| Gortle |
| 4 people marked this as a favorite. |
The amount of misunderstanding about
Battle Forms is still very large in this community.
It is very complex and quite frankly not totally clear.
I've put my arguments all together.
Can you please let me know of any mistakes or arguments I have missed?
Cheers
| Falco271 |
I think you've covered almost everything. Nice job.
One remark: Use Dex or Str for the Druids own unarmed is no issue. As you say later: balance. Form Control pushes the Druid to Strength, and Form Control is needed as far as I'm concerned, to keep the size of the shape a bot under control (plus the extended duration of course). So if a druid chooses dex, he'll miss out on those, or will need to invest in str also. So balance-wise, going with the max unarmed attack, either str or dex, is perfectly fine. Independent of the text with the forms.
And balance-wise: In my opinion the drawbacks of the Wild shaper are so severe I chose to go another route with a druid. Even with max bonus on str. I'd even say that having the option to choose Str over Wis a primary stat would be balanced for a wild shaper. Would also be fitting.
| Falco271 |
Just to keep the discussion in this separate topic instead of spread all over. I read over it the first time, but you read this line as very restricted:
If your unarmed attack modifier is higher, you can use it instead.
My interpretation for this line is that you can skip the entire first part of the sentence. Essentially: You can use you own unarmed attack modifier (But why would you do that if it is lower?).
Essentially, all the vagueness in wild shape and battleforms will never be gone, even with new errata. A FAQ with RAI on topics would be the easiest solution for all, I think. Same as you are doing in the Battle forms doc.
| shroudb |
Attack modifiers for melee unarmed attacks is always Strength based.
The thing that modifies that is specific weapon Traits, like Finesse.
So "Druid's own unarmed modfier (for melee)" will be strength based as well.
I can't see anything making it Dex based.
To put it simply:
"Use your own attack modifier" doesn't mean you get to add traits on the atacks as well. For any and all non-finesse unarmed attacks, a druid, even if not in a bttle form, will be using Strength, that's his default "melee unarmed modifier".
| Gortle |
| 1 person marked this as a favorite. |
Just to keep the discussion in this separate topic instead of spread all over. I read over it the first time, but you read this line as very restricted:
If your unarmed attack modifier is higher, you can use it instead.
My interpretation for this line is that you can skip the entire first part of the sentence. Essentially: You can use you own unarmed attack modifier (But why would you do that if it is lower?).
But you don't get the status bonus unless you are using your attack modifier
The intention is probably exactly what you say. I may well play that way when I GM. But the rule is logical and concise. I have to abandon language conventions to read it that way. In fact the whole game would shatter into a thousand home brew variants if you can ignore the order inherent in a phrase like "If A then B".
Essentially, all the vagueness in wild shape and battleforms will never be gone, even with new errata. A FAQ with RAI on topics would be the easiest solution for all, I think. Same as you are doing in the Battle forms doc.
We can never fix the games of people who half read or misread the rules. I'm happy for them to have their fun. But with just a small amount of effort the rules could be fixed for those who need to get it right.
They need a formula for attack and damage, including additional damage. They need to use that definition in the rules.
They need to define special statistics for the battle form spell.
They just need to clean up a few mistakes. I won't repeat them.
Yes some examples will be nice, and would really help clarity.
| Falco271 |
Source Core Rulebook pg. 278 1.1
To put it simply:
"Use your own attack modifier" doesn't mean you get to add traits on the atacks as well. For any and all non-finesse unarmed attacks, a druid, even if not in a bttle form, will be using Strength, that's his default "melee unarmed modifier".
Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.
Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them.
Fist
Source Core Rulebook pg. 280 1.1
Traits: Agile, Finesse, Nonlethal, Unarmed
To be complete, this is about the part where you can substitute your own unarmed attack, where nothing is mentioned about that it has to be anything else as the unarmed attack modifier.
| Falco271 |
But you don't get the status bonus unless you are using your attack modifier
The fact that it's a status bonus is already a good indication that it's meant to always work. Simple reason: There are so many status bonusses out there, most obvious one the bard, and the druid won't get any of those bonusses.
