| Evilserran |
I am intending on getting a blinkback belt so i can make use of several different daggers rather than paying for returning on them, but as we all know this blocks the belt slot. So, i was wondering if there were any other items besides snakeskin tunic, tomes or ioun stones, that will give me +4 or more to my dex? or an item that works as well or better than blinkback belt?
Firebug
|
Not an item per se, but another solution to the problem is taking 2 feats, Martial Focus and Ricochet Toss.
If feats are all spoken for, consider maybe a 2 level dip in Far Strike Monk, it gets you at least 3 bonus feats, +3 to all saves, pseudo-rapid shot (flurry with thrown) and evasion, but you can't wear armor. Since you are likely dex primary anyway get someone to use mage armor on you, or a wand.
If you are not playing PFS, see if your GM allows custom item creation, since there are rules for combining items. And then just add Blinkback to your Belt of Dex at like 50% increase IIRC (on the Blinkback portion).
| Evilserran |
It does need to PFS legal unfortunately, feats are neccessarily spoken for, but i have a pretty good idea which i needed to use, (quick draw then combat reflexes then startoss style stuff) Specific dagger is cool, but i ma going to want answering on at least one of them, for parrying riposting when the enemy closes on me.
I might abandon startoss for that 2 feat combo though, i t does seem nifty and could save some $$$
So i would need quick draw, then combat reflexes, then martial focus then riccochet toss... but i could get a blinkback belt much sooner, maybe sell later at 2500g loss? i will play with the build and look. Keep any other ideas coming, these are pretty decent.
I do not think i want to do a double level dip as i really like the swashbuckler as is, and that would slow some things down. (level 11 evasion, uncanny dodge etc) although one level is flurry and quick draw so maybe...
I'm planning on being able to fight up close when neccessary, so i want the skills as the melee swashbuckler, with the versatility and eventually trickery of the throwing daggers.
Firebug
|
The 2 level dip in Far Strike Monk gets you Combat Reflexes, Quick Draw, and Precise Shot (without needing Point Blank Shot), or just PBS instead of Precise and Evasion immediately instead of just at level 11. Sure, you will delay Uncanny Dodge, though you keep the Wis to AC when flatfooted/etc so you kinda have partial uncanny dodge. Dropping that down to a single level dip, you will lose 1 feat, -1 to all saves and evasion.
If you are simply looking into Rogue for damage (ie sneak attack), consider a 1 level dip in Medium instead. 1 level gets you +3 to non-spell damage (Champion), which is pretty close to 1d6 sneak attack, but not conditional on flatfooted/flanking. Since its 'non-spell damage', it also applies to things like Acid Flasks, Alchemical Fires, etc.
Personally, I would suggest deciding if you are a thrower or stabber and feat up accordingly and use gold to fill in the other when needed. Also, for PFS its important to note that Startoss Style's damage bonus only applies to when you are throwing the dagger, not when you melee with it. Per the Campaign Clarifications page "Page 15—The Startoss Style feat's bonus on damage rolls applies when making ranged weapon attacks with thrown weapons, not when making melee weapon attacks with them." Spend gold on adding Agile to your weapon if you really want 'slashing grace' and get Fortuitous for an extra attack (at -5) when you Disrupting Counter. If you take Ricochet Toss, you won't need additional daggers so its easier to keep up on the enchantment.
| Temperans |
If you are not going Startoss Style, than the Sharding Weapon Enchantment would work really well, but it does cost a +2 enchantment bonus.
What it does is let you "throw" a copy of the dagger without letting go, which is destroyed when it hits or misses. Which means you dont need Ricochet Toss or Blinkback Belt.
| Evilserran |
I guess i would lean more towards throwing, but i do plan on putting answering on my daggers so i can parry and riposte if an enemy decides to jump on the thrower thinking ranged target is easier. If i were to add sharding as well, i suppose that could work, but thats a +4 enchanted weapon i wont be able to afford until much later... The character is currently level 1 so i can modify it but for now the stats are 10 20 10 12 7 14 so wisdom bonus doesn't exactly exist lol.
Therefor i would probably need to sty armored, which blocks alot of the monk stuff...
| Evilserran |
ok so saying i go with 2 levels of the monk as suggested for the three feats, modifying my stats to 7 strength 10 wisdom, since i ma not wearing armor anymore, i can spare the strength, it looks decent, but i am still eating two feats for dex to damage, and having to deal with the blink back belt, or waiting until level 7 for riccochet toss. It also gave me an extra dagger though, which i DO like.
