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So, in various threads, I've seen a lot of people seem to struggle to convert PF1 characters (whether PCs or NPCs) to PF2, a process I generally find both fun and easy (at least conceptually). And to be clear, by 'convert' I mean make a PF2 character who can fulfill the same role narratively and do the same stuff in-world, not necessarily a perfect 100% reflection (though many will come close).
Pursuant to this, I'm offering to, well, do that. For anyone who wants, and most characters and with the final version as either a PC-built character or using the Monster Creation rules (pick one when you make the request).
I'd rather wait until the APG is out to do Investigators, Swashbucklers, Witches, or Oracles for obvious reasons, and ditto for Ancestries to be found in that volume, so hold off on those please (well, unless we're talking an Oracle 1/Sorcerer 10 or something...that probably just converts as a Sorcerer), and I'd obviously be hard pressed to convert Classes with unique mechanics we can't duplicate yet as PCs (a Kineticist, Magus, or Occultist just isn't quite buildable yet), so please don't ask for those.
But you want an AP character or module NPC or previous PC of your own converted? I'm interested in doing so, and in discussing the process.

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When it comes to AP NPCs how much info do you need / what AP books do you have?
I've got access to basically all of the PF1 APs one way or another, so what AP book they're from and what page they're on will generally do it. This is less true of modules, though I have access to some of those as well, so ask and see.
PFS Adventures I basically just don't have access to.

Lanathar |

Probably some quite easy ones but I'd quite like the castaway NPCs from Serpent's Skull Book 1 using PC rules - probably all Level 1 (as I think NPC rules would make them better than PCs numbers wise)
Or more to the point - the rouge and the fighter that have aspects that don't port over as easily
(And without the fighter becoming a monk even if that might now be the best mechanical fit)

Lanathar |

There are more than I realised that could really do with waiting for the APG. Such a the Crimson Throne character will probably become both Swashbuckler and Vigilante
How about Gaedren from that AP? The new maths doesn't seem to quite allow for decrepit old people who are weaker than they appear. I would imagine he would need to be a lower level than his CR from the original

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Using Monster rules.
** spoiler omitted **
Okay, sure. The first main villain of RotRL it is. On spoilers, I'm cool with not giving details, but names are gonna show up to label them.
CE, Medium, Aasimar, Human, Humanoid
Perception +10; Darkvision
Languages Celestial, Common, Goblin,
Skills Diplomacy +10, Intimidation +13, Religion +12, Survival +10,
Str +3, Dex +1, Con +2, Int +0, Wis +3, Cha +4
Items +1 bastard sword, breastplate, composite longbow with 20 arrows, sihedron medallion (obviously a custom item and a a separate conversion, it's only relevant combat ability is casting 2nd level false life as a free action, how often would be up to the GM), golden holy symbol of Lamashtu (worth 10 gp), 7 GP, 5 SP,
AC 21; Fort +12, Ref +6, Will +12
HP 75;
Speed 25 feet
Melee (A) +1 bastard sword +15 [+10/+5] (two-hand d12), Damage 1d8+3 slashing
Melee (A) mutated arm +14 [+9/+4], Damage 1d6+3 piercing
Ranged (A) composite longbow +13 [+8/+3] (range increment 100 feet, deadly 1d10, volley), Damage 1d8+3 piercing
Divine Innate Spells DC 19; Cantrips (3rd) light
Divine Prepared Spells DC 19, attack +11;
3rd harm (x4), heroism, heal (x2);
2nd darkness, resist energy, restoration, sound burst;
1st magic weapon (x2), mending, sanctuary;
Cantrips (3rd) detect magic, guidance, shield, stabilize;
Tactics:
Before Combat
If Nualia suspects combat is imminent, she casts heroism and resist energy on herself, and magic weapon on her sword and bow.
During Combat
Nualia activates her Sihedron medallion as a free action at the start of combat to gain false life and casts magic weapon if she hasn't already.
She prefers to fight with her bastard sword in two hands, her face an impassive mask save for her eyes, which blaze with anger, and will often follow such attacks up with a two action harm to the same target if she doesn't have to move, though she saves her last harm for emergencies. She uses heal to keep herself in the fight, and may well use shield on rounds when she does so, or attack a second time depending on the tactical situation.
It possible, she moves into the hall to the south so that it's harder to surround her, and so she has an escape route handy, using her final harm to clear a path if needed.
Morale
Nualia is loath to abandon her hard work, but if reduced
to fewer than 20 hit points and not in a position to heal herself, she does just that, reasoning that escape and eventual revenge is better than death at the hands of the PCs. She uses darkness and/or sanctuary to aid her escape, then does her best to flee Thistletop, ordering any surviving minions she encounters to guard her retreat. If she escapes, she makes her way to Magnimar to reunite with the Skinsaw Cult-see page 67 tor more details.
Tactics are the closest equivalents I could arrange to her PF1 tactics, and should result in similar stuff. As a spellcaster she doesn't have much in the way of special actions, but I think the build worked out well as a reflection of what fighting her should feel like.