So in short: Already behind martial, even with the +2, and that gets worse when the rest of the party enjoys ++ which the wildshaper has no use for.
| shroudb |
shroudb wrote:Source Core Rulebook pg. 278 1.1
To put it simply:
"Use your own attack modifier" doesn't mean you get to add traits on the atacks as well. For any and all non-finesse unarmed attacks, a druid, even if not in a bttle form, will be using Strength, that's his default "melee unarmed modifier".
Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them.
Fist
Source Core Rulebook pg. 280 1.1
Traits: Agile, Finesse, Nonlethal, UnarmedTo be complete, this is about the part where you can substitute your own unarmed attack, where nothing is mentioned about that it has to be anything else as the unarmed attack modifier.
I don't understand if you are agreeing or disagreeing with me here.
Yes, the specific attack "fist" has the Finesse Trait.
That doesn't mean that any other unarmed attack has that trait as well.
An animal barbarian, as an exmaple, most definately is always using "his own attack modifier" for his unarmed attacks, that doesn't mean that his horns and bites can use Dex because his Fists can.
Druid doesn't gain "you can use your attack modifier with Fists". He gains "use your Unarmed modifier". While Fists are unarmed, that doesnt also mean that all unarmed are Fists.
The rules are pretty clear:
If it's melee: use Strngth except if the specific attack has the Finesse trait.
Does a Form has Finesse trait on some of it's attacks? "default druid unarmed" uses Dex for those. It doesn't? "default druid unarmed" uses Str for those.
| Falco271 |
I don't understand if you are agreeing or disagreeing with me here.
I'm totally disagreeing with you. The forms finesse trait, if there, has NOTHING to do with the druid unarmed attack modifier.
First things first: Wild shape is it's own spell, with it's own description, which only takes the Forms (you can add more forms to your wild shape list with druid feats) and adds those to the wildshape list. So strip off all the text which isn't part of the form. Form equals AC, Move, Att, attack forms, etc. In which Att is a value (all the added text substituting can even be considered part of the spell, not the form. A form is numbers, not text).
After that you can choose to you your own attack modifier and add the +2 bonus. Reading it like this, you can even say that you can use your attack modifier using your favorite weapon, because nowhere does it say unarmed. It would be logical to use unarmed. Balance wise, it wouldn't matter if it were the attack modifier with a weapon or unarmed. A wild shaper is better at using polymorphed shapes as another ordinary spellcaster, why not use his sword attack for claws value.
As for the minor point of substituting dex, that could well be the druids unarmed modifier.
| shroudb |
| 1 person marked this as a favorite. |
shroudb wrote:
I don't understand if you are agreeing or disagreeing with me here.
I'm totally disagreeing with you. The forms finesse trait, if there, has NOTHING to do with the druid unarmed attack modifier.
First things first: Wild shape is it's own spell, with it's own description, which only takes the Forms (you can add more forms to your wild shape list with druid feats) and adds those to the wildshape list. So strip off all the text which isn't part of the form. Form equals AC, Move, Att, attack forms, etc. In which Att is a value (all the added text substituting can even be considered part of the spell, not the form. A form is numbers, not text).
After that you can choose to you your own attack modifier and add the +2 bonus. Reading it like this, you can even say that you can use your attack modifier using your favorite weapon, because nowhere does it say unarmed. It would be logical to use unarmed. Balance wise, it wouldn't matter if it were the attack modifier with a weapon or unarmed. A wild shaper is better at using polymorphed shapes as another ordinary spellcaster, why not use his sword attack for claws value.
As for the minor point of substituting dex, that could well be the druids unarmed modifier.
But it isn't. It's "druid's attack modifier with Fists".
Again:
Druid doesn't get "use your attack modifier with Fists instead of the form's"
He gets: "use your Unarmed modifier".
What is the unarmed modifier for a non-finesse melee attack:
Unarmed proficiency+Strength+status/circumstance/item
"Fist" is a very specific Attack, it doesn't, by any definition, includes "all Unarmed are Fists and gain their Traits".
edit:
Again: There isn't a single rule that says "you can use Dexterity to attack with Unarmed".
