Arrows


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Hi all, currently playing a Ranger in a campaign, I ran into the issue of my enemy being highly resistant to my arrow (P). Is there any way to buy arrows that are of a different type (ie. B)?


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Carry a sling?


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Atalius wrote:
Hi all, currently playing a Ranger in a campaign, I ran into the issue of my enemy being highly resistant to my arrow (P). Is there any way to buy arrows that are of a different type (ie. B)?

Not yet. I'd ask the GM to let me buy blunt arrows at the same x2 cost multiplier as in PF1.


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Fuzzy-Wuzzy wrote:
Atalius wrote:
Hi all, currently playing a Ranger in a campaign, I ran into the issue of my enemy being highly resistant to my arrow (P). Is there any way to buy arrows that are of a different type (ie. B)?
Not yet. I'd ask the GM to let me buy blunt arrows at the same x2 cost multiplier as in PF1.

with versatile being a weapon trait now and given actual weight on weapon balance, i'm not sure if simply paying a few coppers more is enough to give bow a full extra trait.

maybe bumping down the damage die 1 step on "blunt arrows" could be a thing though.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
shroudb wrote:
Fuzzy-Wuzzy wrote:
Atalius wrote:
Hi all, currently playing a Ranger in a campaign, I ran into the issue of my enemy being highly resistant to my arrow (P). Is there any way to buy arrows that are of a different type (ie. B)?
Not yet. I'd ask the GM to let me buy blunt arrows at the same x2 cost multiplier as in PF1.

with versatile being a weapon trait now and given actual weight on weapon balance, i'm not sure if simply paying a few coppers more is enough to give bow a full extra trait.

maybe bumping down the damage die 1 step on "blunt arrows" could be a thing though.

I agree that paying a minuscule (in long term) amount more for an arrow is hard to imagine it justifying as mentioned an extra trait on an otherwise very powerful weapon.

I might imagine dropping the die size, in addition to greater cost might be viable, but still is boosting the bow's versatility significantly that way, so I'm not absolutely positive it wouldn't still be unbalanced.

edit: actually without some specific feat granting it, I'd already felt that using lethal weapons to do non-lethal damage should probably drop the die one degree (or the same, using non-lethal to try to do lethal damage, drop the die one degree) So this would be similar. Using/modifying a weapon designed to do one thing, to do another, losing some of its 'umph' in exchange for the variation/flexibility.


Given the greater drag and trickier balance of bludgeon-head arrows, what about an accuracy/range penalty instead of damage?


CharlieIAm wrote:
Given the greater drag and trickier balance of bludgeon-head arrows, what about an accuracy/range penalty instead of damage?

Not sure about range, since I rarely see any guides caring about that. Accuracy? That'd be interesting. And don't forget that if you do unto arrows you're going to do unto bolts as well, for those sniper rangers out there.

Scarab Sages

Something will probably need to be done at some point to open up other damage types for bows, because piercing sucks so much I can't justify using a bow without a striking rune unless you can combine damage like a Monk or Ranger.


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What about switching weapons like other characters do when faced with resistances or else just live with your self-imposed weakness?

Rangers are excellent switch hitters so it is only natural that when you specialize in exactly one aspect of the class (bow) from time to time you will face limits.


You could carry some Hatchets/light hammers to throw, try and get magic ammunition at the earliest opportunity, and/or pick up gravity weapon feat from APG for a little extra oomph (this won't change type though).

Liberty's Edge

For the Slashing of Bludgeoning Arrows, I almost think simply stating that they cannot and do not deal a Critical Hit might be a good way to give them a fair and logical drawback.


Themetricsystem wrote:
For the Slashing of Bludgeoning Arrows, I almost think simply stating that they cannot and do not deal a Critical Hit might be a good way to give them a fair and logical drawback.

Logical. Especially if you mean they don't get their crit specialization either. Since it's hard for a blunt arrow to pin/nail someone to a surface ...

Still, it does make me wonder if Versatile should be as 'powerful' on a weapon as it is now (compare bastard sword to long and great sword, for example -- bastard sacrifices the others' Versatile (P) for the handedness flexibility).


I would focus on doing additional damage of other types to compensate for the resistance - there's no way in the rules currently to change the core damage to blunt, but you can add a bunch of fire or acid or poison damage that might not be resisted (through weapon property runes, magic arrows and poisons).


Not as such. But you can check the various types of magical ammo that you could buy, if you really care about defeating the enemy's resistance.

Scarab Sages

Ubertron_X wrote:

What about switching weapons like other characters do when faced with resistances or else just live with your self-imposed weakness?

Rangers are excellent switch hitters so it is only natural that when you specialize in exactly one aspect of the class (bow) from time to time you will face limits.

The runes get too expensive, and the ammunition types are almost another weapon - they require gold and container setup, as well as book keeping in supplies.

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