So thoughts? Should i grab the blinkback belt as soon as i can, and sell it when i get riccochet toss to replace with a dexterity belt? Or use the blinkback belt, ignore riccochet toss, continue startoss an originally intended and just suck it up with a +2 dex item? and maybe some cats grace wands from friendly casters
Ferious Thune
|
So here’s a weird suggestion... Monk of the Empty Hand gets to treat weapons as improvised weapons. Gloves of Improvised Might let you enhance improvised weapons. Normally they can affect actual weapons, unless you have a class ability that lets you treat them as improvised.
So for 4,000gp, you can get a +1 with everything that you throw.
You can also flurry to throw two daggers.
You’d arguably have to take Throw Anything with your monk bonus feat, since Monk of the Empty Hand is written weird and doesn’t say it removes penalties for improvised weapons. But you wouldn’t need startoss style. So take Quick Draw at level 1 (and point-blank shot if you’re human, precise are 3rd).
Now you can have your main dagger in one hand. Keep a free hand for all of the swashbuckler stuff. Quick draw as many normal daggers as you want and throw them on rounds when you aren’t in melee. You never need returning or the blink back belt, though getting to +2 or a special ability will cost another 12,000gp.
You’ll deal bludgeoning instead of piercing/slashing and won’t get the 19-20 crit range.
Like I said, it’s an out of the box suggestion. I was going to do something similar for a juggler bard build, but never got around to it.
Monk on a character with a 10 WIS is an odd dip, though.
| Evilserran |
Resurrecting my own thread here, lets say i took the monk dip for bonus to aves and the fact it gives me 2 feats i want, if i am losing armor anyway due to wisdom bonus, could i not just wear armor, and to hell with the flurry? The feats would still work, the save boosts still work, etc. What would the actual downside be in the case?
This qwould get me quick draw and precise shot at level 2.
(far strike monk idea)
Erik Lehnsherr
|
What armor would you be using? Chain Shirt?
A wand of Mage Armor is the same bonus without negatives until you get it enchanted. And if your Wisdom Modifier is positive it lasts even longer. Or rather, when you can afford a Cha/Wis item you will also up your AC and your Will Save, instead of just Will.
Flying Blade also has a better AC then you might think on paper because of Disruptive Counter. A -4 is quite literally another Chain Shirt.
If you are worried about AC, just drop your Dex a point or two and throw that pointbuy into Wisdom. Frankly in my experience, playing any non-caster with a 10 Con is a bad idea. Assuming your 7 20 10 12 10 14 is still accurate.
| Wonderstell |
What would the actual downside be in the case?
Loss of 1 BAB (while full-attacking) and delaying swashbuckler class features by 2 levels. Going without armor is not a good idea, so I think forgoing the flurry was the original idea.
What level will this character be played at? The loss of the belt slot might not be a big deal if it's played at the lower end. But throwing builds take a long while to come online, so you may want be a primarily melee combatant that switches to ranged when the opportunity arises.
Quickdraw + Blinkback is enough investment to full-attack foes that aren't threatening any ally, and doesn't leave you too featstarved.
| Evilserran |
This character is starting at 1 for a kingmaker campaign. I have tweaked stats to 8 20 12 10 8 16. I'm fine with losing the flurry if i have to, i was just wondering what the exact side affects of wearing an armor is, and yes, it will probably a mithril chain shirt that i am intending on wearing. I'm initially imagining at level 1 mostly fighting in melee with my dagger but transitioning into more throwing stuff as i level up, or in tight quarters. Given that there are massive amounts of time going by, id rather not rely on someone casting mage armor at me in the begining of a fight, and instead being armored, as wands would get too pricey to fast. This is why i was wondering, if i took the monk dip for the 2 feats if it would be worth it, considering i would still be wearing armor.
Ferious Thune
|
Sadly, the FAQ disagrees:
What exactly does it mean that “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?” Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler’s flurry? Two-weapon fighting? Spell combat? Attack with natural weapons? What if I throw the weapon? What about swordmaster’s flair?