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Probably some quite easy ones but I'd quite like the castaway NPCs from Serpent's Skull Book 1 using PC rules - probably all Level 1 (as I think NPC rules would make them better than PCs numbers wise)
Or more to the point - the rouge and the fighter that have aspects that don't port over as easily
(And without the fighter becoming a monk even if that might now be the best mechanical fit)
Okay, see, that last paragraph is completely against my design and character building philosophy. Class names mean nothing. What's important is what the character can accomplish. If I were making those characters, the Fighter would become a Monk and the Rogue would become a Fighter, because there's no story or role based reason for them not to. The goal is to reflect what they can do, not write specific words on their sheet.
If you don't want that you fundamentally don't want me to convert them.
I'm happy to make them, but I'll be making them my way if so. Do you still want me to?
There are more than I realised that could really do with waiting for the APG. Such a the Crimson Throne character will probably become both Swashbuckler and Vigilante
Yeah, the APG will really expand options in this regard.
How about Gaedren from that AP? The new maths doesn't seem to quite allow for decrepit old people who are weaker than they appear. I would imagine he would need to be a lower level than his CR from the original
I mean, Lamm is CR 2. I can easily make a level 2 foe with the monster rules and low physical stats. As a PC, he'd be much harder and given his expansive use of NPC classes, I wouldn't even try, so I'll make him with the monster rules.
At the moment he's next on the list, but I've been up all night and may go to bed before making him.

Lanathar |

Lanathar wrote:Probably some quite easy ones but I'd quite like the castaway NPCs from Serpent's Skull Book 1 using PC rules - probably all Level 1 (as I think NPC rules would make them better than PCs numbers wise)
Or more to the point - the rouge and the fighter that have aspects that don't port over as easily
(And without the fighter becoming a monk even if that might now be the best mechanical fit)
Okay, see, that last paragraph is completely against my design and character building philosophy. Class names mean nothing. What's important is what the character can accomplish. If I were making those characters, the Fighter would become a Monk and the Rogue would become a Fighter, because there's no story or role based reason for them not to. The goal is to reflect what they can do, not write specific words on their sheet.
If you don't want that you fundamentally don't want me to convert them.
I'm happy to make them, but I'll be making them my way if so. Do you still want me to?
I misunderstood the philosophy. And yes please

Castilliano |

I'd actually lean toward the Rogue being a Ranger w/ few or no nature-themed abilities (except Survival). This helps with his skill count plus the Precision Hunter's Edge resembles the Sneak Attack.
Then his Tian history gets him access to the Uncommon Katana.
It's hard to see him as being the Expert in all martial weapons that a Fighter would be.
The trickier part w/ those NPCs is making them as bad yet helpful as they were. They had intentionally poor builds, don't want them to overshadow the PCs. Yet in PF2, one must keep them effective enough to reflect the level they're supposed to be!

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So, here's Lamm using the monster/NPC rules.
NE, Medium, Human, Humanoid
Perception +10
Languages Common, Dwarven, Gnome, Goblin, Halfling, Infernal, Orc, Shoanti, Varisian,
Skills Athletics +4, Deception +13, Intimidation +10, Nature +10, Society +9, Stealth +9, Thievery +9,
Str -2, Dex +1, Con -1, Int +3, Wis +3, Cha +4
Items +1 dagger, padded armor, +1 hand crossbow with 20 bolts, brass key (unlocks all doors in the fishery), rusty
iron key (unlocks the strongbox in area A14),
AC 17; Fort +3, Ref +8, Will +11
HP 30
Speed 15 feet
Melee (A) +1 dagger +9 [+5/+1] (agile, thrown 10 ft, versatile S), Damage 1d4+2 piercing
Ranged (A) crossbow +9 [+4/-1] (range increment 60 feet, reload 1), Damage 1d6+2 piercing
Painful Goad (Concentrate) (A) Gaedren Lamm makes a ranged attack against an animal he has trained (such as Gobbleguts), if successful he may, instead of doing damage, drive it berserk, allowing him to cause it to attack all nearby targets mindlessly for 1 minute without needing to make Command An Animal checks.
Improved Ranged Feint When Gaedren Lamm successfully feints, the target is considered flat footed against all of his attacks for the remainder of the turn. If he critically succeeds they are also considered flat-footed against all his allies attacks.
Sneak Attack Gaedren Lamm deals an additional 1d6 damage against flat-footed foes.
Relevant Tactical notes: No real changes, except that he'll Feint every turn before attacking. Ideally against someone fighting Gobbleguts, in case he crits.

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I misunderstood the philosophy. And yes please
It will be done. This time I really will almost certainly sleep before I finish them all.
I'd actually lean toward the Rogue being a Ranger w/ few or no nature-themed abilities (except Survival). This helps with his skill count plus the Precision Hunter's Edge resembles the Sneak Attack.
Then his Tian history gets him access to the Uncommon Katana.
It's hard to see him as being the Expert in all martial weapons that a Fighter would be.
Precision Ranger is another possibility, yes (though I worked it out and a Human Fighter can easily have enough Skills).
The trickier part w/ those NPCs is making them as bad yet helpful as they were. They had intentionally poor builds, don't want them to overshadow the PCs. Yet in PF2, one must keep them effective enough to reflect the level they're supposed to be!
Well, that's why they're being built as PCs. :)
They'll probably still be a tad more effective, but I think I can manage to stay true to the spirit of things.

First World Bard |

So, I was going to do this myself at some point, but if you enjoy providing this service, I've got a request for you.

