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they are unnecessary.
Personally, I would rather not have any pregens above level 1, but since the community/Paizo want them, there are two circumstances where they are a bit more than unnecessary.
The first being the 7-8 subtier for the 2-00 special. A level 5 pregen would not be appropriate. Sure, ideally we would reseat the player in question, but sometimes you do not have the flexibility so a level 7 pregen is needed.
Also, in the case of the level 5-8 scenario, it would be less than idea to sit a new player with a level 5 pregen and a table with level 7-8 characters. Worst case they are a front-line pregen like Valeros and they struggle against the greater challenges especially if the player is not familiar with 2E and therefore tactically deficient. A little more survivable with a back-line character, but you cannot always guarantee their safety and with the lowest hit points in the party, if a BBEG was to get to them, its not going to be pretty.
tl;dr, as of Gen Con we will have scenarios in the 7+ range, therefore level 7 pregens are expected.

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Based on GenCon mustering and such, 1-2, 3-6 and 7-8 are distinct tiers (that you can't play outside of).
I don't believe anything regarding replayability has been announced yet but given SFS 2-00 and 3-00 are semi-repeatable (once per tier), I'd wager we're going to see the same thing here.
You can replay it and re GM it for credit once for each tier much like starfinder. It also came in 3 handy different PDFs so if you GM one tier you can avoid spoiling yourself on the enemies in other tiers.

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A Level 5 Pregen in a Tier 5-8 will do fine with their Level Bump, and be competitive if there are 1-2 Mentor Boons at the table (which there should be by then).
Was pleasantly surprised that my Level 3 character was useful playing up in a 3-6 recently. I had thought not having my ability boosts would be a huge detriment but it wasn't.

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Leomund "Leo" Velinznrarikovich wrote:they are unnecessary.Personally, I would rather not have any pregens above level 1, but since the community/Paizo want them, there are two circumstances where they are a bit more than unnecessary.
The first being the 7-8 subtier
Given how much demand there was for the 7-8 tables at Gencon and how quickly they sold out I'm pretty glad that level 7 Pregens are NOT currently available.
At something like Gencon where there is a LOT of choice I think I agree with you, it would be better if pregens were restricted to level 1.

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A Level 5 Pregen in a Tier 5-8 will do fine with their Level Bump, and be competitive if there are 1-2 Mentor Boons at the table (which there should be by then).
Was pleasantly surprised that my Level 3 character was useful playing up in a 3-6 recently. I had thought not having my ability boosts would be a huge detriment but it wasn't.
I think this very much depends on what you are playing. Personally I am now very cautious about playing a low level character in a higher tier game. The crit system is particularly punishing for such characters, level bump or not. It is probably more dangerous at lower levels.

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I admit my character did fall unconscious in the final fight, but it was a tough combat where three of us dropped to Crits, so I didn't feel exceptionally out of place. My DCs were 1 lower, but my attack rolls were just as high.
There was a thread a while back about the effectiveness of PCs with Level Bumps that I believe concluded, basically, with "you might not be 100%, but you'll still be able to solidly contribute and survive".

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I am curious to know the answer to this too. Not having 7th level pregens will make planning for high-level adventures at small in-person venues difficult. With us being able to pull from an online crowd now, they're somewhat easier... but there are always new people coming in who don't have characters at the right level.
Hmm

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I am curious to know the answer to this too. Not having 7th level pregens will make planning for high-level adventures at small in-person venues difficult. With us being able to pull from an online crowd now, they're somewhat easier... but there are always new people coming in who don't have characters at the right level.
Hmm
In addition, not having the new iconics available at all pregen tiers could be problematic as well.
This being said, having the Guides done first would probably be a higher priority...

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I'm in favor of only up to 5th level.
While I enjoy playing with, and introducing new people to PFS, I also like it when I can play a game and be guaranteed that I will not have to explain the game to new peeps. It is relieving.
As it stands now, 5th level pregens can play everything that has come out except 1 out of the 3 tiers of the 2-00 special.
That seems plenty.
"But that means that we have to get 5 people to be able to play the higher things!"
Yup.
This is not new. This is true for PF1 and SFS. Now for PF2. Courtesy of the epidemic, people have realized the possibility of online play, thus widening the opportunity to play things that you couldn't otherwise due to local venue issues.
Yeah, you may have to get creative. I have had to in order to play all of the high level content thus far and I managed it. So it seems reasonable to say that you can too.
"But I want to play this with my local crew."
Then do it. Level people up so that you can. OR schedule an online game for your peeps and then invite online peep(s), that you have met courtesy of the current situation, to complete the table.
***
The summary being, I don't see any actually solid reasoning to have pregens above level 5 at this point (or potentially in the future). There are just preferences.

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Confirming that there will be the following pregens available as of Gen Con:
Core rulebook -
1st level - All
3rd level - Select
5ht level - All
APG -
1st level - All
5th level - All
I'm also confirming that there will not be higher level pregens available for PFS2/SFS. The team talked to quite a few different groups in reaching this decision. The major pro for having them is getting games to fire. The major con is usability/table functionality.
It is our opinion that putting a person into a 7th level (or higher) pregen does not do them nor the table any good. There is a synergy to knowing how character options interact and how the game functions at higher levels and playing a character for at least a few levels becomes a necessary part of a game generating a good experience.
That being said, we recognize that small areas don't always have 4 players to make a table fire. So we are adding additional scaling language into scenarios that makes them viable for 3 players and are changing guide language to accomodate smaller groups.
Going forward, we will be listing games for level 7+ as needing some experience (they are currently "will teach rules") and notating that there aren't pregen characters available in event catalogs. We encourage all our organizers to do the same to assist in helping players find games suited to their experience and available characters.
As with all our changes, we will continue to monitor the program and make adjustments as necessary. This is a living campaign and we want to be great stewards.

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Will existing pregens get any updates?
Level 3 Amiri needs some new equipment. She has healer's tools, but she has untrained +0 Medicine. She also has a savior spike, but she can't activate it until she gets expert Reflex proficiency at level 9.

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I'm also confirming that there will not be higher level pregens available for PFS2/SFS. The team talked to quite a few different groups in reaching this decision. The major pro for having them is getting games to fire. The major con is usability/table functionality.
It is our opinion that putting a person into a 7th level (or higher) pregen does not do them nor the table any good. There is a synergy to knowing how character options interact and how the game functions at higher levels and playing a character for at least a few levels becomes a necessary part of a game generating a good experience.
Does this mean that the existing level 8 SFS pregens will be going away?

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Poit wrote:She has healer's tools, but she has untrained +0 MedicineMaybe that’s by design. Not everyone remembers to buy healer’s tools. I have at least one character that bought expanded healer’s tools with spare gold just to have it for someone who is trained in medicine (cause I’m not).
When you hit as hard as you do you generally don't have to worry about healing!