
Lord Monty |

Right simply put i want guns! Now i know most anything but gunslinger(and even there damage scales weakly) is rather uninspiring with them but is there a trick to pure cleric of ol' Bessy with guns? I can have a rapier thanks to Besmara and guns as detailed below but how to maximise them without loosing too much from a nice full caster.
Best incharacter and mechanically minded domains i can see are Gunpowder Inquisition and war(duels subdomain). Then pick up the Amature Gunslinger feat. Go dex build with maybe light armour rather than medium weapon finess maybe for rapier if possible?
The issue is there are no clean ways to get more grit skills bar the Impressive grit feat and extra grit feat but Impressive has an 11bab requirement which is really late game for pure cleric. And boosting damage with feats is somewhat limited otherwise, war domain(duels) does offer some support with combat feats as required and nice domain spells. Might carry a few daggers to throw as well but not going to go into feats for them(startoss is a cool chain but too feat demanding) and again war(duels) can let me buff them a little with feats on demand)
A small positive is abundant ammunition is a cleric level one spell offsetting guns and there ammo costs. Also positive is the feat gun twirling and war(duels) bonuses to feint but not sure of how good feint is as never really tried a build for that? Especially on a cleric???
So any input or advice would be greatly appreciated cheers.

Lord Monty |

VMC Gunslinger might be a little slower than you want.
Two levels of Holy Gun Paladin, which would require some explanation, but doable. Or two levels of Trophy Hunter Ranger. Why two levels instead of just one level of Gunslinger? Because it's more interesting this way.
Had spotted Holy gun and wasn't super excited but had missed Trophy hunter which is a cool archetype i could see making a fun non-divin pirate/freebooter of some sort.
But not sure the dips benefits me massively in this build as paladin does get a starting gun but still limited grit and Trophy Hunter gets all starting deeds but quick clear is the only must tbh and still minimum grit. Neither feed extra feats into offset hardest part of this or offer quick access to later deeds. Surprised no 3rd party have had a go at the pirate cleric at all, not that i rarely look to 3rd party but now we're into 2nd edition's era I may dabble.
Still debating feat chains into Gun Twirling and Wave Strike... Might eat my feats up but if damage can't really be boosted early stealing enermies dexterity and demoralising them to help my party (aka crew). lvl15+ feats can go into Impressive Grit feats if i still want those abilities and i will get good uses with a high cleric wisdom.
Well cheers anyhow, feared there wasn't much i was missing, just seems firearms were a bit neglected in 1st edition any other ideas feel free to add.

Lord Monty |

Maybe you could do something with conductive weapon and the ranged touch attack of the gun?
I like it, been mulling over Warpriest vs cleric but in both cases conductive weapon might be a cool idea, but not sure it quite fits the cleric as my domains ain't really offering a huge damage boost from Besmara but food for thought.
Thanks but still looking for that perfect spice needed to bake the proverbial character cake.

![]() |
Martial Focus -> Marksman's Utility/Finesse Shot for more flavor as opposed to damage?
Maybe throw in some type of Dazzling Display with Larger Than Life for intimidate themed stuff? Unfortunately, Blistering Invective is not on the Cleric list, but you could probably figure out a way to add it in, or maybe look at Inquisitor. Especially since you are already taking an Inquisition...

Cevah |

If you take 2 levels of ninja [or other method to get ki as class feature], you can convert ki to grit with Tea of transference 40 gp.
For getting more ki, there is the Ki Channel feat, and the Ki Mat 10,000 gp.
I made a list in the thread Resource Pool: ki
Additionally, there is the magic items: Gunman's Duster 36,000 gp.
/cevah