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N, Medium, Elf, Human, Humanoid
Perception +3; Low Light Vision
Languages Aklo, Common, Elven, Infernal, Polyglot,
Skills Athletics +5, Acrobatics +6, Intimidate +5, Lore (Port Peril) +4, Lore (Sailing) +4, Perform +5 (+7 for Oratory, including Poetry), Society +4,
Str 14 (+2), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Items composite longbow with 20 arrows, quills and ink, tricorn hat, partially completed Abendego Cantos, 5 GP,
AC 18; Fort +6, Ref +8, Will +5
HP 19
Speed 25 feet
Melee (A) unarmed strike +6 [+1/-4], Damage 1d6+2 bludgeoning
Ranged (A)composite longbow +6 [+1/-4] (range increment 100 feet, deadly d10, volley), Damage 1d8+1 piercing
Flurry of Blows (Flourish) (A) Make two unarmed strikes, if both hit up the damage die by one step and combine them for purposes of Resistance or Weakness. Apply multiple attack penalty normally.
Feats:
Ancestry: General Training (Virtuosic Performer)
Class: APG Bow Feat
Skill: Multilingual, Virtuosic Performer (Oratory)
Note: Currently suffering from stage 2 addiction to alcohol and is fatigued and sickened 1. She will receive a DC 12 Fortitude Save every week to do something about that.
Okay, I cheated on this one. We know for a fact that there's gonna be a Monk Feat in the APG for bow use (which I can't imagine doesn't include Proficiency) and none of the published level 1 Monk Feats quite fit. I could've given her bows as an Ancestry Feat, but she really needed the two Skill Feats (one for her languages, the other for her poetry).

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So, I was going to do this myself at some point, but if you enjoy providing this service, I've got a request for you.
** spoiler omitted **
I'll look into doing this after the Smuggler's Shiv people, almost certainly with the monster rules since they're just easier. I do have access to that particular module, so it should be workable.

Lanathar |

** spoiler omitted **
Okay, I cheated on this one. We know for a fact that there's gonna be a Monk Feat in the APG for bow use (which I can't imagine doesn't include Proficiency) and none of the published level 1 Monk Feats quite fit. I could've given her bows as an Ancestry Feat, but she really needed the two Skill Feats (one for her languages, the other for her poetry).
Thanks. I hadn't spotted all her languages! Do the bonuses actually include the negatives for sickened? It looks like "no"
I hadn't considered the bow thing coming up that is coming up. I really want this book!
Why is Oratory 2 higher out of interest? 1 is from the feat...

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Here's the second of these. More over the course of the weekend. He has one extra language, which you the GM can use for whatever you desire.
CN, Small, Gnome, Humanoid
Perception +5; Low Light Vision
Languages Azlanti, Common, Gnome, Sylvan, Polyglot, 1 more,
Skills Arcana +4, Deception +7, Diplomacy +7, Lore (Pathfinder Society) +4, Lore (Cartography) +4, Nature +3, Occultism +4, Perform +7, Society +4, Stealth +5,
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Items composite shortbow with 20 arrows, short sword, fine clothing (worth 10 gp), spell component pouch, journal and ink, 2 gp
AC 15; Fort +5, Ref +7, Will +5
HP 18
Speed 25 feet
Melee (A) short sword +5 [+1/-3] (agile), Damage 1d6 piercing
Ranged (A)composite shortbow +5 [+0/-5] (range increment 60 feet, deadly d10), Damage 1d6 piercing
Occult Innate Spells DC 17; Cantrips (1st) prestidigitation,
Bard Focus Spells 1 Focus Point, DC 17; Countersong (1 Focus),
Occult Spontaneous Spells DC 17;
1st 2/day: charm, soothe, unseen servant;
Cantrips (1st) detect magic, ghost sound, light, mage hand, read aura, inspire courage (composition),
Feats:
Ancestry: Gnome Polyglot
Class: Polymath (Versatile Performance)
Skill: Additional Lore

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Thanks. I hadn't spotted all her languages! Do the bonuses actually include the negatives for sickened? It looks like "no"
You're quite welcome, and following the lead of the PF1 stat block, they do not.
I hadn't considered the bow thing coming up that is coming up. I really want this book!
Yeah, me too.
Why is Oratory 2 higher out of interest?
Virtuosic Performance, which I took on her to mimic taking Skill Focus on her poetry in PF1. Poetry falls under the 'Oratory' category.

Lanathar |

Here's the second of these. More over the course of the weekend. He has one extra language, which you the GM can use for whatever you desire.
** spoiler omitted **
Superb - thanks
I will add Aklo as the wiki says it has similarities to Gnome and there is something in the adventure that seems locked behind that language (or a high religion check) so I want to add alternate options for resolving in there

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And here's Ishirou. I did decide to go the Fighter route eventually, as in a survival situation who has the Survival skill is probably more important than the details of combat prowess, and in PF1 he has no survival skills.
N, Medium, Human, Humanoid
Perception +5;
Languages Common, Elven, Polyglot, Tian,
Skills Athletics +7, Acrobatics +5, Deception +3, Intimidation +3, Lore (Apsis Consortium) +5, Lore (Sailing) +5, Society +5, Stealth +5, Thievery +5,
Str 18 (+4), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 10 (+0)
Items katana, chain shirt, treasure maps,
AC 18; Fort +6, Ref +7, Will +3
HP 19
Speed 25 feet
Melee (A) katana +9 [+4/-1] (deadly d8, two-hand d10, versatile P), Damage 1d6+4 slashing
Feats:
Ancestry: Natural Skill
Class: Exacting Strike
Skill: Underwater Marauder

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Superb - thanks
I will add Aklo as the wiki says it has similarities to Gnome and there is something in the adventure that seems locked behind that language (or a high religion check) so I want to add alternate options for resolving in there
Solid call, in PF1 he actually has comprehend languages, but it's level 2 and thus out of reach in PF2, so making sure it's a useful language is a very good idea.