There is only "the specific Attack Fist has the Finesse Trait".
As long as you are using anything else except Fist (like Claw, Bite, Tail, Horns, etc) then you default to generic melee attacks rules that always use Strength as it's governing stat.
| Falco271 |
[Again: There isn't a single rule that says "you can use Dexterity to attack with Unarmed".
There is only "the specific Attack Fist has the Finesse Trait".
As long as you are using anything else except Fist (like Claw, Bite, Tail, Horns, etc) then you default to generic melee attacks rules that...
This was actually quoting the rules (link in the prior message):
Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them.
So attacks made with your body, which aren't defined elsewhere, use finesse, same as fist.
| shroudb |
shroudb wrote:[Again: There isn't a single rule that says "you can use Dexterity to attack with Unarmed".
There is only "the specific Attack Fist has the Finesse Trait".
As long as you are using anything else except Fist (like Claw, Bite, Tail, Horns, etc) then you default to generic melee attacks rules that...This was actually quoting the rules (link in the prior message):
Table 6–6: Unarmed Attacks lists the statistics for an unarmed attack with a fist, though you’ll usually use the same statistics for attacks made with any other parts of your body. Certain ancestry feats, class features, and spells give access to special, more powerful unarmed attacks. Details for those unarmed attacks are provided in the abilities that grant them.
So attacks made with your body, which aren't defined elsewhere, use finesse, same as fist.
Factually wrong. Ranged Unarmed use Dexterity. They most certainly don't use Strenght "like Fist does".
Again: Unarmed isn't a specific Attack. Unarmed is a weapon group and a profciency. It is not a specific attack anymore than "sword" or "martial" is a specific Attack.
Unarmed, by default is JUST "unarmed proficiency modifier".
If it uses Strength or Dexterity or whatever else Stat is based upon the Attack itself:
Ranged= Dexterity
Melee= Stregth
"Unarmed modifier" Doesn't, inherently, includes what stat is based upon.
also:
Druids don't attack with their Fists while in BAttle Form. They do use those specific attacks that you mentioned.
Druid's unarmed modfier wtih Fists
IS different thatn
Druid's unarmed modifier with Bite
The Battle Form doesn't say "use your Fist modfier" it says "use Druid's Unarmed modifier" which is, be default different for each different specific Attack that he might use.
| shroudb |
Ok, you appear to disagree with the actual quoted CRB rule text on unarmed attacks.
No, i disagree with the purely illogical interpetation that :
Despite Druid gaining his Unarmed modifier specifically, he instead gains his Fist modifier, just because Fist just happens to be ONE form of Unarmed.When specifically what stat you use for each and every attack is not based on the weapon group or the proficiency used, but on the Attack itself.
"a druid's OWN attack" bonus for a Fist
"a druid's OWN attack" bonus for a Bite
"a druid's OWN attack" bonus for a Pod
Are all "the Druid's OWN Unarmed attacks" and ALL use different Stats.
In your case you think that cherrypicking traits from ONE SPECIFIC attack, the one specifically called "Fist" should apply to other, equally aspecific Attacks called Claws, Bite, Tail, etc
There is exactly 0 rule weight on that.
You are just granting traits to every Unarmed attack as you see fit without any rule to base that upon.
Ok, you appear to disagree with the actual quoted CRB rule text on unarmed attacks.
I'll wait for you to quote where it says that Unarmed (not Fists) use Dexterity.
| Gortle |
Sigh and around it goes:
The rules in Table 6-6 says you can/should use fist for any otherwise unspecified unarmed attacks. eg kick, bite, head butt. So technically a human headbutt can be reasonably determined to be a finesse attack.
Nobody, who is saying that you can use the fist to work out the unarmed attack modifier of the druid, is saying that any properties of the fist apply to the Battle Forms attacks - with the one exception of the attack modifier.
Is it relevant?
The game does not have a precise definition of unarmed attack modifier. You have to make a significant judgement call about what that precisely is.
