Great Buffs / Feats / Etc For Monks?


Advice


Hello all, I'm having an issue with a Monk that is actually the first PC I had ever built(Yes I was playing a 3.5 Monk, I was innocent back in the Mid Aughts!), which was built for a long running 3.5 game that was VERY slowly converted to Pathfinder 1E (At this point it's Pathfinder in all but name, with 3.5 skills and a bunch of 3.X feats that got grandfathered in + some homebrew mechanics(Like one mentioned below)).

Background out of the way, my PC was built for a different time and place than where it is now but by virtue of playing in this game for over a decade, doing a bunch of cool stuff, and getting very lucky my monk has survived to be level 17 and has 5 mythic tiers. The issue is that he's starting to show his age, he's poorly optimized(He's a MAD Monk + I rolled low-ish stats) so his AB is lackluster compared to some of the other PCs. I can't re-train him(there just isn't the time for it in game, we're in a war vs some Mind Flayer-esque invasion) plus I had intended to make it all the way to level 20 Monk for RP reasons, so I wouldn't change my class anyways.

However, what I do have is a bunch of Destiny points, a Meta resource meant to reward good roleplay, that I had been stockpiling for a while. I can use these points to do a lot of things(Spend not to die from a fatal blow, nat 20 on roll, etc), but specifically I can buy extra feats(and I have enough that I can buy like 5-6 feats in a single go before the tank runs out). I also have access to a level 17 Mythic Wizard who can craft and a pile of gold.

So I am looking for something to make my AB better(I think my AC is fine at 49, with the option to buff it higher with mythic combat expertise & mythic dodge). My WIS is only slightly higher than my STR/DEX so that doesn't help as much as one might think to switch to WIS with Guided or something. If I'd somehow gone straight Dexer I could have focused on DEX or WIS more but I lacked precognition here to account for Mythic Weapon Finesse. And the best buff I'm working with currently is using a Scroll of Transformation(I have a few) to get full BAB but what I really need is a buff/ability to add another stat to another stat a few times a day or a few +4 attack buffs. Anyone know anything that does that? Or maybe some item that isn't an AoMF/Belt Of Perfection that would help AB? I figure going for manuals might be the next way to go but that's a lot of money for relatively little return right now, and maybe there is some chain of feats I'm just blanking on.

TL;DR - Playing a Monk who needs a few good buffs to attack, feats/wealth are no object, 3.5 Material is allowed.

And link to my Monk for reference, so people can see what I'm working with(Yes I have way too many feats already, I am aware):
https://docs.google.com/spreadsheets/d/1C5AG3ziSJJeOnxw7yZxNMBN42Dhbk9jIs6m TrCn8Rgc/edit?usp=sharing

Dark Archive

In pathfinder You already get full BAB in a flurry. Those scrolls dont help your BAB


Name Violation wrote:
In pathfinder You already get full BAB in a flurry. Those scrolls dont help your BAB

This would be true if I was allowed that, but my Monk is still basically a 3.5 monk, so I don't have a Ki pool or the like without getting one from a multi-class(like ninja or something). Again, some things are grandfathered in, it's been a game run over 10+ years and I'm not the DM or else I would have just swapped over to PF in full at this point.

However this is a fair point that I'm wasting resources on this but it's technically better than if I was using PF Monk attack progression once I use the transformation scroll since I get an extra attack at full BAB so I don't mind right now, but definitely a conversation to have with the DM down the line.


Your link didn't work for me. I didn't get a chance to see your build.

Darth Grall wrote:
Playing a Monk who needs a few good buffs to attack, feats/wealth are no object, 3.5 Material is allowed.

I had a 3.5 Monk that was pretty effective. He took Vow of Poverty. He took a level of Sohei, a level in Bear Warrior, and levels of Fist of the Forest. Sohei gave him Rage. Bear Warrior turned him into a Bear when he Raged and extra Strength. Fist of the Forest gave him a Rage-like ability that stacked with Rage called Feral Trance. And he dipped a level in Ardent with the Mantle of Repose so he was immune to Fatigue.

Per 3.5 Rules, Monks can't take levels in Monk if they ever multiclass into anything else, so he then started taking levels in Fist of Zuoken instead: if you recall, FoZ is a psionic-monk prestige class that gets Psychic Warrior Powers instead of Monk Abilities. He also had Expansion (Psionic Enlarge Person) and Improved Natural Attack which does not work for Monks in Pathfinder but does in 3.5, so he had a 2 step Size bump.

Compared to other Monks of comparable level, he got slightly fewer attacks/round, but he did a good deal more Damage/attack. His Damage output was near the best in the party among the melee characters, although not what I would call crazy good. His saving throws were very good, but Vow of Poverty imposed some interesting drawbacks. He had no particular ability to deal with Invisibility or Darkness, for example, and could not buy magic items to compensate.