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Hi DMW, thanks for doing this! My favorite 1E PC was a PFS character named Bellmont. I played Eyes of the Ten with him, and I got him to level 13 before I quit playing PFS 1E after the release of 2E. I wasn’t going to bother porting this character to 2E since it was built very specifically around 1E rules to overcome the limitations of 1E martials, but...
I would like for you to use PC rules, ideally to level 20 but I’m easy, only using PFS rules for 2E if you want to.
Here's what I consider important to preserve: He used a whip primarily to perform combat maneuvers, secondarily to score numerous AOOs every round. The purpose of this build was to create a martial PC that did more than full attack for damage but also having more out-of-combat usefulness than was typical.
Starting Array, with every increase going into DEX (1E God stat!):
STR 12
DEX 18
CON 14
INT 14
WIS 12
CHA 7
Background Traits: Clever Wordplay (Use Magic Device, Social), Indomitable Faith (Faith)
Additional Traits: Dangerously Curious (Magic), Opportunistic (Religion)
Swashbuckler 1 (Mysterious Avenger), Fighter 12 (Lore Warden)
(B) means bounus feat, either from the Human race or the Fighter class
1 Avenger Finesse, Deeds, Panache Weapon Focus (whip), Slashing Grace (B)
2 Scholastic Whip Mastery (B)
3 Skill over strength Improved Trip (B)
4 Maneuver training
5 Combat Reflexes, Improved Whip Mastery (B)
6 Weapon Training (Flail)
7 Combat Expertise, Greater Trip (B), Iron Will
8 Know Thy Enemy
9 Extra Panache, Improved Disarm (B)
10 Focused Weapon (Whip)
11 Improved Reposition (B), Additional Traits
12 Swift assessment
13 Greater Reposition, Quick Reposition (B)
Standard Six, but also Gloves of Dueling, Plume of Panache, and a Fortuitous enchantment for the whip, He also used wands to fight invisible creatures, heal, etc.

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Hi DMW, thanks for doing this! My favorite 1E PC was a PFS character named Bellmont. I played Eyes of the Ten with him, and I got him to level 13 before I quit playing PFS 1E after the release of 2E. I wasn’t going to bother porting this character to 2E since it was built very specifically around 1E rules to overcome the limitations of 1E martials, but...
I'm willing, but based on looking at that character, I honestly think Swashbuckler might be the best Class which would mean waiting until the APG. You cool with the wait?

Captain Morgan |

So I'm generally pretty confident in my conversions, and don't NEED the help, but, I respect your work and wouldn't mind seeing your own spin on some higher level stuff if you have the time and inclination. Arlantia and Taurgreth, Prisoners of the Blight, page 52 and 58.
For Taurgreth, my current plan is to just use the statblock of an Elite Scarlet Triad Enforcer, maybe tweaking the skills and saves a bit. I took a swing at building him as a ranger, and he kicked ass and all, but I thought it would be too many moving parts for what is basically a minion.
I haven't really started Arlantia except for the Blighted Fey template I'm using on her minions already.
Oh, and their loot is also a big thing. As a final boss encounter the equipment should be sweet. I was going to give Taurgreth the gear of a 15th level PC and I need to decide on a Spiteful Scimitar. A recent Extinction Curse book had a high level unique weapon I was going to use as a frame of reference, but the name escapes me at the moment.

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NECR0G1ANT wrote:Hi DMW, thanks for doing this! My favorite 1E PC was a PFS character named Bellmont. I played Eyes of the Ten with him, and I got him to level 13 before I quit playing PFS 1E after the release of 2E. I wasn’t going to bother porting this character to 2E since it was built very specifically around 1E rules to overcome the limitations of 1E martials, but...I'm willing, but based on looking at that character, I honestly think Swashbuckler might be the best Class which would mean waiting until the APG. You cool with the wait?
Sure!

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So I'm generally pretty confident in my conversions, and don't NEED the help, but, I respect your work and wouldn't mind seeing your own spin on some higher level stuff if you have the time and inclination. Arlantia and Taurgreth, Prisoners of the Blight, page 52 and 58.
Sure, I'll add them to the queue. Though if you're using a Blighted Fae template and want my build to mesh with it, I probably need to see it.
Deadmanwalking wrote:Sure!NECR0G1ANT wrote:Hi DMW, thanks for doing this! My favorite 1E PC was a PFS character named Bellmont. I played Eyes of the Ten with him, and I got him to level 13 before I quit playing PFS 1E after the release of 2E. I wasn’t going to bother porting this character to 2E since it was built very specifically around 1E rules to overcome the limitations of 1E martials, but...I'm willing, but based on looking at that character, I honestly think Swashbuckler might be the best Class which would mean waiting until the APG. You cool with the wait?
Cool. That's first on the list for post APG builds, then.

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Here's Jask. Also, I was real tired when I made Ishirou, he has AoO, and it should be listed in his stats (shield block shouldn't, since he lacks a shield), but I forgot.
LN, Medium, Human, Humanoid
Perception +6
Languages Azlanti, Common, Osiriani, Polyglot, 1 more,
Skills Arcana +6, Diplomacy +6, Lore (Academia) +6, Lore (Sargava) +6, Medicine +6, Occultism +6, Religion +6, Society +6, Survival +6,
Str 8 (-1), Dex 12 (+1), Con 8 (-1), Int 16 (+3), Wis 16 (+3), Cha 16 (+3)
Items ragged clothes, average manacles,
AC 14; Fort +2, Ref +4, Will +8
HP 15
Speed 25 feet
Melee (A) punch +4 [-1/-6] (agile, finesse, nonlethal, unarmed), Damage 1d4-1 bludgeoning
Cleric Focus Spells DC 16, 1 Focus Point; Scholarly Reflection (1 Focus Point)
Divine Prepared Spells DC 16, attack +6;
1st detect poison, heal (x4, from Divine Font), mending,
Cantrips (1st) detect magic, guidance, light, read aura, shield,
Feats:
Ancestry: Natural Ambition,
Class: Cloistered Cleric (Domain Initiate-Knowledge), Healing Hands,
Skill: Assurance (Arcana, Religion)

