| WatersLethe |
I'm putting a character together and I'm turning feats this way and that to decide just how worthwhile some are over others. Maybe you guys could help me decide?
The character concept is an aasimar kobold who is a gishy warpriest cleric with lots of dragon themes, including sorcerer dedication and dragon disciple dedication.
Thanks to Dragon Arcana, and Sorcerer Dedication, I will have lots of true strikes available, as well as quite a few utility spells. Will hopefully turn into a dragon a lot later on.
Here's the random list!
Level 6 Cleric Feat: Divine Weapon
After casting a spell from a divine spell slot, deal an additional 1d6 damage on a strike this turn.
Level 13 Aasimar Feat: Celestial Strikes
All your attacks deal 1 additional good damage.
Level 4 Dragon Disciple Feat: Scales of the Dragon
+2 status bonus to AC when unarmored, cold resistance increases to 3+half your level
Level 5 Aasimar Feat: Empyreal Blessing
Cast Bless 1/day
Level 4 Sorcerer Feat: Arcane Evolution
Gain a spellbook that lets you either get a bonus spell known or a bonus signature spell each day.
Level 7 Religion Skill Feat: Battle Prayer
Make a religion check to deal some moderate good damage
Level 7 Religion Skill Feat: Sacred Defense
Make a religion check to get some moderate temporary hp once an hour
Do you have any thoughts on these feats? Any experience with them?
Taja the Barbarian
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This feat seems a little awkward since most spells are 2 actions to cast.I'm putting a character together and I'm turning feats this way and that to decide just how worthwhile some are over others. Maybe you guys could help me decide?
The character concept is an aasimar kobold who is a gishy warpriest cleric with lots of dragon themes, including sorcerer dedication and dragon disciple dedication.
Thanks to Dragon Arcana, and Sorcerer Dedication, I will have lots of true strikes available, as well as quite a few utility spells. Will hopefully turn into a dragon a lot later on.
Here's the random list!
Level 6 Cleric Feat: Divine Weapon
After casting a spell from a divine spell slot, deal an additional 1d6 damage on a strike this turn.
This seems great for any of those evil outsider encounters.Level 13 Aasimar Feat: Celestial Strikes
All your attacks deal 1 additional good damage.
Unarmored Warpriest doesn't seem like a good idea if that is what you are going for.Level 4 Dragon Disciple Feat: Scales of the Dragon
+2 status bonus to AC when unarmored, cold resistance increases to 3+half your level
Not really impressive for a cleric, but not badLevel 5 Aasimar Feat: Empyreal Blessing
Cast Bless 1/day
Remember how few Sorcerer spell slots you are actually going to get.Level 4 Sorcerer Feat: Arcane Evolution
Gain a spellbook that lets you either get a bonus spell known or a bonus signature spell each day.
Level 7 Religion Skill Feat: Battle Prayer
Make a religion check to deal some moderate good damageLevel 7 Religion Skill Feat: Sacred Defense
Make a religion check to get some moderate temporary hp once an hour
Keep in mind that you have a very limited pool of skill upgrades: Keeping Religion up plus Arcana (for Expert+ Sorcerer spell slots) is basically taking up 2 of your possible 3 legendary skills.
Do you have any thoughts on these feats? Any experience with them?
It's probably a little early still for actual experience...
| Dubious Scholar |
Dragon Scales mainly serves as a way to get armor defense without having armor proficiency I feel. If you have that and Mage Armor you have the equivalent of your standard 3/2 armor. Note that it only applies when not otherwise wearing armor, and warpriests get armor proficiencies.
Arcane Evolution is extremely good for main class sorcerers (all the evolutions are pretty good for this), but not so much for multiclass.
I'm... not a huge fan of the religion skill feats there. Battle Prayer is better than Sacred Defense, as a one-action way to smack the alignment weaknesses of outsiders (and to a lesser degree it's not an awful third action after attacks).
