| VoodooMonkey |
So the Shifter archetype Oozemorph suddenly makes this feat a bit more viable.
I was wondering if there has been any official rules or progression into the meta of this!
Ooze Empathy (Ex)
An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.
This alters wild empathy.
Particularly on the subject of how they came up with the cost of creation for the ones listed on the table and how it would translate on making oozes not listed:
Ooze Type Cost (gp) Craft (alchemy) DC
Gelatinous cube 1,600 16
Gray ooze 3,600 18
Slithering tracker 3,600 18
Ochre jelly 4,900 20
Black pudding 8,100 24
Magma ooze 8,100 24
Deathtrap ooze 8,100 26
Carnivorous crystal 16,900 32
Any thoughts or direction to where any of this has been previously covered?
| Fuzzy-Wuzzy |
I'm afraid you have wandered into the Second Edition Pathfinder Rules forum, while the stuff you're asking about is First Edition. You can find that edition's Rules Questions here. Good luck and happy gaming :)
| Perpdepog |
All that being said, Oozemorph does exist as a Pathfinder 2E archetype now, and Ooze Empathy is a feat you can take at level 8.
And now I think of it, "Craft Ooze" is really, really easy to translate from a feat into a ritual. Set the same levels for making oozes as for other creature-creation rituals like Create Undead, make the primary check Occultism, the secondary checks either Medicine, Crafting, or both, and bam. Have oozes be minions on a critical success, merely friendly or indifferent on a success, inert sludge on a failure, and actively hostile to their creator on a crit failure.