Who will be the Agents of Edgewatch


Agents of Edgewatch


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For me, I think my character will be a Shoony Investigator named McGruff.

Liberty's Edge

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One of my players has a more-than-slightly-shady ysoki merchant character in Starfinder, and has decided they want to play that character's ancestor as an upstanding law enforcement character...


Corporal Hobby Hobbs, reporting for duty!

He's a hobgoblin!


My GM is allowing my group of three to dual class in this campaign, which opens up some possibilities.

I am intrigued with the idea of a neutral good dwarf monk/witch, with the Grizzled Muckrucker background (The Puddles)


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I'll be GMing for my group, but I have one person already naming their character "Ace Detective, Detective Ace"

This'll be a hoot.


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My husband has had dibs on an investigator named Lieutenant Bolumbo from the day the AP was announced.

Grand Lodge

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Oh I’m sure there will be no end to the number of homages used in this AP. Some that immediately jump to mind are Dirty Harry Callahan, Special agent L Gibbs, Sonny Crockett, Chris Cagney, Mary Beth Lacey (or Kate Moore), Olivia Bensen, Sherlock Holmes, maybe even a Fox Mulder or Dana Scully and I expect a ton of PIs as well (lookin at you Thomas Magnum). Some literary names jump to mind like Hercule Poirot but im not sure if their imagery is unique enough to make them recognizable (outside the name). Many of them are more known for the setting/story the author put them in rather than their own theme and personality. For the more light-hearted, there is Frank Drebin, Ace Ventura, or if you are fast enough on your “feet” Arthur Dietrich from Barney Miller fame (one of my personal favorites). A quick google search for law enforcement or private investigators will take you down a rabbit hole you may not be prepared to enter :-D

Personally, if I get to play in one, I’ll probably lean towards either Columbo (a very popular choice), Kojak, or perhaps Colt Seavers, or given the nature of the fantasy setting Kolchak, while technically a news reporter not a cop, would make for an excellent theme.


Not gonna lie, if I want to have some fun with my GM, I'll try to make Barney Fife or Rosco P. Coltrane. Instead of police cars, I'll make them have the Sally Guard Neophyte background to get a riding horse along with the shoddy armor and weapons.


TwilightKnight wrote:
perhaps Colt Seavers

Wasn't "Fall Guy" Colt Seavers, a hollywood stuntman solving crimes? I don't recall him being a police character. Lee Majors was awesome sauce regardless.


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I want to play a hard boiled potato Leshie investigator working The Puddles of Absalom. Some spuds would go soft in all that water. Rotten to the core. But not Sogwell Spude. Also, Speak with Kindred would let me interrogate plants at the scene of the crime. Tell me what you saw! I know you're hiding something! Oh, a healing potion! nice!

Grand Lodge

Sunderstone wrote:
TwilightKnight wrote:
perhaps Colt Seavers
Wasn't "Fall Guy" Colt Seavers, a hollywood stuntman solving crimes? I don't recall him being a police character. Lee Majors was awesome sauce regardless.

Yes, but he’s very similar to most private investigators depicted so it could work depending on how you are running tha campaign

Liberty's Edge

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captain yesterday wrote:
For me, I think my character will be a Shoony Investigator named McGruff.

Better than being Spayed Sam.


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Wish I could play in this one but I'll definitely be GMing for my group. I can't wait to see what crazy characters they come up with. Unfortunately one of them is already playing in my Extinction Curse run with his friend as a pair of halflings named Starsky and Hutch.


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Pathfinder Roleplaying Game Superscriber

I probably won't be running this one - too many adventures not enough time - but someone in another thread mentioned the idea of a shoony tiefling vigilante ("Nothing escapes the keen nose of Hell Hound!") and that's priceless enough I almost want to find a way to play it. Might have to make an NPC homage...

Liberty's Edge

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MaxAstro wrote:
I probably won't be running this one - too many adventures not enough time - but someone in another thread mentioned the idea of a shoony tiefling vigilante ("Nothing escapes the keen nose of Hell Hound!") and that's priceless enough I almost want to find a way to play it. Might have to make an NPC homage...

Hellhound getting a life beyond my punny post would make me unspeakably happy.

Liberty's Edge

Sunderstone wrote:
TwilightKnight wrote:
perhaps Colt Seavers
Wasn't "Fall Guy" Colt Seavers, a hollywood stuntman solving crimes? I don't recall him being a police character. Lee Majors was awesome sauce regardless.