I think you might be stretching yourself a bit thin there - I'm not sure sorcerer multiclass is really offering you anything and it requires a lot of feat investment.
| WatersLethe |
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Dragon scales seemed like it might be useful when I turn into a dragon at later levels. The dragon form AC is pretty low. I'm not sure if it's worth a feat, or if the cold resist is helping make it useful.
The sorcerer dedication is unfortunately necessary to get into Dragon Disciple, and since I need to spend 3 feats on it minimum I decided to go all in.
| TheGentlemanDM |
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The sorcerer dedication is unfortunately necessary to get into Dragon Disciple, and since I need to spend 3 feats on it minimum I decided to go all in.
If you didn't go Aasimar, you wouldn't need to spend feats going Sorcerer. That said, there are rewards for going Sorcerer, so lets run through this.
If I was building this:
Worship Sekhmet. This is really important for a bunch of reasons. We get the Battleaxe and Claws as favoured weapons, and get both Healing and Harmful font.
As a Warpriest, Harmful Font is important, since single-action Harm is surprisingly effective at bringing the pain.
S ++0+ 16 +++0
D +000 12 000+
C -+0+ 12 +++0
I 0000 10 000+
W 00++ 14 ++++
C +00+ 14 ++++
Level 2: Sorcerer Dedication (Draconic). We need this to qualify for Dragon Disciple.
level 4: Basic Blood Potency: Dangerous Sorcery.
Level 6: Basic Bloodline Spell: Dragon Claws (this being a claws attack is a big deal, since it means that we'll get expert proficiency in it via Claws as a Favoured weapon)
Level 8: Dragon Disciple Dedication
Level 10: Dragon Arcana (technically works with Cleric spells)
Level 12: Claws of the Dragon
Level 14: Wings of the Dragon
Level 16: Shape of the Dragon
Level 18: Mighty Dragon Shape
Really awkwardly, this leaves us no room to get the Feats that Warpriests actually need to support them.
I fear this character is going to be quite weak given how much you're diluting the core of their functionality. I'd want Harming Hands and Cast Down on this as well at minimum.
If you went human, or went for a Kobold Heritage that enabled you to skip the Sorcerer Dedication, I feel this would work better.
Or picked a better chassis than Warpriest. With the exception of Dragon Arcana, all of this would work (and quite well) on a Fighter or Monk or any martial class.
| WatersLethe |
Some really good advice there TheGentlemanDM!
Unfortunately, I'm porting forward an existing character from PF1 and many of the choices are locked in. I'm just trying to maximize effectiveness with the constraints I have and get as much continuity as possible.
The previous character was an aasimar kobold, shaman + dragon disciple, devotee of Apsu.
Things that are foundational to the character are:
1. Aasimar with Kobold base
2. Divine spellcasting
3. Lots of healing
4. Dragon Disciple
5. Primarily support caster
6. Worships Apsu
7. Can hang out in melee
Things that would be nice to have, but are negotiable:
A. Positive energy channeling (Healing Font)
B. Access to many traditionally arcane or primal spells
C. Melee damage effectiveness
D. Hexes or other frequent use magic buffs
E. Familiar
F. A bite attack
Also, I'm working on two versions, one with the default rules and one with free archetype.
Since there are so many moving parts, I'd really like to focus on discussing whether specific feats have the value I think they do or not, rather than the build as a whole.
| lemeres |
Until you can use your dragon form, the dragon scale feat is not very good.
It gives your +2 AC, while having a cap of +2 dex to AC. That is basically the same as padded armor... which is the armor that trades in defense value for comfort while sleeping. Most armors have a combined armor and max dex of 5 (except heavy armors, which hit 6, since they are supposed to be the best defense).
It has slight value if you are going unarmored with low dex. ...but that is a situation where you would want to firmly place yourself in the back row and avoid enemies anyway.
| lemeres |
Do you think the extra cold resistance from the feat (for my silver dragon heritage) is a significant enough factor to consider?
Hard to say. This gives an additional 3 resist on top of your existing scaling resist from the archetype. It depends on what you plan to face- if you are in a reign of winter style AP, then it would likely come up far more often, and that difference could be significant.