Slashing Grace does not allow most shields, but bucklers work because they don’t occupy the hand. Flurry of blows, brawler’s flurry, two-weapon fighting, and spell combat all don’t work with Slashing Grace. Attacking with natural weapons beyond the weapon you chose for Slashing Grace also does not work. Slashing Grace only works with melee attacks, not thrown attacks with a melee weapon. Swordmaster’s flair should have a sentence added to it that says “Carrying a swordmaster’s flair counts as having that hand free for the purpose of abilities that require a free hand, though you still can’t hold another object in that hand.”
| Wonderstell |
Sadly, the FAQ disagrees
Aw, that's awful. And I'm surprised I haven't noticed that earlier
I guess the answer is to not dump Strength and then rely on the Precise Strike deed for damage. The Agile enchantment would technically work as there's no FAQ for it, but using the Slashing Grace FAQ as a precedent it's most likely not the intention.
| Evilserran |
MY gm actually told me yesterday, he will ignore the faq and allow me to do it. So that parts is solved.
So assuming i maintain my dex to damage, and i take the level of monk to shortcut two feats, i can still fight armored. I will "lose" my wis to ac, which is a penalty anyway, and i wont be able to flurry, is that accurate?
| VoodistMonk |
1. Flying Blade Swashbuckler, for Weapon Finesse, so you can actually hit stuff.
2. Crusader Cleric, for Weapon Focus, and saves and skills, and Channel.
3-4. Flying Blade Swashbuckler, for Deeds.
5-8. Monk of your choice for Crusader's Flurry, feats and skills and stuffs.
9+ Flying Blade Swashbuckler...
This rounds out your saves and skills, allows you to Flurry with any Monk or UnMonk archetype you want... even Scaled Fist to ride Charisma... gets you a Ki Pool...
It does come with a alignment restriction, though...
| VoodistMonk |
interesting... I'll give it a loo, though that build would need to find a way to dex to damage on attacks.
What? How?
Slashing Grace requires Weapon Finesse and Weapon Focus... both of which you would have, for "free". Take Slashing Grace at level 3.
Crusader's Flurry at level 5 or 7. The beauty of Flurry is it's TWF with one "hand"... still have a free hand to allow Slashing Grace to work... unless I am completely missing something.
| VoodistMonk |
Oh, wow... Errata/FAQ's ruin everything fun. Lol.
I had an Inspired Blade Swashbuckler with some Monk levels, but I gave up Flurry for Kata Master-MoMS... Panache with Rapier and Unarmed Strikes, Panther Parry and Crane Riposte fused styles...
I had Fencing Grace and TWF, but didn't quite realize or care that Fencing Grace would have stopped working... I knew I was getting Dex to Damage with unarmed strikes with my Agile AoMF. I could have put Agile on my Rapier/Estoc, and retrained Fencing Grace... just as easily.
Ferious Thune
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Yeah, Agile is the easiest path for a melee weapon. I have a crusader’s flurry whip wielding Warpriest (dipped unchained monk). I couldn’t get crusader’s flurry until 5th level anyway thanks to the dip and Warpriest not getting channel until then. I used slashing Grace for 3rd and 4th level, then retrained it when I could afford Agile.
| VoodistMonk |
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On Variel, TWF was a backup to SpellCombat/SpellStrike once I went Kensai Magus... it was just nice being able to recharge Panache with unarmed strikes and/or the Rapier when TWF.
I very rarely used TWF... it was just nice to have a non-magical equivelant to SpellCombat... like the Flurry I gave up. With Monk's Robes, I had 1D10 unarmed strikes... but that is worth TWF with a Rapier/Estoc! Why not? Cost me nothing other than the typical -2 attack penalty that Flurry already has.
I also took a level of Hooded Champion Ranger to recharge Panache with a bow. Lol.
So Panache and Ki are almost interchangeable, and Ki Arcana makes my Ki Pool and Arcane Pool almost interchangeable... and I recharge Panache with my bow/Estoc/unarmed strikes. I had the Parry & Riposte Deed, Panther Parry & Crane Riposte fused styles. Dex and Wis and Int to AC. TWF, SpellCombat, SpellStrike...
Went multiple levels without being touched, retired him on top. You Panther Parry for a -2, may or may not hit deflect/miss due to Crane Style, may or may not riposte due to Crane Riposte, may or may not actually have to use the Parry & Riposte Deed if they ACTUALLY land something... lol... they never did... layered defenses, son.