Harming Hands


Rules Discussion


When Channel Smiting the wordage sounds like Harming Hands wouldn't allow the damage for the Harm portion to become D10s instead of D8s. Do we know for sure? Would Harming Hands not apply to Channel Smite?


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Harming hands applies when you cast harm.

Channel smite is not casting harm.


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HammerJack wrote:

Harming hands applies when you cast harm.

Channel smite is not casting harm.

That seems like a pretty narrow reading. It adds the "spell's damage," which is d10s if you have harming hands. It also doesn't strike me particularly overpowered. A non-human cleric can't even get Harming Hands at 1st level, so that +1 per spell level is competing against a permanent +1 to all weapon strikes.


Dunno. The RAW wording does not seem to support it (expend versus cast), although there are some indications that it might or might not be RAI. For example as per @Captain Morgan's example the feat usually replaces the damage for all instances that are initiated by you, be it spell, wand or scroll, without being necessarily overpowered. However Channel Smite would amongst other things not grant your enemy an AoO, as you are not actually casting the spell, in contrast to doing a strike and casting Harm/Heal manually, which I guess is a very solid counter argument.


Same wording for Holy castigation in case of healing hands. Same question.

I would think it strange if both these effects cannot be added to the channel smite. It should be a choice to use heal/harm plus the extra effects through casting the spell or using a melee attack.


Ubertron_X wrote:
. However Channel Smite would amongst other things not grant your enemy an AoO, as you are not actually casting the spell, in contrast to doing a strike and casting Harm/Heal manually, which I guess is a very solid counter argument.

No damage in case of a miss, versus half damage in case of a save. (War)priest invests in AC and Att to be able to actually deliver the blows in melee.


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HammerJack wrote:

Harming hands applies when you cast harm.

Channel smite is not casting harm.

I tend to disagree with you. In my opinion, your reading is too strict. You are supposed to add the spell's damage. When it is cast, obviously, as it's a spell.

Otherwise, you could use this sentence: "Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell. This is called heightening the spell." to justify not counting the heightened bonus and just add 1d8 to Channel Smite.


Did the devs ever clear this one up? Or are we still at where we were three and a half years ago?

Answering my own question, it looks like the remastered wording is infact different from the legacy!

"Make a melee Strike. On a bit, you cast the 1-action version of the expended spell to damage the target, in addition to the normal damage from your Strike. The target automatically gets a failure on its save (or a critical failure if your Strike was a critical hit). The spell doesn't have the manipulate trait when cast this way.
The spell is expended with no effect if your Strike fails or hits a creature that isn't damaged by that energy type (such as if you hit a non-undead creature with a heal spell)."

Seems like Harming Hands should work with Channel Smite.


Remastered changes this towork with Channel Smite.

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