It is certainly not clear that there is such a thing as a generic unarmed attack modifier. The fact that Strength is the default ability modifer does not help to determine this as you can have several different unarmed attacks.
Once you have a definition, then specific unarmed attack modifiers can be calculated for specific attacks. But where the modifiers are different, which one do you choose and on what basis?
So do we go with a generic unarmed attack modifer and how to we define it?
Do we go with the unarmed attack modifer for a particular attack?
There is no guidance in the rules for this.
It all boils down to that you have to make a few assumptions to form a basis to work your numbers. If you start with different assumptions you are going to get different answers. Arguing back and form is not going to help.
We simply do not have the base definitions to get a right answer.
| WatersLethe |
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I don't understand where the confusion comes from exactly. A form gives a druid an attack. It also gives a default attack bonus with that attack, but you could also calculate the bonus yourself using normal rules. If the attack bonus you calculate yourself is higher, use it.
It's not letting you pick an attack bonus for an entirely different attack and use that instead.
| shroudb |
The thing is, "Fist" even if it encompasses "a lot" of different unarmed attacks, it doesn't encompasses "all of them".
we know that this is RAW (since we know of Unarmed attacks that AREN'T Fist attacks).
By definition that means that Fist =/= Unarmed. Or put slightly differently "while all Fist attacks are Unarmed, not all Unarmed attacks are Fist Attacks".
No matter how "wide" Fist is, it's not the same as "Unarmed".
Battle Form gives you the ability to use your own Unarmed bonus. Fist is not even mentioned.
Unarmed is pretty straightfowrward to calculate:
Unarmed proficiency+bonuses+ Stat depending on the attack (Dex for ranged, strength for melee, dex for Finesse)
"Fist" doesn't get involved at all and it's not at all relevant for Battle Form.
| Thezzaruz |
I'm not sure what the answer here is but I do have issues with some of the arguments made here.
Or put slightly differently "while all Fist attacks are Unarmed, not all Unarmed attacks are Fist Attacks".
While I agree that this is definitely true I'm not sure that proves the rest of your argument.
The thing is, "Fist" even if it encompasses "a lot" of different unarmed attacks, it doesn't encompasses "all of them".
we know that this is RAW (since we know of Unarmed attacks that AREN'T Fist attacks).
By definition that means that Fist =/= Unarmed.
There is no generic "Unarmed" attack listed but rather the rules say that you use "Fist" as long as you don't have another specific attack with its own statistics.
So functionally "Fist" is = to "Unarmed" unless otherwise specified. It seems a bit of a strange way to do it and I don't know why they didn't just list a generic "Unarmed" attack instead of "Fist" but they did.Unarmed is pretty straightfowrward to calculate:
Unarmed proficiency+bonuses+ Stat depending on the attack (Dex for ranged, strength for melee, dex for Finesse)"Fist" doesn't get involved at all and it's not at all relevant for Battle Form.
And this is where I have a problem with your reasoning, if "Fist" isn't used then what attack do you use to determine that stat when there is no generic "Unarmed" attack listed (or even mentioned) in the rules?
| Gortle |
I don't understand where the confusion comes from exactly. A form gives a druid an attack. It also gives a default attack bonus with that attack, but you could also calculate the bonus yourself using normal rules. If the attack bonus you calculate yourself is higher, use it.
It's not letting you pick an attack bonus for an entirely different attack and use that instead.
The term "default"or "specific" is something I have added to help distinguish between the concepts that the two sides are arguing about.
The term "unarmed attack modifier" or "attack bonus" is used in the battle form spells and various rules but is never well defined anywhere.
You cannot calculate an attack bonus without running into significant problems. You have to make some assumptions as to exactly what that is. Those normal rules you talk about for calculating attack bonus include the proficiency bonus, ability bonus, circustance bonus, item bonus, status bonus, other bonuses, other penalties. You can immediately see the problem here. There is no separate definition which excludes some of these bonuses.
