| Ruzza |
While I don't believe that 2e has spiked armor yet, it seems like a simple enough homebrew. Something like...
Spiked Armor
On a successful Grab check, deal 1d4 piercing damage. A critical on the check allows for the spiked armor bonus to crit as well. This damage applies if you have been Grabbed as well.
Allow it to get runes like shield spikes/bosses, perhaps. Give it a gold cost and you're good to go.
| lemeres |
Spikes? Decorative, or as a weapon? If it is a weapon, you could just do spiked gloves. Those are a part of the armor, after all.
Honestly, I am unsure how much we need the old style of spiked armor right now. Most people used it to cover the inner area of their reach while using polearms. But polearms are less finnicky now.
| Qaianna |
Spikes? Decorative, or as a weapon? If it is a weapon, you could just do spiked gloves. Those are a part of the armor, after all.
Honestly, I am unsure how much we need the old style of spiked armor right now. Most people used it to cover the inner area of their reach while using polearms. But polearms are less finnicky now.
This might be the best way to go. Check with your player to see what they're intending tho. After all, spikes for 'I wanna look like a Gorumite cleric', 'I wanna BE a Gorumite cleric', and 'I wanna that Gorumite cleric' could require different things.
| Claxon |
Since unarmed strikes no longer require a feat to threaten, and can be made even when your hands are full, there's not a need for armor spikes like there was in PF1.
Armor spikes were used as a hands free way of threatening things adjacent to you when you were using a reach or ranged weapon.
If you want armor spikes I'd simply give it the stats of the 2E spiked gauntlet (and have the same price). The number of spikes on the armor is purely decorative and shouldn't adjust anything.