Age of Worms 5E


Age of Worms Adventure Path


Im really considering converting this great AP to 5E does anyone on here have any experience with it? I played through it during 3.5 and loved it


I'm in the middle of Champion's Belt with a 5e group. There's a conversion by Brian Criswell (Tormyr at enworld.org) online somewhere, but it's incomplete and many of the monsters and NPCs converted there I've preferred to convert myself.

If you have any more specific questions let me know.


Yeah I like the conversion but they need to be done much more in-depth for my personal preference.

Is there any large issues that you have run into that is really large because of 5E?


How did you handle the treasure and magic items for the AP?


Joey Virtue wrote:
How did you handle the treasure and magic items for the AP?

Sorry for the delay in response. I'm just winging treasure and items. My goal is to have magical items feel valuable, and not break the power level of the PCs with crazy items.

My general rule has been to give the PCs 20-25% of the listed value in gold, gems and loot in the AP. For example, the prizes for winning matches in the Champion's Belt are about 20% of the listed values in the AP. I'm letting them shop common and uncommon items from the Sane Magical Item Prices PDF for 5e that's floating around online; rare and very rare will need some in game searching around for, and you can't buy legendary items; they are won in battle or granted by a deity, or found in an extremely dangerous place.

Here is my Champion's Belt player document, including awards. I chose to do 5 rounds of combat, each one different in kind of a team blood sport way.
https://docs.google.com/document/d/1pNOxKL-2KabFKfeENPod2NBqh_dSm87A1Z9eREe XLzI/edit?usp=sharing

If there is a particularly interesting or iconic weapon or item, I include its 5e counterpart or homebrew something similar as loot. +1 weapons are quite rare, and my PCs probably won't find or be able to afford +2/+3 weapon until after 10th level.

Right now, the PCs have won a lot of gold for themselves in the Champion's Belt, but they'll need it to purchase consumables.


Yeah I plan on doing it different. I have 7 players and according to most 5E sources that each player should have 25 magic items by the time they reach 20th level so I have created a budget of about 200 magic items for the entire campaign (players will miss some of them over time) I’m going to have to check out that pdf you suggested.


I have make the conversion with help from various people of dm guild. Dusksorrow#5282 discord

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