There is not just one problem here there is a stack of them. Which I've outlined in my document.
| WatersLethe |
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WatersLethe wrote:I don't understand where the confusion comes from exactly. A form gives a druid an attack. It also gives a default attack bonus with that attack, but you could also calculate the bonus yourself using normal rules. If the attack bonus you calculate yourself is higher, use it.
It's not letting you pick an attack bonus for an entirely different attack and use that instead.
The term "default"or "specific" is something I have added to help distinguish between the concepts that the two sides are arguing about.
The term "unarmed attack modifier" or "attack bonus" is used in the battle form spells and various rules but is never well defined anywhere.
You cannot calculate an attack bonus without running into significant problems. You have to make some assumptions as to exactly what that is. Those normal rules you talk about for calculating attack bonus include the proficiency bonus, ability bonus, circustance bonus, item bonus, status bonus, other bonuses, other penalties. You can immediately see the problem here. There is no separate definition which excludes some of these bonuses.
There is not just one problem here there is a stack of them. Which I've outlined in my document.
Oh I see... your line "This is the Druids unarmed attack modifier before the Battle form spell comes into effect". Where is it stated that it's before your battle form is applied?
| Gortle |
Oh I see... your line "This is the Druids unarmed attack modifier before the Battle form spell comes into effect". Where is it stated that it's before your battle form is applied?
In most battle form spells. Where it states Your attack bonus is +X. It also gives you the offer of using your own unarmed attack bonus instead. This being a separate enitity, not something defined or limited by the battle form spell details, but something you can use in place of the attack bonus given there.
It doesn't say you can use the Druids unarmed attack, its say the Druids unarmed attack bonus. You are swapping in a number, thats it.
| Falco271 |
Oh I see... your line "This is the Druids unarmed attack modifier before the Battle form spell comes into effect". Where is it stated that it's before your battle form is applied?
Not using item bonusses included in your own unarmed calc, the attack value of the druid is never ever even close to a martial or to the att value of the polymorphed shape. So the entire sentence of substitute your attack modifier would not be needed. Therefor, the only logical reasoning can be that it is the druids own modifier which needs to be calculated, including all possible bonusses from items. Which will end up, if optimized (max stat, max potency rune), just ahead of the poly shape.
| shroudb |
WatersLethe wrote:I don't understand where the confusion comes from exactly. A form gives a druid an attack. It also gives a default attack bonus with that attack, but you could also calculate the bonus yourself using normal rules. If the attack bonus you calculate yourself is higher, use it.
It's not letting you pick an attack bonus for an entirely different attack and use that instead.
The term "default"or "specific" is something I have added to help distinguish between the concepts that the two sides are arguing about.
The term "unarmed attack modifier" or "attack bonus" is used in the battle form spells and various rules but is never well defined anywhere.
You cannot calculate an attack bonus without running into significant problems. You have to make some assumptions as to exactly what that is. Those normal rules you talk about for calculating attack bonus include the proficiency bonus, ability bonus, circustance bonus, item bonus, status bonus, other bonuses, other penalties. You can immediately see the problem here. There is no separate definition which excludes some of these bonuses.
There is not just one problem here there is a stack of them. Which I've outlined in my document.
"unarmed attack" isn't defined because there are only 3 possible Attacks in PF2:
Melee attack: Use Strength.
Ranged Attack: Use Dex
Spell Attack: Use Casting Stat.
That's described in the Combat section.
If it's Unarmed, Martial, Simple, Advanced or if it uses weapon group X or Y doesn't dictate WHAT stat you use for the calculation. That only tells you what Proficiency you use for it.
According to the Combat section the Stat is purely defined by the type of attack you do.
A leshy using his pods is making an unarmed attack (because pods are Unarmed weapon) but he will use Dexterity for them, since it's a ranged attack.
A barbarian biting someone is making a melee unarmed attack so he'll be using his Strenght bonus.
And etc.
"Druid's own unarmed bonus" is the unarmed bonus he would have for the Attack he is trying to do:
Is he using a melee attack? Strength
Is he using a ranged attack? Dexterity
Is he using a weapon/attack with the Finesse trait? Dexterity
If they ever introduce an "unamred spell attack" he will be using his casting stat as well (doubtful but hey! you never know...)
