Arcane Spell Combos


Advice


I'm going to be playing a wizard again for the first time in years (hopefully) soon.

I've used plenty of the combos before - we're all familiar with the invisible flying missile platform and nuclear rocket tag, but what other favorites might you have? I've stayed fairly restrained as the GM, but as a player I don't have to worry about TPKs so much.

They don't all have to be lethal, as I'll be doing plenty of jobs for the party (scouting, buffing, lots of utility stuff), and for now, lower level combos are much more valuable than the high end stuff.

Silver Crusade

EldonGuyre wrote:
we're all familiar with the invisible flying missile platform and nuclear rocket tag

The what and what?


Gray Warden wrote:
EldonGuyre wrote:
we're all familiar with the invisible flying missile platform and nuclear rocket tag
The what and what?

Seriously?

Basic tactics: flight, usually greater invisibility, and whatever evocation spells you like, fireball being the classic;

And high level tactics: scry for the bbeg, teleport yourself and party close enough to engage at best advantage, then unload preferred annihilation (time stop optional at extreme levels), loot, then teleport home for dinner and drinks.

Oh, and by the way, no insult intended. I've seen some of your interesting concepts that far outstrip these basic tactics, and was genuinely surprised that you weren't familiar with the references.


Simple initiative stacking with the divination school can be really powerful from low level. Protect your party from almost every ambush.

Have you ever tried a summoning build?

Silver Crusade

EldonGuyre wrote:
Gray Warden wrote:
EldonGuyre wrote:
we're all familiar with the invisible flying missile platform and nuclear rocket tag
The what and what?
Seriously?

I was not aware of the fact they had a standard name, thank you for clarifying :)


Melkiador wrote:

Simple initiative stacking with the divination school can be really powerful from low level. Protect your party from almost every ambush.

Have you ever tried a summoning build?

Nope, never went the summoning route. I do understand that some creatures make the full round casting and terrible duration worth it, but I'm not as familiar with those tactics as I'd need to be. I've used an occasional summoning in a pinch...


Gray Warden wrote:
EldonGuyre wrote:
Gray Warden wrote:
EldonGuyre wrote:
we're all familiar with the invisible flying missile platform and nuclear rocket tag
The what and what?
Seriously?
I was not aware of the fact they had a standard name, thank you for clarifying :)

Maybe not as standard as I've assumed. I'll take the fault on that one, if you'll just share any ideas. :)


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Quickened True Strike + Empowered/Maximized Touch of Idiocy or Enervation (or both) for No Save debuffing that only misses on a 1 roll. Emp Max Touch of Idiocy is -9 Int/Wis/Cha, and Emp/Max Enervation is -6 levels.

Quickened True Strike + Persistent Disintegrate = Save Twice or die

Persistent Flesh to Stone = Save Twice or die


Going arcanist with the occultist archetype is the simpler way to make a “wizard” summoner.

But wizard has the acadamae graduate feat for standard action summoning. And there are other even more roundabout ways of getting standard action summoning on a wizard.


1 person marked this as a favorite.
Ryze Kuja wrote:

Quickened True Strike + Empowered/Maximized Touch of Idiocy or Enervation (or both) for No Save debuffing that only misses on a 1 roll. Emp Max Touch of Idiocy is -9 Int/Wis/Cha, and Emp/Max Enervation is -6 levels.

Quickened True Strike + Persistent Disintegrate = Save Twice or die

Persistent Flesh to Stone = Save Twice or die

Wow...ummm...rude! ;)

I intend to move to disintegrate as the main spell at higher levels, as his specialty will be ranged touch. Sweet!


Melkiador wrote:

Going arcanist with the occultist archetype is the simpler way to make a “wizard” summoner.

But wizard has the acadamae graduate feat for standard action summoning. And there are other even more roundabout ways of getting standard action summoning on a wizard.

Cool - what summons are particularly notable?


EldonGuyre wrote:
Ryze Kuja wrote:

Quickened True Strike + Empowered/Maximized Touch of Idiocy or Enervation (or both) for No Save debuffing that only misses on a 1 roll. Emp Max Touch of Idiocy is -9 Int/Wis/Cha, and Emp/Max Enervation is -6 levels.

Quickened True Strike + Persistent Disintegrate = Save Twice or die

Persistent Flesh to Stone = Save Twice or die

Wow...ummm...rude! ;)

I intend to move to disintegrate as the main spell at higher levels, as his specialty will be ranged touch. Sweet!

If you're going to focus on Disintegrate, make sure you have Spell Focus and Greater Spell Focus in Transmutation and put Spell Perfection on Disintegrate. It'll make your SF and GSF into +2 each, so +4 total DC increase. Also, now you'll be able to Quicken, Empower, Persistent, or Maximize Disintegrate for free.

Also, it's not a bad idea to go Wiz5/Fighter1/EldritchKnightX for the additional BAB.


There are soooo many options for summoning. For summon monster 1, the eagle is best for almost everything. At higher levels it will depend on what you’re fighting and what options you’ve picked up, but the elementals are always strong in their suited environment and simple to run. Overall, summoning is best at low levels, but in higher levels it’s still a strong play style.


Ryze Kuja wrote:
EldonGuyre wrote:
Ryze Kuja wrote:

Quickened True Strike + Empowered/Maximized Touch of Idiocy or Enervation (or both) for No Save debuffing that only misses on a 1 roll. Emp Max Touch of Idiocy is -9 Int/Wis/Cha, and Emp/Max Enervation is -6 levels.

Quickened True Strike + Persistent Disintegrate = Save Twice or die

Persistent Flesh to Stone = Save Twice or die

Wow...ummm...rude! ;)

I intend to move to disintegrate as the main spell at higher levels, as his specialty will be ranged touch. Sweet!

If you're going to focus on Disintegrate, make sure you have Spell Focus and Greater Spell Focus in Transmutation and put Spell Perfection on Disintegrate. It'll make your SF and GSF into +2 each, so +4 total DC increase. Also, now you'll be able to Quicken, Empower, Persistent, or Maximize Disintegrate for free.

Also, it's not a bad idea to go Wiz5/Fighter1/EldritchKnightX for the additional BAB.

Actually, he's a ratfolk Vivisectionist1/Wiz4/Arcane Trickster10/Wiz5, and he'll be specialized in evocation for most of his career. I may retrain at higher levels, though, once Contagious Ray isn't working as well as I'd like.


Melkiador wrote:
There are soooo many options for summoning. For summon monster 1, the eagle is best for almost everything. At higher levels it will depend on what you’re fighting and what options you’ve picked up, but the elementals are always strong in their suited environment and simple to run. Overall, summoning is best at low levels, but in higher levels it’s still a strong play style.

I may keep this in mind for elementals, then, if nothing else.


Aether familiar (constant semi invisibility + force immunity) and my supply of explosive runes (6d6 force damage no save in 10 ft range of explosion). maximize\empower as needed.

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