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And here's Sasha Nevah, the final Smuggler's Shiv character.
CN, Medium, Human, Humanoid
Perception +5
Languages Common, Draconic, Polyglot, 1 more,
Skills Athletics +4, Acrobatics +7, Deception +5, Lore (Assassin) +3, Nature +3, Society +3, Stealth +7, Survival +3,
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Items rapier, kukri, leather armor, 3 gp,
AC 18; Fort +7, Ref +9, Will +3
HP 20
Speed 25 feet
Melee (A) rapier +7 [+2/-3] (deadly d8, disarm, finesse), Damage 1d6+1 piercing
Melee (A) kukri +7 [+3/-2 or +5/+3 vs. hunted target] (agile, finesse, trip), Damage 1d6+1 slashing
Feats:
Ancestry: Unconventional Weaponry (Kukri)
Class: Twin Takedown,
Skill: Multilingual, Assurance (Stealth)

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So, from City of Golden Death, here's the Whisperscale Chief:
NE, Medium, Lizardfolk, Humanoid
Perception +11
Languages Draconic, Iruxi,
Skills Athletics +12, Acrobatics +10, Nature +8, Stealth +10, Survival +8,
Str +4, Dex +3, Con +5, Int -1, Wis +1, Cha +1
Items morningstar, minor sturdy shield (Hardness 8, BT 32) with shield boss, javelins (3), waters of the whispering river (5 doses, use the stats for cytillesh oil),
AC 21 (23 with shield raised); Fort +14, Ref +11, Will +8
HP 60; Immunities fear effects, poison; Special Negative Energy Absorption (This should work unchanged).
Frightful Presence (aura, emotion, mental, fear) 20 feet. DC 18
Shield Block (R)
Speed 25 feet, swim 15 feet,
Melee (A) morningstar +14 [+9/+4] (versatile P), Damage 1d6+6 bludgeoning (plus poison)
Melee (A) shield boss +14 [+9/+4], Damage 1d6+6 bludgeoning (plus poison)
Melee (A) bite +14 [+9/+4], Damage 1d8+6 piercing
Ranged (A) javelin +12 [+7/+2] (range increment 30 feet, thrown), Damage 1d6+6 piercing
Double Slice (AA) Frequency once per round; Effect The Whisperscale Chief makes one attack each with his morningstar and shield boss, each using his current multiple attack penalty. Both Strikes must have the same target. If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. This counts as two attacks when calculating his multiple attack penalty.
In terms of tactics, he moves into melee and uses double slice. If he doesn't need to move, he then raises his shield. Repeat as necessary.
I'll look into Arlantia and Taurgreth and proceed at some point either tonight or tomorrow.

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For Taurgreth, I basically used Bshez Shak's stats as a baseline rather than the Elite Scarlet Triad Enforcer (she's the gladiator in the same book). That's 17th and thus needed to be toned down slightly rather than toned up, but she's an agile combatant with two weapons, so it's closer.
I also added some appropriate skills at low but relevant ratings, and made sure to include some good items (in particular, the anklets put him way over what he would normally have as a 15th level PC...the rest is within the range you'd expect), though generic ones I admit. Add in consumables to taste, though the only one that would be relevant was something adding Haste (which would be a really good addition mechanically).
LE, Medium, Goblin, Humanoid
Perception +28
Languages Common, Goblin,
Skills Acrobatics +30, Athletics +24, Deception +28, Intimidation +24, Lore (Warfare) +23, Society +24, Stealth +32
Str +4, Dex +6, Con +5, Int +1, Wis +1, Cha +3
Items anklets of alacrity, greater cloak of elvenkind, +2 greater striking axiomatic short sword (2), +2 resilient chain shirt, deck of cards illustrated with risqué goblinoid men and women (worth 5 sp),
AC 39; Fort +30, Ref +28, Will +25
HP 300
Attack of Opportunity (R)
Speed 25 feet (45 feet with Anklets of Alacrity active)
Melee (A) short sword +32 (agile, finesse, magical, versatile S), Damage 3d6+12 slashing plus 1d6 lawful
Graceful Double Slice (AA) Taurgrim makes two Strikes, one with each short sword, using his current multiple attack penalty. If both attacks hit, combine their damage and add any applicable effects from both weapons. This counts as one attack when calculating his multiple attack penalty.
Rend (A) axiomatic short sword
Sneak Attack Taurgrim adds +3d6 precision damage to all attacks against flat footed foes (this does also apply to rend).
Weapon Master Taurgrim has access to the critical specialization effects of any weapon he wields.
Like I said previously, for Arlantia I'd want to see the template you're using before making any definitive decisions.

Lanathar |

Lanathar wrote:Thanks for the Shiv characters!No problem. The idea of converting them was part of what inspired this whole thread, really, so I was happy to have the excuse.
Are you running a conversion of this as well or did I bring this up in another thread (I think I might have done but am losing track)

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Are you running a conversion of this as well or did I bring this up in another thread (I think I might have done but am losing track)
Someone brought it up in another thread. It could've been you, but I honestly don't remember, I just remember looking at the discussion and thinking 'I bet I could do a good conversion of those' and 'People are getting too wrapped up in specific classes in their conversion ideas' and the idea sort of spiraling from there.