Because in PF2 those 3 are the ONLY types of Attack (so far at least).
relevant quotes:
Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls, and spell attack rolls. Spell attack rolls work a little bit differently, so they are explained separately on the next page.
Melee attack rolls use Strength as their ability modifier by default. If you’re using a weapon or attack with the finesse trait, then you can use your Dexterity modifier instead.
Melee attack roll result = d20 roll + Strength modifier (or optionally Dexterity modifier for a finesse weapon) + proficiency bonus + other bonuses + penalties
"your own attack bonus" is different for different Attacks.
| RexAliquid |
| 1 person marked this as a favorite. |
You cannot calculate an attack bonus without running into significant problems. You have to make some assumptions as to exactly what that is. Those normal rules you talk about for calculating attack bonus include the proficiency bonus, ability bonus, circumstance bonus, item bonus, status bonus, other bonuses, other penalties. You can immediately see the problem here. There is no separate definition which excludes some of these bonuses.
All of the bolded are referred to as "other bonuses". The Core Rulebook defines a melee attack bonus as Strength plus proficiency. The problem is one you are adding to the text, not one inherent to it.
| Gortle |
Gortle wrote:You cannot calculate an attack bonus without running into significant problems. You have to make some assumptions as to exactly what that is. Those normal rules you talk about for calculating attack bonus include the proficiency bonus, ability bonus, circumstance bonus, item bonus, status bonus, other bonuses, other penalties. You can immediately see the problem here. There is no separate definition which excludes some of these bonuses.All of the bolded are referred to as "other bonuses". The Core Rulebook defines a melee attack bonus as Strength plus proficiency. The problem is one you are adding to the text, not one inherent to it.
Read my doc. I quote the actual rules there. Or point me to the rule you are quoting. For example the term "melee attack bonus" never appears in the rules.
Here is the definition of Melee attack modifer - which should be the same.
Melee attack modifier = Strength modifier (or
optionally Dexterity for a finesse weapon) +
proficiency bonus + other bonuses + penalties
Other bonuses is not a well defined thing. But they are circumstance bonus, item bonus, status bonus and maybe other things.
So exactly what are you referring to?
| shroudb |
shroudb wrote:"your own attack bonus" is different for different Attacks.So which attack is "your attack bonus"
It can't be the attack bonus of the Druid with the Bears Claw as that is what you are trying to work out.
It has to be the attack bonus of the Druid before he transforms.
Depends on the attack he wants to use it for.
"Attack bonus" for one attack and another attack is different.
Unarmed attack for 2 differnt unarmed attacks can be different.
In each case, they still, both, are "druid's unarmed attack bonus"
And why it has to be before he transforms?
If anything the ability to "choose" your attack bonus is part of the spell itself:
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls.
It even specifically points out int the actual spell that "these attacks are Strength based"
If his own bonus with the bear claws is better than the one given by the form, you use that.
That's exactly what the rules say.
So, going by the rules, you look the Attack (so you know it's traits), you then look at the given bonus of the spell itself (so you know the spell's attack bonus) and then you calculate "your own attack bonus" for that attack:
Which for a melee unarmed is:
Your Unarmed proficiency+Your Strength +other bonuses* that would apply to that specific attack - Penalties** that would apply to that specific Attack.
*bonus types are only: circumstance, item and status
**penalty types are: circumstance, item, status, and untyped.
| Gortle |
And why it has to be before he transforms?
Because "your attack bonus" has to be a different thing than the bears attack bonus. Because otherwise you can't use it instead of.
You are trying to imply that the bears claw is some form of pseudo weapon that the druid wields.
Which is sort of getting to the heart of it. This is the PF1 view of polymorph where the druid is transformed and his own physical abilities matter ( a physically stronger druid gave a physically stronger bear). That approach was relatively unique to PF1 in all the d20 games. There is no indication that that approach is to be followed in PF2.
In PF2 it doesn't matter if you started small or weak you get a set of generic bear abilities. Except for this clause where you can keep a higher bonus.