There was a 3.5 Vow of Poverty Monk I played with in another compaign (another player's character), and there was a Lawful Stupid Paladin in the same party. The Paladin manage to acquire a pair of Anti Magic Shackles, and look for every excuse to put the Monk "under arrest," slapping the Anti Magic Shackles on him. The result is that the Monk was constantly under the dweomer of an Antimagic Shell, which had absolutely no effect on any of his Monk Abilities. And of course, he could function normally with Unarmed Strikes even while shackled.


Your link didn't work for me. I didn't get a chance to see your build.

Ah! Here's an updated one since I'm way past the edit point.

https://docs.google.com/spreadsheets/d/15KxXVx9oytRCdOiBcb11_ypQldV4mIDcLNg zGPUqyLQ/edit?usp=sharing

Scott Wilhelm wrote:


Darth Grall wrote:
Playing a Monk who needs a few good buffs to attack, feats/wealth are no object, 3.5 Material is allowed.

I had a 3.5 Monk that was pretty effective. He took Vow of Poverty. He took a level of Sohei, a level in Bear Warrior, and levels of Fist of the Forest. Sohei gave him Rage. Bear Warrior turned him into a Bear when he Raged and extra Strength. Fist of the Forest gave him a Rage-like ability that stacked with Rage called Feral Trance. And he dipped a level in Ardent with the Mantle of Repose so he was immune to Fatigue.

Per 3.5 Rules, Monks can't take levels in Monk if they ever multiclass into anything else, so he then started taking levels in Fist of Zuoken instead: if you recall, FoZ is a psionic-monk prestige class that gets Psychic Warrior Powers instead of Monk Abilities. He also had Expansion (Psionic Enlarge Person) and Improved Natural Attack which does not work for Monks in Pathfinder but does in 3.5, so he had a 2 step Size bump.

Compared to other Monks of comparable level, he got slightly fewer attacks/round, but he did a good deal more Damage/attack. His Damage output was near the best in the party among the melee characters, although not what I would call crazy good. His saving throws were very good, but Vow of Poverty imposed some interesting drawbacks. He had no particular ability to deal with Invisibility or Darkness, for example, and could not buy magic items to compensate.

There was a 3.5 Vow of Poverty Monk I played with in another campaign (another player's character), and there was a Lawful Stupid Paladin in the same party. The Paladin manage to acquire a pair of Anti Magic Shackles, and look for every excuse to put the Monk "under arrest," slapping the Anti Magic Shackles on him. The result is that the Monk was constantly under the dweomer of an Antimagic Shell, which had absolutely no effect on any of his Monk Abilities. And of course, he could function...

That's cool! I'll look into a few of those options, but I think a vow of poverty is out for me at least because of how high level I am + How much I have invested already, like I have a Tattoo magic item worth a ton of money While and I could erase it but I don't see it as worth it!

I wanted to stick to Monk only for class but maybe that's just not an option anymore, I'll look into changing stuff around or see if I can get a few of those class features through items or feats. Thanks!


Cracked Pale Green Prism Ioun Stone (implanted): 4000 gp
+1 Competence to Attack

====

Darth Grall wrote:
but specifically I can buy extra feats(and I have enough that I can buy like 5-6 feats in a single go before the tank runs out). I also have access to a level 17 Mythic Wizard who can craft and a pile of gold.

'

Gear:
Ring of Tactical Precision (11,000)
Benevolent Tusk Blades (8,300-72,300)
Helm of the Mammoth Lord (8,500)

Feats:
Nature Soul -> Animal Ally, Lookout, Harrying Partners

Animal Companion, Bodyguard archetype:
Something small enough to sit on your shoulder.

Feats
Combat Reflexes
Bodyguard
Additional Traits: Helpful (not the halfling one), +1 Trait
Lookout
Lunge
+1 Feat

Harrying Partners(B)
Alertness (B)

====

Increase the companion's Intelligence to 3 with the first ABI so that it qualifies for other feats. Alertness is given to both you and it from the Bodyguard archetype, and it's wearing the Ring of Tactical Precision with Harrying Partners attuned to it.

Thanks to Lookout and the Bodyguard archetype's ability to always act in the surprise round, you will now also always act in the surprise round.

If you can convince your GM that your companion was actually adopted by halflings you can take the Adopted->Helpful trait combo instead for an additional +1.

***

So the companion makes an Aid Another check as a standard action to improve your attack roll. This bonus affects all of your attacks instead of just one thanks to Harrying Partners (although they must still be against the same enemy afaik).

3 (Helpful) +5 (Benevolent) +1 (Ring of Tactical Precision)
= +9 to hit for a round.


Darth Grall wrote:
I wanted to stick to Monk only for class but maybe that's just not an option anymore, I'll look into changing stuff around or see if I can get a few of those class features through items or feats. Thanks!