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Well, everyone screws up and I did my first several of these on very little sleep, so here are a few errors in my calculations. My bad folks.
Errata:
Nualia has more spells per level (except at 3rd level) than a Cleric would, and one less cantrip. As an NPC, this isn't strictly an error, but it wasn't my intent, I just screwed up. She should lose sound burst and mending and gain divine lance to make up this difference, and debatably have one more harm and one less heal. It's not a big deal either way, though.
Aerys Mavato should only have Perform +6 for Oratory, I was misremembering Virtuosic Performance.
Ishirou should have Attack of Opportunity as a listed reaction.

Lanathar |

I was definitely commenting in some place about Ishirou and how Rogue + Katana doesn't work anymore (but this could easily have been on Discord or both places)
But as you have pointed out there is nothing in his story that requires him to be a rogue. His background has him working for an unsavory organisation but that is really it
And one of several background could actually fit him

First World Bard |

So, from City of Golden Death, here's the Whisperscale Chief:
Neat, thank you! Here's my commentary.
I was struggling with the treasure conversion, given the change in Natural Armor. Giving him a Sturdy Shield honors his Two-Weapon Defense feat and Bracers of Armor +1, while also giving me an appropriate treasure drop for my Champion with a Shield Ally. So that's great! I'll have to ask that player to thank you for it afterwards.
I will probably want to bump the numbers up and make him a Level 5 enemy, but that's straightforward; just crack open the GMG, see what columns you used for each stat, and just go down by one. The party will be 4 5th level characters, and I expect this to be the encounter that will cause them to level up. When you do conversions, do you typically turn the old CR value into the new level, give or take?
Thanks for giving a reference for the poison; the old one caused Con damage, which maps to Drained, but that seems to be a *very* nasty effect in PF2, so straight up poison damage seems more appropriate. I'll upgrade the Lizardfolk Scout's poisons to the one you suggested as well. As an aside, Injury poisons need to be delivered with a Piercing or Slashing weapon, so the Morningstar will be used in Piercing mode, and I'll swap out the Shield Boss for Shield Spikes (which seem more fitting, somehow).
As for the next conversion I am trying to puzzle out, also from City of Golden Death...

Captain Morgan |

For Taurgreth, I basically used Bshez Shak's stats as a baseline rather than the Elite Scarlet Triad Enforcer (she's the gladiator in the same book). That's 17th and thus needed to be toned down slightly rather than toned up, but she's an agile combatant with two weapons, so it's closer.
I also added some appropriate skills at low but relevant ratings, and made sure to include some good items (in particular, the anklets put him way over what he would normally have as a 15th level PC...the rest is within the range you'd expect), though generic ones I admit. Add in consumables to taste, though the only one that would be relevant was something adding Haste (which would be a really good addition mechanically).
** spoiler omitted **...
Awesome! Yeah, I'd been toying around with the idea of giving Taurgreth a speed rune, as quickened is really good on him. And it makes for a pretty decent loot drop, though the anklets are probably better. I was also leaning towards greater versions of the clandestine cloak and invisibility rune, as I think evading divination is an important ability for a spymaster to have. Almost put one on Elacnida, but opted for the Cloak of Elvenkind because her PF1 form had those powers innately and Elvenkind was better for upcoming forest shenanigans.
On the blighted template... calling it a template might be a little misleading because I have to make the base monster from scratch. But blighted monsters get the following abilities:
*Fast Healing at the rate of a vampire.
*Weakness to good damage at rate of a werewolf, which pairs with their existing fey cold iron weakness to make them functionally demons.
*+1 status bonus against magic
*Generally high HP a la demons to make up for weaknesses. (Maybe slightly reduced due to fast healing, or being a fragile caster type.)
*A thorn thrown attack, usually using low damage for their level.
*Blighted Telepathy 100 feet-- only works with other blighted fey.
*Parasasitic Bond (A) (Primal, Curse, Disease) Once per day with a successful thorn throw attack , the blighted fey can transform the thorns into a single burrowing, wriggling maggot that infests and infuses the target with a short-term curse from within unless the target succeeds at a DC (High spell DDC) Fortitude save. This parasite creates an unholy link to the target, binding it to the blighted fey. This binding persists for 5 rounds, during which half of any hit point damage taken by the blighted fey is dealt to the linked target instead. The type of damage remains consistent with the damage dealt to the blighted fey. Only one parasitic bond can be maintained with one creature at a time.
I think that covers it. Also, Life's Last Breath was the weapon I was thinking of. It is level 18. The spiteful scimitar would only be about 16th level based on the price conversion and that's more appropriate for a freshly 16th level party, so it needs a bit of a downgrade. Also, the unholy property would make it unusable to my players, so I am inclined to replace it with another property. Maybe corrosive? Otherwise, it's abilities are very on brand.

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While he doesn’t have a ‘statblock’ or ‘PC class levels’ per se, I’d love to see your 2e take on Jinkoo (pg 23 of CoT 6: The Twice-Damned Prince)! As the player of a character in PFS who seeks racial equality for goblins and other ancestries in the Hellknights’ ranks, learning about Jinkoo sent me over the moon. Thanks!
P.S. The Gobclaw initiative is always recruiting for the cause of law! Anyone who reads this is welcome to join!
P.P.S. If you hate written words, you can join too! Reading is nonessential!

