| Dox of the ParaDox twins |
Thunder.and.Fang.looks good.
But what BuildBarbarian.seems.easy.though a lack of feats seems bad.
Fighter had the feats but seems plain to me
And Slayer / Ranger
Would Two weapon combat or weapon and shield be better?
This is just personal preference. But I'd say invulnerable rager and TWF with a klar. The feat already gives you incentive. Feats would be a little tight. But if that's all you're doing you'll be online by level 7 or so if human. If you want to be online earlier then I'd say fighter. Fighters are a lot of fun with their unique options
| Scott Wilhelm |
What are ways I could one handed a two handed weapon such as a great Axe.
Instead of a Great Axe, wield a Dwarven War Axe.
There is the Split Blade Sword which does 2d6 Damage, but is a 1 handed Exotic Weapon.
The Phalanx Soldier Fighter Archetype can fight with Pole Arm and Shield, but most people don't want to give up Advanced Weapon Training.
Spear Dancing Style lets you wield any pole arm as a double weapon, and Shielded Staff Style lets you combine any Pole Arm with a Shield. With a 1 level dip in Monk Master of Many Styles, you could combine them and fight with a pole arm as if it were a double weapon and use a Shield.
| Scott Wilhelm |
JuliusCromwell wrote:This is just personal preference. But I'd say invulnerable rager and TWF with a klar. The feat already gives you incentive. Feats would be a little tight. But if that's all you're doing you'll be online by level 7 or so if human. If you want to be online earlier then I'd say fighter. Fighters are a lot of fun with their unique optionsThunder.and.Fang.looks good.
But what BuildBarbarian.seems.easy.though a lack of feats seems bad.
Fighter had the feats but seems plain to me
And Slayer / Ranger
Would Two weapon combat or weapon and shield be better?
Dip a level or 2 into Ranger, and you can take Shield Slam as a Bonus Feat, giving you a free Bull Rush with every Klar hit. You can also use a Wand of Lead Blades on your Earthbreaker, raising the damage from 2d6 to 3d6. Dip a level in Living Monolith, allowing you to use Enlarge Person as a Swift Action, increasing the Earthbreaker Damage to 4d6 and the Klar's Damage to 1d8.
Take Greater Bull Rush, and you give Attacks of Opportunity to your Allies with every Bull Rush. Take Paired Opportunist, and you get Attacks of Opportunity, too. I've published this build. I like to work in Broken Wing Gambit, too.
Although, in practice, I have found that Enlarge Person doesn't mix with Attack of Opportunity builds.