If his own bonus with the bear claws is better than the one given by the form, you use that.That's exactly what the rules say.
Thats the thing, it never says "with the bear claws" or anything like that.
It just says "Your".
Which you read to mean as if the Druid is somehow wielding the bear claw, but I read to mean with one of the Druids unarmed attacks.
| shroudb |
| 1 person marked this as a favorite. |
shroudb wrote:
And why it has to be before he transforms?
Because "your attack bonus" has to be a different thing than the bears attack bonus. Because otherwise you can't use it instead of.
You are trying to imply that the bears claw is some form of pseudo weapon that the druid wields.
Which is sort of getting to the heart of it. This is the PF1 view of polymorph where the druid is transformed and his own physical abilities matter ( a physically stronger druid gave a physically stronger bear). That approach was relatively unique to PF1 in all the d20 games. There is no indication that that approach is to be followed in PF2.
In PF2 it doesn't matter if you started small or weak you get a set of generic bear abilities. Except for this clause where you can keep a higher bonus.shroudb wrote:
If his own bonus with the bear claws is better than the one given by the form, you use that.That's exactly what the rules say.
Thats the thing, it never says "with the bear claws" or anything like that.
It just says "Your".
Which you read to mean as if the Druid is somehow wielding the bear claw, but I read to mean with one of the Druids unarmed attacks.
No, i am not impying anything.
I'm saying exactly what the ability says:
a) you change into an animal
b)you get an attack modifier of X and a Y Attack.
c)you can only do Y attack
d)if your own Attack modifier higher than X, use that.
"your own" modifier, for Y attack.
It really is simple.
The whole "you have to have the attack before you change" is indicated or implied nowhere. It something you injected into the rules arbitrary.
Each and every attack in the game is something you can do. And for each you have your own modifier for it, based on your proficiencies, your attributes, and your items.
What you are saying is that because you don't own a longsword you can't have an attack bonus with longswords?
As long as you know the specific Attack, its proficiency, and its Traits, it's something you can instantly see what your attack bonus for that specifc attack will be.
edit:
the text of "what Attack roll" is inside the very specific subsection of the form that desribe the specific attacks.
You gain the following statistics and abilities regardless of which battle form you choose:
*AC = 16 + your level. Ignore your armor's check penalty and Speed reduction.
*5 temporary Hit Points.
*Low-light vision and imprecise scent 30 feet.
*One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You're trained with them. Your attack modifier is +9, and your damage bonus is +1. These attacks are Strength based (for the purpose of the enfeebled condition, for example). If your unarmed attack bonus is higher, you can use it instead.
*Athletics modifier of +9, unless your own modifier is higher.
The whole bullet point is speaking about the granted unamred attacks that the form gives you. Both the part of the form's base modifier as well as you using your own modifier for those. It's not a seperate thing.
So yes, you do use your own modifier for THOSE attacks. Not for shooting with a bow, using a Fist, or attacking with a scimitar. But for those attacks the Spell just mentioned in the very same bullet point.
p.s. there is no ONE "druid's unarmed modifier" it depends on what specific Unarmed attack the druid is doing.
You again inject text that doesnt exist that in your mind reads "you choose one specific attack your druid can do and use it's modifier and traits". Again, the ability says nothing of that sort.
| shroudb |
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so, you are disagreeing with the RAW.
Got it.
Attack modifier is the modifier for the Attack, what's more that needs to be defined?
The rules clearly say what an Attack roll for an Attack is.
We already know the Druid's Attack modifier for any and all possible Attaks if we know the traits and the proficiencies of the attack. For which, the forms give us both.
| Gortle |
so, you are disagreeing with the RAW.
Got it.
Attack modifier is the modifier for the Attack, what's more that needs to be defined?
The rules clearly say what an Attack roll for an Attack is.
We already know the Druid's Attack modifier for any and all possible Attaks if we know the traits and the proficiencies of the attack. For which, the forms give us both.
No you are taking the position that the language in the rules is precise and means only one exact thing. That which is in your head. In fact it has several different clear readings.
