quote:How does that not solve the problem of dual pistols? Its a level 4 feat. Honestly this should, or something in this vein of thougth should be the initial deed. Currently IMO Pistolero and Drifter's initial dead are too similar.Source Advanced Player's Guide pg. 170
Archetype Dual-Weapon Warrior
Prerequisites Dual-Weapon Warrior Dedication
Requirements You are wielding two one-handed weapons, each in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you're holding. Unlike most Interact actions, you don't need a free hand to reload your ranged weapon in this way.
That's nice, didn't know this feat was a thing, but it essentially costs a level 2 and a level 4 feat since the dedication feat does nothing for the class, would be nice if a feat like this was added to the gunslinger's feat pool.