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Deadmanwalking wrote:So, from City of Golden Death, here's the Whisperscale Chief:Neat, thank you! Here's my commentary.
** spoiler omitted **
You're quite welcome.
And speaking of poison, I just picked the most appropriate injury poison of around the right level. Level for that sort of thing is much more important than the details of the effect being perfect, as long as it does around the same thing anyway (and it does, they both kill things).
I'm glad you like the shield being included, it seemed to make the whole thing a much more interesting build, and it's more consistent with the hunters accouterments' as well, which seemed cool.
And yeah, to make him level 5, up HP to 75, damage by +2, Frightful Presence DC to 19, and attack, skills, perception, and Saves all by +1. It's really straightforward.
As for the next conversion I am trying to puzzle out, also from City of Golden Death...
** spoiler omitted **...
Yeah, waiting for the APG on that one might be a good idea.
Awesome! Yeah, I'd been toying around with the idea of giving Taurgreth a speed rune, as quickened is really good on him. And it makes for a pretty decent loot drop, though the anklets are probably better. I was also leaning towards greater versions of the clandestine cloak and invisibility rune, as I think evading divination is an important ability for a spymaster to have. Almost put one on Elacnida, but opted for the Cloak of Elvenkind because her PF1 form had those powers innately and Elvenkind was better for upcoming forest shenanigans.
I'm glad you liked it, and fair enough on the gear, though personally I'd leave the cloak as is and just give him the 16th level Rogue Feat 'Blank Slate' instead, probably replacing Weapon Master. That leaves him with Greater Invisibility that magic can't see through, which is vicious in a very fun way and perhaps better reflects his Cloak of Displacement from PF1.
On the blighted template... calling it a template might be a little misleading because I have to make the base monster from scratch. But blighted monsters get the following abilities:
Cool. I'll create her bearing those in mind sometime soon.
I think that covers it. Also, Life's Last Breath was the weapon I was thinking of. It is level 18. The spiteful scimitar would only be about 16th level based on the price conversion and that's more appropriate for a freshly 16th level party, so it needs a bit of a downgrade. Also, the unholy property would make it unusable to my players, so I am inclined to replace it with another property. Maybe corrosive? Otherwise, it's abilities are very on brand.
I'll see what I can do, though I must admit that I'm much more confident in converting characters than items, so I make no promises on quality.
I wanna see a faithful-to-the-canon Sauron! (The Tolkien villain, not the X-Men villain!)
:-)
In PF2 full deities lack stats entirely. Sauron may not have qualifued early on, but IMO he does in LotR, so this is impossible. ;-)
Sersiously, this is a great thread, DWM. I enjoy reading these conversions even if I don't use them.
Thanks, I'm glad you like it!
While he doesn’t have a ‘statblock’ or ‘PC class levels’ per se, I’d love to see your 2e take on Jinkoo (pg 23 of CoT 6: The Twice-Damned Prince)! As the player of a character in PFS who seeks racial equality for goblins and other ancestries in the Hellknights’ ranks, learning about Jinkoo sent me over the moon. Thanks!
I'll work something out and do so.

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Arlantia was a bit harder, but building her based on the hamadryad was pretty helpful. I rearranged a fair number of things, and the sword is currently, as you suggest, based on Life's Last Breath very directly, though with some changes. I made it level 17 to be on par with the Belt, which seemed thematically appropriate given her level, its effect, and her PF1 stat block's very impressive belt.
CE, Medium, Fey, Nymph, Plant
Perception +33; low-light vision
Languages Common, Draconic, Dwarven, Elven, Infernal, Sylvan; speak with plants, blighted telepathy 100 feet,
Skills Acrobatics +35, Athletics +25, Deception +25, Diplomacy +31, Intimidation +35, Nature +31, Religion +31, Survival +25
Str +6, Dex +6, Con +8, Int +3, Wis +7, Cha +9
Nature Empathy Arlantia can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.
Items +2 greater resilient glamered chain shirt, belt of regeneration, spiteful scimitar, greater healing potion (3), onyx holy symbol of Cyth-V'sug (worth 50 gp),
AC 42; Fort +33, Ref +30, Will +33; +1 status bonus vs. magic.
HP 280 (295 with belt, fast healing 20); Immunities disease, poison; Weaknesses cold iron 15, fire 15, good 15
Speed 30 feet
Melee (A) spiteful scimitar +35 [+30/+25] (forceful, magical, sweep), Damage 3d6+18 slashing +1d6 acid +1d6 bleed
Ranged (A) thorn throw +35 [+30/+25] (conjuration, plant, primal, range increment 60 feet), Damage 5d6+12 piercing
Divine Prepared Spells DC 42, attack +32;
9th dispel magic, harm (x 9), summon plant or fungus,
8th divine decree, heal, moment of renewal;
7th divine vessel, eclipse burst, regenerate;
6th blade barrier, fungal hyphae, true seeing;
5th abyssal plague, dismissal, death ward;
4th freedom of movement, resist energy (x 2);
3rd blindness, heal, wanderer's guide;
2nd darkness, ghoulish cravings, silence;
1st bane, detect poison, protection;
Cantrips (9th) detect magic, guidance, light, read aura, shield;
Primal Innate Spells DC 42, attack +32;
8th impaling briars;
6th dominate (at-will, blighted fey only);
5th sending (at will, blighted areas only), tree stride (x3);
4th charm (at will), scrying (at will, blighted areas only), suggestion (at will);
3rd entangle (at will), sleep (at will);
2nd shape wood (at will), tree shape (at will);
Cantrips (5th) tanglefoot;
Constant (4th) speak with plants
Parasasitic Bond (primal, curse, disease) (A) Once per day with a successful thorn throw attack, Arlantia can transform the thorns into a single burrowing, wriggling maggot that infests and infuses the target with a short-term curse from within unless the target succeeds at a DC 40 Fortitude save. This parasite creates an unholy link to the target, binding it to the blighted fey. This binding persists for 5 rounds, during which half of any hit point damage taken by the blighted fey is dealt to the linked target instead. The type of damage remains consistent with the damage dealt to the blighted fey. Only one parasitic bond can be maintained with one creature at a time.
Tree Meld (primal, transmutation) (AA) Arlantia touches a tree within her domain of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn’t require a line of effect outside the tree. She can hear, but not see, what’s going on outside the tree. She can enter or exit her extradimensional domain from any tree in her domain. She can Dismiss this effect.
Significant physical damage dealt to the tree expels her from the tree and deals 3d6 damage to her. Passwall expels her without dealing damage.
If she uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. She bring up to eight other creatures with her when entering her home within her bonded tree. She can still be expelled from this space as above.
Spiteful Scimitar (Item 17)
Unique, Magical, Acid, Necromancy
Price 20,000 gp
Usage held in 1 hand; Bulk 1
The Spiteful Scimitar is a +3 greater striking corrosive wounding scimitar with the following special ability.
Activate (R) command; Frequency once per day; Requirements You successfully Strike a creature with Life's Last Breath; Effect You cast a 9th-level paralyze spell on the target.