Work through the rules and the formula given in the rules. It quickly runs into logical problems as it is not precise.
| shroudb |
shroudb wrote:so, you are disagreeing with the RAW.
Got it.
Attack modifier is the modifier for the Attack, what's more that needs to be defined?
The rules clearly say what an Attack roll for an Attack is.
We already know the Druid's Attack modifier for any and all possible Attaks if we know the traits and the proficiencies of the attack. For which, the forms give us both.
No you are taking the position that the language in the rules is precise and means only one exact thing. That which is in your head. In fact it has several different clear readings.
Work through the rules and the formula given in the rules. It quickly runs into logical problems as it is not precise.
You have yet to point a single error.
Attack is defined.
The modifier for an Attack is thus defined as well.
It even has an explicit mention of what the Attack modifier is in the very same sentence where it says "or use the druid's one.
It's not the position, the form gives you specific things.
IT also specificically says that the Attack is Strength based.
something that you conveniently ignore.
A druid most definately has his own modifier for a non-finesse unarmed attacks (since all melee attacks, BY DEFAULT (and that's actual rules language mentioned in melee attacks) are strength based.
| theservantsllcleanitup |
I think longsword is a good example here. Suppose there was a form spell that allowed you to polymorph into a humanoid creature with a longsword. Now suppose it had the same language as the other form spells. It's pretty clear to me that it would be allowing you to use your attack modifier *with longswords*, assuming it was higher, because... what else would it mean? What other modifier could possibly be relevant?
I think this example is good because its easier to conceptualize your bonus with a longsword in the abstract, cause obviously all I need to do to use it is get a longsword. It's less intuitive with animal form because there's no way to get a tongue attack if you are a human.
The point is *if you had this attack, what would your modifier be*.
I'd also point out the language in Elemental Form:
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You’re trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.
Corresponding is the keyword here. You attack modifier with the corresponding attack. People in here just can't see the forest for the trees imo.
| Gortle |
I think longsword is a good example here. Suppose there was a form spell that allowed you to polymorph into a humanoid creature with a longsword. Now suppose it had the same language as the other form spells. It's pretty clear to me that it would be allowing you to use your attack modifier *with longswords*, assuming it was higher, because... what else would it mean? What other modifier could possibly be relevant?
I think this example is good because its easier to conceptualize your bonus with a longsword in the abstract, cause obviously all I need to do to use it is get a longsword. It's less intuitive with animal form because there's no way to get a tongue attack if you are a human.
The point is *if you had this attack, what would your modifier be*.
This spell exists. Its called Righteous Might. It applies to the dieties favoured weapon. In that spell its quite clear that you use the clerics attack modifier in his natural form with the specific favoured weapon. Its a very discrete specific attack with a specific weapon that is being substituted in.
Have a think about how you calculate the attack bonus of the long sword and how that applies.
Technically you would use a fist for a tongue attack in human form. Ok the GM is going to laugh and say no. But your point is taken, tail attack might be a better example. A human just does not have one.
In the end it doesn't really matter it is just a number.
I'd also point out the language in Elemental Form:
Elemental Form wrote:One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can use. You’re trained with them. Your attack modifier is +18, and your damage bonus is +9. These are Dexterity based (air or fire) or Strength based (earth or water). If your corresponding unarmed attack modifier is higher, you can use it instead.Corresponding is the keyword here. You attack modifier with the corresponding attack.
Yeah its a bit odd as this wording is only in Elemental From, plus something similar in Aerial Form. Its also the one of the primal battle forms that doesn't have this type of clause
"These attacks are Dexterity based (for the purpose of the clumsy condition, for example)."
Which explains why its is mentioning Dexterity and Strength elsewhere. Its hard to know in PF2 if they are trying to make a special rule just for this, or if this is an explanation that we should apply generally.
But anyway I agree on this so I'm not sure who you are talking to. Or about what?
People in here just can't see the forest for the trees imo.
The forest trees analogy is correct for these sorts of rules discussions as not. But really we are just making different implicit assumptions about the scenario.