RAW does this work?


Rules Questions

Dark Archive

Quote:
you get to add your dex to damage when making ranged attacks with a firearm. Throwing a weapon is a ranged attack, and also adds strength. And your rage boosts your dex and str scores. And a buckler gun is a firearm which can gain the throwing property, and which can qualify for feats that let you ricochet thrown shields.

am i missing a RAW reason this doesnt work on a 5th savage technologist?


Which ability are you using to add dex to damage? I think when you get into actual details you'll find reasons it won't work.

Also the feats that require you throw a shield/buckler will make you throw the weapon and won't affect the performance of the firearm when used as a firearm. Double weapons are strange, but not that strange.


Gunslinger dex to damage is when “firing” a firearm. Normally, you dont get Dex to damage with firearms (although no one uses a firearm build without taking levels somewhere that will give dex to damage).

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Meirril wrote:

Which ability are you using to add dex to damage? I think when you get into actual details you'll find reasons it won't work.

Also the feats that require you throw a shield/buckler will make you throw the weapon and won't affect the performance of the firearm when used as a firearm. Double weapons are strange, but not that strange.

AoN link to savage technologist

Buckler gun
throwing mod
upsetting shield, for good measure

Crack Shot (Ex): At 5th level, a savage technologist adds her Dexterity modifier to her damage rolls when making ranged attacks with a firearm while raging. This ability replaces Improved Uncanny Dodge.

never says firing a firearm, just making ranged attacks. and a buckler gun is technically a firearm

provided they have all the feats (and maybe a few others i missed), would it allow them to add dex and str to damage?


RAW it works, and a buckler gun is more effective if you throw it at an enemy than if you pull the trigger.

Anywhere but PFS expect to get books thrown at you.

Sovereign Court

avr wrote:
RAW it works, and a buckler gun is more effective if you throw it at an enemy than if you pull the trigger.

This reminds me of a Shadowrun(3e) game where it was more damage for the Adept in the party to throw a Tiffani Self-defender than shooting it (something like 4L damage vs 1/2 str L with missile mastery). Granted, he typically threw toothpicks at the same damage code so your mileage will vary.


avr wrote:

RAW it works, and a buckler gun is more effective if you throw it at an enemy than if you pull the trigger.

Anywhere but PFS expect to get books thrown at you.

Is a buckler a shield? And how much damage does a thrown shield do?

I suspect a thrown light or heavy shield would do as much damage as they would if used for a shield bash. Both bucklers and tower shields can't be used in a shield bash so they lack entries on the weapon table.

Upsetting shield answers a lot of my concerns. As a GM though I'd say you aren't using a firearm when you throw your buckler. But by raw, that combination should work.

Or you could just take Throw Anything and throw any firearm. No modifications needed, just a permissive GM.


My interpration of RAW on this: rule zero is RAW, at my table I laugh the first time you ask, say no the second, and tell you to leave if pressed for a third answer.

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This isnt for a real build, more of a thought exercise.

Im fully aware its stupid and cheesy. All im asking if the written game mechanics support this tactic. I'm fully aware most gms aren't gonna let it happen, i just want to understand the interactions of things

Also, remember the black and white old Superman show. Bullets would bounce off him, but he would duck when they threw the gun? That gun must've hurt more than the bullets or why would superman duck? That guy might have been using this trick


There was a general trend in rulings of using weapons as improvised other-weapons not gaining the benefits of its normal use. For example, clubbing someone with a +5 crossbow doesn't grant you +5 to attack and damage rolls because you're not using it as a crossbow, you're using it as an improvised club.

Similarly, if you're using a buckler gun as an improvised throwing weapon instead of a firearm, it isn't a firearm for that attack. You *would* get to apply benefits that apply to throwing weapons, though, because you're using it as one, so strap that buckler gun to your blinkback belt and chuck away if you're so inclined.

...Or not. This is just how I suspect the design team would see it, as it aligns with their previous decisions, but since they don't care anymore it's up to you.

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