Want help picking feats and a dip for strange cha based spiritualist melee build


Advice


Hi all. So I've developed an idea that started as rogue plus spiritualist into something far more adventurous.
So far I have Oracle 1/ warpriest 1/ swashbucker 1/ something else 1/ fractured mind X. I have until level 5 planned out more of less

Level 1 I get noble scion and steadfast personality (human bonus feat) ad well as the shattered psyche curse and lunar mystery for prophetic armor.

Level 2 I go warpriest for weapon focus starknife and trade my blessing for divine fighting technique.

Level 3 I take swashbucker for weapon finesse and parry riposte. My feat this level is piranha strike.

Level 4 would be another dip, I thought maybe fighter would work well but I don't know what feat to pick.

Then level 5 I get phantom ally and go fractured mind from here to 20. Need help with feat choices please. Also if any of this doesn't work or you think I should change it let me know.

Thanks all

Edit: my group uses fractional BaB and saves so the dips dont hurt my BaB as much as they normally would

Dark Archive

starry grace feat maybe?
i assume the divine fighting technique is for cha to hit/damage, why weapon finesse then?


Unless you need an oracle level, you could swap in Scaled Fist. This would improve your BAB progression, get you CHA to AC and CMD on top of your DEX, give you a neat bonus feat, all in all a good dip.


Name Violation wrote:

starry grace feat maybe?

i assume the divine fighting technique is for cha to hit/damage, why weapon finesse then?

Weapon finesse is so I can pick up piranha strike.

Artificial 20 wrote:
Unless you need an oracle level, you could swap in Scaled Fist. This would improve your BAB progression, get you CHA to AC and CMD on top of your DEX, give you a neat bonus feat, all in all a good dip.

I need the oracle level to get cha to reflex saves. Although I could take scaled fist as a dip for my mystery slot that's still unfilled

Shadow Lodge

Various options and ideas:

Scaled fist monk and 2 Paladin are the obvious ones for more cha to everything.

You could take the exciter archetype for spiritualist (swaps out different features so you can still take fractured mind too). This gets rid of the useless part of summoning the spirit while still retaining all the good parts of having the spirit in your mind, and gives you rage for +charisma.

I don't think piranha strike is very worthwhile for this build. Your bab is low and you're not making up for it with any bonuses to hit. You also want to use parry and riposte, which to work requires a good to hit. Using piranha strike = less chance to parry.

Instead of warpriest, take a level of crusader cleric. You can still swap out your domain power for divine fighting technique and get weapon focus starknife as a bonus feat, but cleric gives you channel energy which then makes you eligible to take the crusaders flurry feat. Then you take that one or two levels of scaled fist unchained monk and you got yourself an extra attack per round.

Silver Crusade

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I recommend building several versions up to 8th lvl or so, and comparing them. You will likely find that some variants don't really work out all that great.

I agree that piranha strike probably won't work out very well.


Okay so piranha strike is out. As is swashbuckler then. I'm a little sad to give up sacred weapon's damage buff but the extra attack is tempting. I can take a level of scaled fist. Though I don't really wanna take 2 since there's not much I get out of the bonus feats. So that leaves me with one extra level to fill. Thanks all. I'm building and comparing several builds. That's how I got here in the first place. What other feats should I be taking?


Whoops. Didn't reply to the exciter comment. While the mechanics are nice the phantom is important to the character's theming and the rage ability doesn't fit the theme of him either. Definitely gonna keep the idea in my pocket though

Shadow Lodge

Please note that Desna's Shooting Star is literally the only Divine Fighting Technique that is outright banned* in PFS: Since it doesn't fall into the other normal ban categories (evil nature, item creation, linked to a subsystem not used in PFS, excessive confusion on how it works), this was certainly due to balance/power issues (it's really good for a single feat slot or class feature swap). As such, GMs might want to think twice about allowing it in their own game.

*Norgorber’s Silent Shiv is partially PFS legal, Iomedae's Inspiring Sword has a PFS ruling/clarification on it, and all the rest are fully PFS legal.


Yeah I already cleared it with my GM. We're only a 3 man group including the GM of any given game and we're all pretty good at reading the op level of the campaign and other player so we usually don't have any balance issues. Besides in this case I'm not gonna be breaking the game. I just wanna make a fun spiritualist that can melee well

Shadow Lodge

well, I suppose if you're dropping swashbuckler, you could go oracle/umonk/warpriest/cleric/spiritualist. That gives you the crusaders flurry and the sacred weapon. (I would never suggest that with normal multiclassing rules since that'd put you at only +1bab at level 5).

The reason you might go 2 monk would be for evasion.


Let's say I do go unmonk for 2 levels. Which feats should I choose. Combat reflexes maybe? My dex isn't gonna be good at all since I have it wholly replaced with cha. I don't think going cleric and warpriest is worth it for another 1 damage per hit. Considering that most blessings/domains are gonna be relatively useless. I'm still struggling to think of feats to take level 7 onwards so any advice there would be appreciated too

Shadow Lodge

If your GM allows weapon modifications from adventurer's armory 2, you could use versatile design to make a starknife that counted as part of the monk weapon group (it's kind of shenanegans, so check if your GM approves first). Then you take ascetic style, form, & strike feats to use monk damage progression-4 for your starknife . You get to count all your levels in determining the number of stunning fist attempts you get per day, and can deliver your stunning fists through your starknife. You could then take other feats like elemental fist or dispelling fist and use them with your starknife attacks as well.


Interesting. That gives me a better base weapon damage pretty cool. Thanks. Assuming my GM isn't cool with it what else would you recommend. Just general good stuff? Like improved initiative and the like?


The monk dip might be hard since that requires being lawful, and Desna is a CG deity. If you're starting at level 5 then that extreme shift in alignment could potentially be explained away, as you keep monk features even when you've become non-lawful.

A strong dip would be the Silksworn Occultist for a Int+Cha pool of mental focus and the Legacy Weapon base focus power.

As for feats, Skill Focus->Eldritch Heritage (Arcane) can give you a protector familiar to boost your effective HP.


Hmm. Familiars are neat. Thanks I'll give it some thought


Okay. So. Here's the current build thoughts.

Oracle 1/crusader cleric 1/scaled fist/??? 1/fractured mind X

Level 1 I get noble scion and steadfast personality as well as prophetic armor

Level 2 gets me weapon focus starknife and channel energy

Level 3 gets me cha to AC, a bonus feat I haven't picked, and crusader's flurry

Level 4 is still a mystery.

Level 5 is phantom ally and spiritualist goodies.

My thoughts for the ??? Is either another level of scaled monk for evasion. Thoguh the feat feels kinda bad

Cult leader warpriest for sacred weapon and a small skill boost

Fighter for another feat. This one may be the best if I choose to pursue ascetic style. Though I'm not sure 3 feats is worth the damage scaling.

Snakebite striker for sneak attack is thematically pleasing but I'm not sure how good it is.

And swashbuckler gets me cha to AC again, though limited in usage. As well as parry.

What are y'alls thoughts on my options so far


You don't actually need to take 4 1-level dips. If you can get what you want in 2 or 3 levels of dips do that and get more spiritualist, and enjoy a little more psychic spellcasting. Dips are a means not an end is what I'm saying.


That's a fair point. I was just thinking I wanted to max out what I can get from phantom ally. And since my casting is gonna be delayed anyway one more Level and some potential boons seem tempting

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