One nice thing is that Pathfinder Monks do not have that prohibition against multiclassing that 3.5 Monks (and Paladins) have. So, dipping into Sohei, Argent, Bear Warrior, and Fist of the Forest won't radically change your character's arc the way it would if you were playing pure 3.5. And a level 1 Bear Warrior gets a +8 Strength which I believe stacks with other Rage. I went with Fist of the Forest because the Primal Living restrictions are mostly redundant with the Vow of Poverty restrictions, so you probably shouldn't go with that.

Being a Monk/Barbarian is problematic: Monks have to be Lawful, and Barbarians can't be. But Pathfinder has some workarounds. There is a Pathfinder Monk Archetype called Martial Artist that can be any alignment, and there is a trait--I forget what it's called--that lets you be a Lawful Barbarian. Or you can just dip into 3.5 Sohei and then become a Bear Warrior that way.

Another dip to consider would be Living Monolith, a Pathfinder Prestige Class. It lets you Enlarge Person as a Swift action.

I have an evil idea for a GM foolish enough to let a player combine 3.5 and Pathfinder rules. There is a Pathfinder Feat called Great Sunder where the residual damage left over from Sundering somebody's thing goes to the wielder. And there is a 3.5 Feat called Combat Brute that gives you a Free Action Attack when you Sunder somebody's weapon or Shield. And there is an overpriced weapon called the Maul of the Titans that inflicts Triple Damage vs. inanimate objects. So, I'm thinking you take the 3.5 Feat Ancestral Relic to make yourself a Maul of the Titans, only make it +1 instead of +3 to save yourself 16000gp, then make it Adamantine, and instead of a greatclub, make it an Earthbreaker. Maybe also take Pushback--free Bull Rush with a hit--Shock Trooper--if you Bull Rush one guy into another, you get a free Trip on both, so of course get Improved Trip. By the way: how do Improved Bull Rush and Improved Trip work in your campaign: Pathfinder, or 3.5, or both?

Grand Lodge

Darth Grall wrote:

Hello all, I'm having an issue with a Monk that is actually the first PC I had ever built(Yes I was playing a 3.5 Monk, I was innocent back in the Mid Aughts!), which was built for a long running 3.5 game that was VERY slowly converted to Pathfinder 1E (At this point it's Pathfinder in all but name, with 3.5 skills and a bunch of 3.X feats that got grandfathered in + some homebrew mechanics(Like one mentioned below)).

Background out of the way, my PC was built for a different time and place than where it is now but by virtue of playing in this game for over a decade, doing a bunch of cool stuff, and getting very lucky my monk has survived to be level 17 and has 5 mythic tiers. The issue is that he's starting to show his age, he's poorly optimized(He's a MAD Monk + I rolled low-ish stats) so his AB is lackluster compared to some of the other PCs. I can't re-train him(there just isn't the time for it in game, we're in a war vs some Mind Flayer-esque invasion) plus I had intended to make it all the way to level 20 Monk for RP reasons, so I wouldn't change my class anyways.

However, what I do have is a bunch of Destiny points, a Meta resource meant to reward good roleplay, that I had been stockpiling for a while. I can use these points to do a lot of things(Spend not to die from a fatal blow, nat 20 on roll, etc), but specifically I can buy extra feats(and I have enough that I can buy like 5-6 feats in a single go before the tank runs out). I also have access to a level 17 Mythic Wizard who can craft and a pile of gold.

So I am looking for something to make my AB better(I think my AC is fine at 49, with the option to buff it higher with mythic combat expertise & mythic dodge). My WIS is only slightly higher than my STR/DEX so that doesn't help as much as one might think to switch to WIS with Guided or something. If I'd somehow gone straight Dexer I could have focused on DEX or WIS more but I lacked precognition here to account for Mythic Weapon Finesse. And the best buff I'm working with currently is...

Ok mythic vital strike + all vital strike feats + pathfidner power attack + furious focus (negate ab penalty of first attack) can get you some serious mileage. Especially when you get an extra standsrd action from other mythic stuff. If mythic strike is RAW and 2 standard you could be looking at 500+ damage or even 300+ RAI

Whats your highest stat, str, wis or dex?


You could get an animal companion with feats:
Nature Soul -> Animal Ally.
Technically, you cannot get Boon Companion, but your GM might allow it.
This gets you a flanking buddy. If you pick a wolf, they can help with tripping opponents. Other animals give other benefits.

You can buy Fairy Caps for long term Enlarge. Doesn't get much better attacks, but it does give a larger area of threat. Add Combat Reflexes to take advantage of it. Use a reach weapon, and get an even larger area. Note the Kusarigama is both reach and non-reach (double weapon) so you have no reach donut hole.

Find a way to cast Shield of Darkness. It gets you total concealment [vs most] and that helps you hit because they loose dex to your attacks.

/cevah

Silver Crusade

How does that reading go with Boon Companion and Animal Ally?


Boon Companion requires a class feature. Animal Ally does not give you that.

/cevah

Silver Crusade

Sharding AoMF gives your unarmed strikes a 10’ range increment and fists that literally fly.

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