Help with my character concept


Advice


Hello everyone,

I have a background and a character concept but no forking idea on how to put it into rules.

It's a demon who is tired of the eternal fighting between good and evil. With a buddy devil and a celestial they found a way to go to the material plane to live their lives. In the process, they lose much of their power and become, for rules sake, aasimar and tieflings. My character don't want to fight, he is more of a peaceful guy (but far from a good one, more a stay out of trouble one).

So, how I imagine it. Most of the time, he will fight with a fry pan. Yeah, it's cool. Probably using a mace or something like that for stats and not problem with proficiency. I don't want to do "much" damages but more debuffing ennemies like using dirty tricks and the like.
Then, sometimes, when he's really angry, he goes hulk. So a raging power and fighting with claws. I was thinking of the bloodrager with the abyssal bloodline. I know natural attack is not the best, but I'm sure I can make a deal with the DM to use as many attacks as weapon characters. And to take the improved natural attack feat when I'll have enough bab.

We'll start at level 1 to 13-15 in a custom campaign, with a 20 pts build, tiefling race of course. I'm open to any suggestion that will fit my ideas.

Thanks a lot for your brilliant insight and your time!


I'm not sure who told you natural attacks aren't very effective, but they can get extremely silly.
A barbarian with the beast totem gets several and pounce later on; it's pretty devastating.


Ok, good to know! But how would you build it? I thought of the bloodrager but the barbarian with the beast totem seams nice too. And I checked the alchemist beastmorph/vivisectionist that seams fun.
But I need something that might perform well enough in the Hulk and the Bruce Banner form.

For the disabling build what feats would be useful?

Thanks!


The absolute minimal amount of investment for someone using Dirty Trick maneuvers would be Dirty Fighting (or Combat Expertise)->Improved Dirty Trick->Quick Dirty Trick, to help with your action economy. You'll probably want to add Greater Dirty Trick to that when you can.

The Savage Dirty Trick rage power would let you skip those three feats so anything with rage powers (barbarians, skalds, and the Primalist Bloodrager archetype) is a good choice for a dirty trick build. If you want to do it earlier than lv 6-8 though, that requires some specific builds.

The easier alternative would be to dabble a bit in tripping at earlier levels and work yourself up to Dirty Trick maneuvers through class features. A Primalist/Blood Conduit Bloodrager should give you what you're after.
But instead of getting claws from your bloodline, you can trade the claws out for a Bloodline Familiar (highly recommended) and instead take the Maw or Claw alternate racial trait for tieflings.


If you'd rather fight with improvised weapons then the hinyasi brawler is worth a look, and they can easily do some dirty tricks. An abyssal bloodline bloodrager is seriously good at hulking out though.


Ithilion wrote:

Ok, good to know! But how would you build it? I thought of the bloodrager but the barbarian with the beast totem seams nice too. And I checked the alchemist beastmorph/vivisectionist that seams fun.

But I need something that might perform well enough in the Hulk and the Bruce Banner form.

For the disabling build what feats would be useful?

Thanks!

I am all in on Bloodragers at the moment. If you go Primalist you can grab those Rage Powers.If you go Bloody-Knuckle Rowdy, you can get Shikigami Style Feat Line started at level 2. To make improvised weapons good AKA your Frying Pan.

Now if you take both archetypes together you can eventually pounce and full attack with your frying pan.

If you want the Hulk-Bruce Banner / Jackyl and Hyde then check out the Master Chymist


I'd avoid the Shikigami Style feats for this build. The build idea uses the frying pan as a weak weapon. If you fully invest in the Shikigami line of feats the frying pan will out perform the claws.


Thanks for all the tips.
After all I think I'm going for the bloodrager primalist bloodconduit. With the bloodconduit I'll take the improved trip and then I'll take a more classic power attack/intimidate build I think. Dirty tricks requires intelligence and feats I not sure I want.


Dirty trick can be done with the dirty fighting feat which bypasses all Int requirements, including for further feats in the dirty trick line.


Nice, didn't thought of that.
So, in your opinion, what would be the most useful, a dirty tricks or a intimidate build?


Dirty tricks work on more types of enemy by far. Intimidate can be brokenly good against mere mortal enemies but fails entirely against vampires and other mind-affecting immune (undead, constructs, plants, a few aberrations and outsiders).

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