Spiked Armor?


Rules Discussion


Pathfinder Lost Omens, Rulebook Subscriber

We've got a player wanting to add spikes to their armor, and searches for rules are only bringing up PF1e.

Is there an obscure blurb on spiked armor for 2e somewhere?


While I don't believe that 2e has spiked armor yet, it seems like a simple enough homebrew. Something like...

Spiked Armor
On a successful Grab check, deal 1d4 piercing damage. A critical on the check allows for the spiked armor bonus to crit as well. This damage applies if you have been Grabbed as well.

Allow it to get runes like shield spikes/bosses, perhaps. Give it a gold cost and you're good to go.


Spikes? Decorative, or as a weapon? If it is a weapon, you could just do spiked gloves. Those are a part of the armor, after all.

Honestly, I am unsure how much we need the old style of spiked armor right now. Most people used it to cover the inner area of their reach while using polearms. But polearms are less finnicky now.


lemeres wrote:

Spikes? Decorative, or as a weapon? If it is a weapon, you could just do spiked gloves. Those are a part of the armor, after all.

Honestly, I am unsure how much we need the old style of spiked armor right now. Most people used it to cover the inner area of their reach while using polearms. But polearms are less finnicky now.

This might be the best way to go. Check with your player to see what they're intending tho. After all, spikes for 'I wanna look like a Gorumite cleric', 'I wanna BE a Gorumite cleric', and 'I wanna that Gorumite cleric' could require different things.


Since unarmed strikes no longer require a feat to threaten, and can be made even when your hands are full, there's not a need for armor spikes like there was in PF1.

Armor spikes were used as a hands free way of threatening things adjacent to you when you were using a reach or ranged weapon.

If you want armor spikes I'd simply give it the stats of the 2E spiked gauntlet (and have the same price). The number of spikes on the armor is purely decorative and shouldn't adjust anything.


For armor Spikes just look ad shield spikes and exchange the word shield for armor in discription and tags

Sczarni

You could probably also use the rules for improvised weapons, pending GM approval, but as others have said there just isn't as much of a need for armor spikes in this Edition.

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