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Djinn71 wrote:
Squiggit wrote:
Djinn71 wrote:
If you need to drop either your sword or your other pistol to reload then it just seems unusable.

Which is specifically what Reloading Strike is for, yeah.

dual pistol builds don't seem to have anything similar though, so they're in a rough spot.

6th level can take dozens of hours of play to reach. Surely they shouldn't be that clunky until reaching that point? Especially given Drifters get features at level 1 that encourage them to be in melee with a sword in one hand and a gun in the other. It would suck for people to have to spend six levels dropping their sword to reload.

Agreed. I'm really hoping this is an oversight and not intentional design choice, but that's what playtests are for. So let's just all complain really loud until the dev's notice ;)


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Squiggit wrote:
Djinn71 wrote:
If you need to drop either your sword or your other pistol to reload then it just seems unusable.

Which is specifically what Reloading Strike is for, yeah.

dual pistol builds don't seem to have anything similar though, so they're in a rough spot.

Fixing a core problem with the build at level 6 isn't exactly a good fix. That would need to be build in to the way of the wanderer much sooner or at least be a lower level feat.


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shroudb wrote:
Cellion wrote:

So the gunslinger's firearms have a consistent 1 action cost to reload and don't hold magazines of rounds. This means you're going to be spending a not-insignificant portion of your turns reloading, especially if you go with the Way of the Sniper or Pistolero. Its a pretty steep cost that tends to make crossbows unappealing for most characters in the Core Rules.

The class has several ways to lessen the burden, some inherited from Ranger.

  • Risky Reload saves you the action cost, but introduces a misfire chance.
  • Firearm Ace (Ranger's Crossbow Ace) gives you some bonus damage on your next attack after reloading
  • Quick Draw saves you the action cost by not reloading at all, but only makes sense if you have doubling rings and a steady supply of one-handed weapons.
  • Running Reload lets you combine reloading with moving, giving some action economy value.
  • Reloading Strike (6th level) for the Way of the Drifter saves you the reload action if you're alternating melee and ranged attacks.

    Since basically every gunslinger will be looking to pick up some way to lessen the burden of reloading, should one or more of these feats be baked into the base chassis of the Gunslinger? (This is a similar issue to the bomber alchemist that has a number of almost mandatory feats)

    ------
    Another thought:

    Way of the Pistolero description wrote:
    You might leave a hand free, fight with twin pistols, or duel at any range like a musketeer with pistol and blade.

    While fighting with one hand free is clear enough, it is very difficult for the Pistolero to fight with twin pistols or with a pistol and blade. Without a free hand and without access to Reloading Strike, you don't have a way to take the Interact action needed to reload without first dropping one weapon.

    Dual wielding Pistolero have one somewhat awkward solution to this problem: Doubling rings and Quick Draw with a steady supply of already loaded weapons. However, the better solution would be if the

  • ...

    There's a side bar they says "assume there's a version of the doubling rings that works for ranged weapons and melee weapons as long as they are one handed.


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    Yeah this was sort of my first gripe I could find. I loved the idea of the sword and pistol gunslinger for my old 1e character, but the reloading thing is just crippling, but if they could get some version of Dual-Weapon Reload at maybe...level 2? I think that would ease my frustration with the build a lot. Otherwise way of the wanderer isn't worth playing unless you start at level 6.


    Woodenman wrote:
    RenegadeDuck wrote:
    Maybe someone asked that I missed but has anyone seen any info on the Divine champion archetype? I'd love any tidbit I can get while the wait continues :-P
    ** spoiler omitted **

    Neat! That's pretty much what I was hoping for. About to start a new campaign and I was really hoping the archetype would be something along those lines for this character.


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    Maybe someone asked that I missed but has anyone seen any info on the Divine champion archetype? I'd love any tidbit I can get while the wait continues :-P