IIRC he was a bounty hunter or something similar.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Interestingly, a mutagenist alchemist works significantly better at enhancing the investigative (cognitive mutagen [lesser], eagle eye elixir, serene mutagen [lesser] at 1st; cat's eye elixir, comprehension elixir [lesser], darkvision elixir [lesser] at 2nd; etc.) and social interaction (silvertongue mutagen [lesser] at 1st; infiltrator's elixir at 2nd; etc.) aspects than at boosting combat capability.


Well, here are my list of agents so far:

Gnome Dhampir Witch
Catfolk Monk
Shoony Bard
Tengu Investigator

and two potentials, one of which is eyeing playing a champion. I'll report back when they are finalized.


What are your thoughts about playing a ranger in this campaign? Reading more into the Player's Guide, yes, the nature aspect appears to not be used much at all, but I see some potential benefits.

1. Hunt Prey - I'd like to think it can be useful in the city.

2. Twin Takedown: You can use saps to get multiple agile attacks in fights.

3. Flurry for Hunter's Edge: with the nonlethal aspect of the campaign, using saps means your MAP is 0/-2/-4

Combine this with the Grizzled Muckrucker background, which makes you trained in Survival and gain Experienced Tracker, that appears to be a nice Lvl 1 start. Am I thinking too much?


Granar Callago: half-orc (full orc?) monk. An amateur pugilist who dabbled in leg-breaking for a street gang, but got kicked out when he refused to attack a civilian who "wasn't in the game." Got beaten up and imprisoned, but took the opportunity to join the Edgewatch to get outside again (and maybe keep the dangers of crime away from those who don't sign up for it). No stranger to violence, but has never killed or caused any permanent injuries. Granar is jovial when off duty, but definitely has some wrong ideas about how to properly keep the peace in Absalom.

Elenor: elf wizard (divination) who has a strong sense of justice and the rights of others (read a lot of Andoran/Galt philosophies). Quickly grew tired with being paid to do petty scrying on cheating spouses and envious merchants, she jumped at the opportunity to put her magic to use and Do Good. Exactly the kin of person you want to be an officer of the law, but her zeal can make it hard for her to flex even if she consciously recognizes its the best course of action.

Tonrazza: gnome bard and failed politician. Believes the smallfolk of Absalom need a greater presence in the city's government and lawmaking. Tried to get into Absalom politics but without a network of connections he couldn't get onto his district council. Edgewatch seems like a good place to help people and maybe if it goes well could springboard him back into municipal politics.

Lantern Lodge

TwilightKnight wrote:
Sunderstone wrote:
TwilightKnight wrote:
perhaps Colt Seavers
Wasn't "Fall Guy" Colt Seavers, a hollywood stuntman solving crimes? I don't recall him being a police character. Lee Majors was awesome sauce regardless.
Yes, but he’s very similar to most private investigators depicted so it could work depending on how you are running tha campaign

He wasn't a detective, he was a part-time bounty hunter when not working as a stuntman.


Pathfinder Adventure Path Subscriber

This seems like a thread worth resurrecting.

I'm almost always the GM for my group, but for this campaign I finally get to be a player. That means two things:

- I'm playing a character I've wanted to play for years, rather than one that best fits the AP (specifically a Cleric of Shelyn).
- I don't mind making the GM's life hard, because he (like all my players) soundly deserves it.

So I'm not playing an Edgewatch Agent at all. I'm playing a local Cleric of Shelyn/Hobbyist PI, based (very, very loosely) on the character of Father Brown. I'll just coincidentally keep showing up where the actual Agents are and inserting myself into the investigation whether they want me there or not. Maybe I'll occasionally run off to do my own investigation and get myself captured.

The Concordance RPG Superstar 2008 Top 32

I'm thinking of a champion of Pharasma, ardent over the destruction of undead, one a noble son and acolyte of the temple, but drummed or did to his expressing his opinions. Now starting over in the guard figuring that he can start at the bottom and work his way up.

Also considering a chiriogen alchemist who specializes in undercover work.

Lastly a goblin witch who continual gets into trouble. He was once a lamp lighter. Then became a guard at the post gate, now transferred to Edgewater.

I'm really having trouble coming up with a solid character concept...

Any suggestions or ideas?


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I have a player playing a Witch. She's a reformed worshiper of Norgorber. This should be fun. :)


Apparently Michael Weston has infiltrated the Edgewatch.
Rest of the players are debating filling out the rest of thr team.


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Ten years ago at the World Wound, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum-security stockade to the Absalom underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem... if no one else can help... and if you can find them... maybe you can hire... Ye Agent Teame.

Or Police Academy.

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