| Umutuku |
I'm gauging interest in setting up a group(s) of GMs willing to trade sessions/campaigns for play time
Here's the gist for anyone not familiar with the concept of GM Trading. We get a group of players together who are all GMs, either experienced or looking to start, and willing to GM, but who also want more opportunities to take off the GM hat and play in multiple games. Each participant is responsible for running one campaign or equivalent session for the other participants on a cyclical basis (e.g. weekly, bi-weekly, or monthly), and they get included in the games run by the other participants.
For example: Let's say your group of 4 only has two days free each week with only enough time to run one session each day. So you agree to have each participant run a game every other week. Week 1 is player A's game and player B's game, Week 2 is player C and D, Week 3 is player A and B again, and Week 4 is player C and D. Player A might be running an adventure path. Player B might be running a long homebrew campaign. Player C might be running a new one-shot each week. Player D might be running some short miniseries that only last a handful of sessions. They all could be doing similar or different things, they just have to communicate and be honest about what they all want to run and play.
You might have a slightly larger group where it's hard to find time for everyone to put in their GM dues. You could always shift more time towards the GM who always has a ton of stuff prepared and likes to spend more time GM'ing, the new GM who needs more practice but is bringing a lot of fresh ideas, or the story that most of the players have become superlatively engrossed in.
Basically everyone agrees to take their own turn running a campaign or recurring one-shots, and they get to play in the other ones without a ton of extra LFG hassle all the time. The groupfinding for multiple campaigns is baked-in so for the scheduling effort of one normal campaign you can get a full docket of that rich and gooey rpg goodness. You run one game and you get a bunch of free tickets for all those other characters you were going to play in games that never materialized.
Schedule would be TBD and format/platform would be on a per-GM-session basis, depending on what you're most comfortable with running. We could probably get a couple groups set up by common windows of availability, and it will be up to them to decide how they want to do things. If a group decides to run two sessions in one day then one GM could do a theater of the mind homebrew on simple voice chat, and the next could do an official adventure path on roll20, foundry, fantasy grounds, etc. as long as everyone is good with it.
The logistics of trying to manage larger groups with something like 5+ separate yet simultaneous campaigns can be kind of heavy, but that's where we can work together, try some things, and find an optimization route that's in everyone's best interests. We'll workshop it.