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And here's my version of Jinkoo. He's an amusing figure and I like him.
LN, Small, Goblin, Humanoid
Perception +5; darkvision
Languages Common, Goblin
Skills Athletics +5, Intimidate +4, Lore (Hellknight) +4, Society +2, Nature +1,
Str +1, Dex +1, Con +2, Int +0, Wis +0, Cha +1
Items makeshift hellknight armor (counts as chain mail), shortsword (that he calls a longsword), shortbow (10 arrows), trumpet, wooden shield (Hardness 3, BT 6),
AC 16; Fort +5, Ref +3, Will +7
HP 6
Shield Block (R)
Speed 20 feet
Melee (A) longsword +6 [+1/-4] (versatile S), Damage 1d6+1 piercing
Ranged (A) shortbow +6 [+1/-4] (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Call For Help (A) (concentrate, manipulate) Jinkoo can draw and blow his trumpet as a single action, alerting all allies within 100 feet to the situation.

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Fun thread Dmw
I was talking with my girlfriend converting queen Telandia of Kyonin (Elves of Golarion) up to standard. I would also be curious about how you would pull that one off :P
Sure, no problem. The hardest part by far, at least for me, is the Viridian Crown, as I'm not especially confident in my item design (as noted above), but it's a very powerful and unique item and it's an important part of her abilities.
(When were done I also will share how we tried to convert her)
Sure, that should be interesting.

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Here's Queen Telandia of Kyonin. I've made her with the NPC rules rather than the PC ones, simply because it's easier. The Crown is an artifact, and it's powers both absurd and arbitrary, but I've tried to make it work.
NG, Medium, Elf, Humanoid
Perception +26
Languages Azlanti, Celestial, Common, Dwarven, Elven, Sylvan,
Skills Arcana +30, Deception +24, Diplomacy +24, Intimidation +24, Lore (Nobility) +24, Lore (Falconry) +28, Nature +28, Occultism +28, Religion +24, Society +30,
Str +0, Dex +4, Con +3, Int +6, Wis +4, Cha +4
Items viridian crown, +2 greater striking flaming holy longsword, spellbook, spell component pouch, white robe of the archmagi, winged boots,
AC 37; Fort +25, Ref +26, Will +29
HP 210;
Speed 30 feet
Melee (A) longsword +28 [+23/+18] (versatile p), Damage 3d8+10 slashing +1d6 fire +1d6 good
Wizard Focus Spells DC 40;
Arcane Prepared Spells DC 40, attack +30;
8th nondetection, suggestion, summon elemental;
7th contingency, duplicate foe, reverse gravity, teleport;
6th haste, stoneskin, teleport, true seeing;
5th crushing despair, mind probe, wall of stone;
4th detect scrying, dimension door, invisibility, suggestion;
3rd clairaudience, mind reading, summon elemental, wall of wind;
2nd comprehend languages, false life, mirror image, web;
1st command, feather fall, illusory disguise, unseen servant;
Cantrips (8th) electric arc, ghost sound, mage hand, prestidigitation, read aura, tanglefoot,
Viridian Crown (Artifact)
Unique, Magical, Abjuration, Enchantment, Invested
Price Incalculable.
Usage worn circlet; Bulk -
The Viridian Crown acts as an apex item for Intelligence (providing +2 Intelligence or setting it to 18), provides a +2 item bonus to all Charisma-based skills, Arcana, and Society and applies heroism (3rd level) to the wearer and all allies within 60 feet of them.
The wearer may cast detect poison (2nd level), light (8th level), heal (6th level), or scrying (6th level, only on subjects) at will.
Activate (AA) command; Frequency once per day; this item duplicates the raise dead spell at 8th level, though the wearer must provide the material components.
Activate (AAA) command; Frequency at will; the crown attempts to counteract any one ongoing effect on any one individual at counteract level 8, and with a modifier of +30.

Captain Morgan |

Arlantia was a bit harder, but building her based on the hamadryad was pretty helpful. I rearranged a fair number of things, and the sword is currently, as you suggest, based on Life's Last Breath very directly, though with some changes. I made it level 17 to be on par with the Belt, which seemed thematically appropriate given her level, its effect, and her PF1 stat block's very impressive belt.
** spoiler omitted **...
Awesome work! I kind of want to add some sort of single action scimitar to encourage her to use it more. Maybe a two strikes against a two different targets as a single action. But this is a great starting point that I will definitely use.