Ms. Bloodrive
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Hey there, battle oracles has been one of my favorite classes since the previous edition and it look better than ever IMO, I however has no idea of what weapon wield, I'm considering taking one dedication to get more martial so maybe...
- Fauchard, with mauler dedication to get knockback and combo it with athletic surge domain spells and be a tripper.
- Rapier/one handed weapon, duelist dedication has some good things, may also pick swashbuckler dedication instead for panache lite,if I go with a free hand I can also take advantage of athletic surge to pull off maneuvers.
- Something else, perhaps I'm overlooking things like unarmed or two weapon fighting.
NECR0G1ANT
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I was thinking half elf to get some extra magic from elf feats but I can also pick human feats to get unconventional weaponry Like an aldori sword or a katana but neither looks good enough to use a feat unless I'm missing something.
And yes, guisarme looks slightly better with a bigger dice.
In that case, maybe Elven Weapon Familiarity? That gets you several good swords and bows, plus the Elven Curve Blade counts as Simple for your oracle. It's good if your DEX is high.
Though since you're a Battle Oracle, I assume you want high STR and not DEX. So I'd go Mauler + Guisarme + Knockdown
| Captain Morgan |
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Battle Oracle gets some stuff that pushes you towards strength, but don't sleep on the shortbow; archer oracles have the distinct advantage of always being in position to make a strike and would be much easier to maintain a routine of spell+strike every round.
Which is important if you want to avoid that curse penalty. For similar reasons, take Spiritual Weapon, which can actually offset melee movement quite a bit.
I think the best martial weapon is usually a bastard sword, assuming you ever need a hand free for material component spells or the like. If that's not a concern you might as well just grab a d12 base weapon. The Maul might be the best if can get critical specialization, as knocking enemies prone is great.
I wouldn't go rapier. You'll be wasting that sweet heavy armor proficiency and getting sub par damage.
Arklore
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I play a battle oracle, and my weapon of choice is the bastard sword for versatility, as mentioned. Additionally, I carry a short sword sense; it is in the same weapons group if I need to exploit its agile, finesse, or versatile features.
I never considered the benefits of a battle oracle with bows (short bow)that gives me something to toy with at lunch tomorrow.
| graystone |
Sapient wrote:I'm sure it is obvious, but why choose a shortbow instead of longbow?Kind of a YMMV thing, but Volley is really, really bad. If you expect to ever have to fight within 30 ft of your target you want to use a shortbow.
Yep: unless you're expecting them majority of time adventuring is going to happen in wilderness type areas with plenty of open space, you're going to run into that 30' limit a lot.
| Arachnofiend |
Arachnofiend wrote:Yep: unless you're expecting them majority of time adventuring is going to happen in wilderness type areas with plenty of open space, you're going to run into that 30' limit a lot.Sapient wrote:I'm sure it is obvious, but why choose a shortbow instead of longbow?Kind of a YMMV thing, but Volley is really, really bad. If you expect to ever have to fight within 30 ft of your target you want to use a shortbow.
Even in open space wilderness a lot of fights are going to begin in melee range; pounced on by wolves and such. Longbows are really only useful where they were used in real life, pitched battles on wide open plains. I suppose there could be an adventure where the majority of your fights start at 100 yards but I've certainly never been in one.
Of course, by that same metric NPC's can and often times should use longbows since the GM usually gets to pick the rules of engagement. If you're storming a castle then the guards on the walls should be pelting you with longbows.
| graystone |
Even in open space wilderness a lot of fights are going to begin in melee range
Oh sure, volley is going to suck sometimes: spending the majority of time outside just makes it more likely to be at range or be able to maneuver there. It's a LOT more likely than winding catacombs or urban alleys.
One way to make the longbow usable would be to go Archer Dedication then Point-Blank Shot. Even Archer Dedication isn't a dead feat as it gives access to the critical specialization effect with bows at 11th.
Stack
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Arachnofiend wrote:Even in open space wilderness a lot of fights are going to begin in melee rangeOh sure, volley is going to suck sometimes: spending the majority of time outside just makes it more likely to be at range or be able to maneuver there. It's a LOT more likely than winding catacombs or urban alleys.
One way to make the longbow usable would be to go Archer Dedication then Point-Blank Shot. Even Archer Dedication isn't a dead feat as it gives access to the critical specialization effect with bows at 11th.
But if you have point blank shot, you could be using a short bow and be getting a +2 circumstance bonus in the first range increment, which is 60 feet. 60 feet covers a lot of combats and +2 gets more hits and more crits to compensate for the smaller damage die.
| Kyrone |
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But if you have point blank shot, you could be using a short bow and be getting a +2 circumstance bonus in the first range increment, which is 60 feet. 60 feet covers a lot of combats and +2 gets more hits and more crits to compensate for the smaller damage die.
+2 circumstance bonus to damage rolls, not to hit.
That means that shortbows would do better damage when it does not have a striking rune.
Same damage than Longbows with Striking.
And then less damage than Longbows when you are with Greater Striking.
Stack
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Stack wrote:
But if you have point blank shot, you could be using a short bow and be getting a +2 circumstance bonus in the first range increment, which is 60 feet. 60 feet covers a lot of combats and +2 gets more hits and more crits to compensate for the smaller damage die.
+2 circumstance bonus to damage rolls, not to hit.
That means that shortbows would do better damage when it does not have a striking rune.
Same damage than Longbows with Striking.
And then less damage than Longbows when you are with Greater Striking.
Wow. Totally botched my reading check.
Should have looked twice; +2 to hit would be unusual in this system.
| PawnJJ |
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Stack wrote:Hunter's Aim, ranger feat 2nd level: "On this Strike, you gain a +2 circumstance bonus to the attack roll".Wow. Totally botched my reading check.
Should have looked twice; +2 to hit would be unusual in this system.
Using two actions to get +2 hit to one strike is a lot different than a blanket +2 hit
| graystone |
graystone wrote:Using two actions to get +2 hit to one strike is a lot different than a blanket +2 hitStack wrote:Hunter's Aim, ranger feat 2nd level: "On this Strike, you gain a +2 circumstance bonus to the attack roll".Wow. Totally botched my reading check.
Should have looked twice; +2 to hit would be unusual in this system.
My post was in reply to "+2 to hit would be unusual in this system": I was just showing that it does exist.
On different, well sure: one is a stance vs one that's multiple actions. Showing that difference was part of the point of my post.